As with many royal courts, 🐻your first visit to the Blue Palace in Solitude includes watching a peasant petition his local ruler for help. In this case, a man representing the nearby village of Dragon Bridge is asking Jarl Elisif for help with a series of disappearances at his home.

Related: Skyrim: The Battle For Soliꦑtude Civ📖il War Quest Walkthrough

The 168澳洲幸运5开奖网:Skyrim Civil War and the lack of evidence mean that the Dragon Bridge will not get any help from her. You can volunteer to help the town and inv🍬estigate on her behalf for a small reward. Of course, your investigation will not be nearly as simple as you expect.

Starting The Man Who Cried Wolf

A man petitions a queen for aid as sunlight bathes her throne inside an opulent castle.

You start this quest by speaking to Falk Firebeard after your first visit to the Blue Palace in Solitude. You will see Varnius Junius from Dragon Bridge ask the court to investigate Wolfskull Cave. While Jarl Elisif is initially convinced, her court dissuades her from sending an Imperial Legion. She instead sends more guard patrols.

You can start the quest at any time after you witness this exchange.

Falk will allow you to investigate when you volunteer and promises a small reward for doing so. You will need to depart for Wolfskull Cave, found in the moun🐻tains to the north of Dragon Brℱidge.

Entering Wolfskull Cave

An adventurer dressed in leather armor is attacked by a pair of mages, pelting him with ice magic.

You will be attacked by a pair of skeletons when you pass by the entrance. They are the first of many undead that you will fight throughout the quest. The rest of the cave follows a similar theme, with necromancers and undead forming the bulk of your enemies.

Start fighting your way through the necromancers and their undead allies until you pass through a small ruin and see a deep sinkhole. You will have to jump into the hole to continue.

You will not be able to leave the cave until you complete the quest.

There will be no opposition between you and Wolfskull Ruins, the next area.

Clearing Wolfskull Ruins

An adventurer cuts down a witch as a ritual bathing the area in purple energy rages in the background.

It is apparent from the first few seconds inside the cave that this is no ordinary necromantic ritual. Between the huge concentration of necromancers and the massive, purple ball of light in the center, whatever magic occurring here is more potent than anything you have seen before.

The ritual is summoning Potema Septim, a ruler of Solitude that had infamously practiced necromancy.

You will have to put a stop to their ritual. To do so, take the cave to the left. It will allow you to descend to the massive castle-like ruins at the center of the chamber with only a single necromancer in your way.

Be mindful of the Burning Lamp traps suspended on the ceiling. They can ♔be easy to miss in the chaos of the ruins.

From here, head toward the ruins and focus on climbing up to the top of the tower. You will need to cross the stone bridge to go up the stairs leading to the stone tower.

Try to focus on the necromancers, as they will raise fallen enemies to harass you if left alone. They are physically weak enough to be slain without much of a fight.

At the very top of the tower, you have to defeat the Ritual Master. She will send a pair of weak necromancers to slow you down. Once she is slain, the ritual will end, and your job here will be done.

Finishing The Man Who Cried Wolf

An adventurer speaks to members of a royal court in an opulent palace.

To finish the quest, pull the lever on the left of the raised drawbridge. It will allow you to reach the next tower. Go down the stairs to find a shortcut back to Wolfskull Cave. All you need to do now is return to Falk Firebeard for your reward.

He will be surprised and relieved that you managed to stop the Potema from being summoned, giving you your payment.

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