One of the many, many memes surrounding 168澳洲幸运5开奖网:Bethesda’s own Todd Howard is the whole ‘See that mountain? You can climb it.’ concept. You’ve probably heard that before, or something along those lines, and it’s been around since the days of Skyrim back in 2011. It’ll often resurface in conversation, as it has with both Fallout and 168澳洲幸运5开奖网:Starfield over the years.
Here’s the thing: 168澳洲幸运5开奖网:The Elder Scrolls 6 needs to let us actually climb that mountain. I don’t mean walk up a path. I don’t mean to u✱se a horse on impossible slopes. I don’t mean awkwardly hop backwards until I make my way up there.
I mean, climb.
Climbing In Games Has Become More Standard Now
Way back in the scarily distant days of 2017, 168澳洲幸运♍5开奖网:The Legend of Zelda: Breath of the Wild came along and casually revolutionised the open-world genre. That’s a conversation you’ve probably heard many times, but one of the thin♚gs it did was allow you to climb anything.
Like, anything.
To some extent, it’s strange that Link can seemingly grip onto a flat slab of slate an🐷d begin working his way up, but the freedom this feature gave us to explore a huge sandbox world was unlike anything we’d seen befor☂e.
Of course, a series like 168澳洲幸运5开奖网:Assassin’s Creed was always notable for its parkour system, but it was only then, in 2018’s 168澳洲幸运5开奖网:Assassin’s Creed: Odyssey, that you were let loose to climb cliffs and vertical terrain to your heart’s content. 2022’s 168澳洲幸运5开奖网:Horizon Forbidden West also introduced more free-form climbing compared to 2017’s 168澳洲幸运5开奖网:Horizon Zero Dawn.
Horizon Zero Dawn launched mere days before Breath of the Wild, marking 🅷it as the last open-world to hit shelves before Zelda came along to reinvent things.
Breath of the Wild also added gliders, which have arguably become a more common addition across games, from 168澳洲幸运5开奖网:Genshin Impact, 168澳洲幸运5开奖网:Immortals: Fenyx Rising, Horizon Forbidden West again, and even the upcoming 168澳洲幸运5开奖网:Light No Fire… ✱Well, I don’t see The Elder Scrolls giving us gliders any time soon. Unless…
It’s Time For The Elder Scrolls 6 To Give Us More Freedom
The Elder Scrolls has always been a๊bout freedom. It’s a series that strives to set us loose in an expansive fantasy world, hiding away secrets and locations to discover in every square inch, with the means to become whoever we want to be. Well, what if I want to be a mountain climber, Todd?
The ability to climb whatever we want in The Elder Scrolls 6 would only give players more reasons to explore. With this, there is so much that would have otherwise been dead space, now able to house some new secrets and quests to uncover for years to come. Breath of the Wild fits 900 Koroks into its world, and while I don’t want 900 Stone♊s of Barenziah in The Elder Scrolls 6, it does prove there’s more reason to explore when you’re free to explore anything.
Plus, wouldn’t you like to be a stealthy archer once more, only this time, climbing the rooftops of a city and marking your Dark Brotherhood contracts from out of sight, befor🃏e making an escape where the guards can’t reach?
To limit the game without the means to climb is to condemn the formula of The Elder Scrolls never to evolve. There have been countless improvements to what’s possible in the genre since 2011, from Breath of the Wild to 168澳洲幸运5开奖网:The Witcher 3, and from 168澳洲幸运5开奖网:Red Dead Redemption 2 to 168澳洲幸运5开奖网:Death Stranding 2.
Climbing is the biggest thing I’m hoping The Elder Scrolls 6 will adopt, as it’s easily the thing that will make the bigg♛est difference to the overall experience🌠.
But I will take a glider, if you have one.

168澳洲幸运5开奖网: The Elder Scrolls 6
- Released
- 2026
- ESRB
- m
- Developer(s)
- 𝔍 Bethesda Game Studios
- Publisher(s)
- Bethesda Soft🗹works
- Franchise
- 168澳洲幸运5开奖网:The Elder Scrolls