Having made a strange discovery under Saarthal, the Arch-Mage of the College has asked you to visit the Arcanaeum and look for books on the topic. A quick visit to the library ends in failure as you learn that the books have been stolen by a student. The good news is that you won't have to search 168澳洲幸运5开奖网:Skyrim for them.

Related: Skyrim: The Battle For Whiterun Civil War Quest 🍃Walkthrough

Naturally, these overdue books must be retrieved with extreme prejudice. Urag gro-Shub knows that they're in a place called Fellglow Keep. You need to get inside and fight through rogue mages to retrieve the stolen library books for the good of the College.

Starting Hitting The Books

A robed student speaks to an orc librarian in a magical university

You start this quest immediately after finishing Under Saarthal when Arch-Mage Savos asks you to research the mysterious orb found at the dig site. You need only go downstairs to the Arcanaeum and speak to its caretaker Urag gro-Shub about relevant books.

Urag will not be able to help you. A student had a disagreement with the College and stole the books, including the only one that had any clues. Urag tells you that the student brought the books to Fellglow Keep in Whiterun Hold 🐭and suggests that yo🎐u retrieve the books yourself.

Though not a quest objective, Ancano will be looking for you to learn more about the Orb. The outcome of the conversation remains the same, but you decide how it plays out.

Entering Fellglow Keep

A pair of mages fight amongst craggy rocks as they duel in the mountains

Fellglow Keep is northeast of Whiterun, near the mountains. You will encounter several mages and a flame atronach a꧟s you approach. Unfortunately, they immediately turn hostile and attack you.

Defeat them and look for a set of partially buried ruins. You will be able to enter Fellglow Keep Dungeons from there.

Clearing Fellglow Keep Dungeons

A group of mages fight each other inside a stone keep with magic flying around.

This section of the hideout is a waterlogged, mage-infested slog through your enemies and their experiments. Your first encounter will be with a mage and a pair of Frostbite Spiders they kept as pets. Head up the stairs and go through a passage at the back, taking the door on the left.

There is a small treasure room and the end of the passage.

Mind the pressure plates on the ground as you make your way to a room of imprisoned vampires. There will be a lone, powerful mage here that you will have to kill. Releasing the vampires will have them charge into the next room. Otherwise, you can ignore them.

The next notable room is one that sports a trio of cages with wolves trapped inside. A mage will rush to a set of levers, using them to free the wolves. Ignore the stairs and take the other exit to reach the next room.

You can find Orthorn, the student that stole the books, here. He is imprisoned by the mages. Free him to learn more about this organization and even have him assist you for the rest of the dungeon.

After a few more difficult rooms, you will find a pair of necromancers. You will be able to take a Spell Tome: Raise Zombie from the room. The entrance to Fellglow Keep is also here.

Reaching The Books

A mage fires a bolt of lightning at a distant opponent with the frozen fragments of magical servants scattered on the ground

Fellglow Keep will have more rooms of individual mages practicing magic. They will often be accompanied by familiars or zombies. The section itself is fairly linear, with a final room containing a powerful mage and a summoned Frost Atronach. Here, go up the stairs and head left.

The door on the right has an Unusual Gem used for the quest 168澳洲幸运5开奖网:No Stone Unturned. You should try not to miss it if you plan to complete the quest.

You will need to start climbing up the dungeon. Eventually, you will reach a hallway with a Flame Atronach at the end of it. This will be the final room before reaching Fellglow Ritual Chamber, where the books are kept.

Defeating The Caller

The final enemy of Fellglow Keep is a powerful mage called The Caller. Though she is immensely displeased with you, it is possible to persuade her to let you take a single book. Alternatively, if you brought Orthorn with you, he can be traded for the book.

Attempting to take either of the books she keeps for herself will summon an atronach and turn her hostile.

If you do end up fighting her, you will find that she is more challenging than the foes you have already fought. While she has the same attacks as the other mages in the dungeon, she will teleport between pedestals when threatened. She will also summon two atronachs at the start of the fight

As a mage, using Shock magic on her will drain her Magicka reserves, and if you can handle the damage, hammering her with Power Attacks will stop her fꦚrom using her most powerful spell🌞s.

Return to the College to end the quest by speaking to Urag gro-Shub and start the next one, Good Intentions.

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