It’s been a long time coming but we’ve finally arrived. After years of fan speculation, Bethesda has made the official announcement to the crown jewel of their franchises: Elder Scrolls: VIThe Elder Scrolls V propelled the franchise into the 50 million dollar club — Skyrim was their biggest success. But Skyrim was originally released nearly eight years ago, so this announcement was one of the biggest of E3. Fans of the series have been working hard to decipher every meticulous detail from the teaser trailer. Good luck keeping it all together on your own though, as this is as rich of lore as they come. If you are interested in taking the dive into The Elder Scrolls: VI rabbit hole you've come to the right place. Here I’ve assembled the top fan theories into one place to save you some headache of sifting through all of it. After all, we are talking about one of the most expansive fantasies in modern video game history. Trying to wrap your head around it all can be an extremely overwhelming task. Thankfully, Bethesda has set the blueprint for their two most popular titles, utilizing commonalities as a means of expressing their brand of gaming. In other words, Fallout and Elder Scrolls fill a mold that makes them incredibly similar. But what if I were to tell you that TES: VI will not only buck that trend, it will also transcend anything we’ve seen from video games up until this point? That almost seems like an impossible task to accomplish yet it’s in the realm of possibility, we are talking about Bethesda after-all. Let’s take a closer look at the mystery that is The Elder Scrolls: VI.

23 Comp🎀letely Revamped Combat

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If there has ever been an Achilles heel to the series it has been its shoddy combat mechanics. Plaguing the series since it originated we've seen growth in the combat systems from game to game. While Skyrim has decent enough combat to enjoy it, there are still far too many inconsistencies with hit registration, awkward animations, and bizarre rag-doll physics. If there is any area that needs improvement in The Elder Scrolls: VI, it would be tightening up the combat to at leastᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ meet the current gene꧂rations standards.

22 Did Morrowind Predict The El𒁃der Scrolls: VI Plot?

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TES III: Morrowind holds a special place in the hearts of many RPG fans. Which is why people over 16 years later. Other than being a stellar video game, perhaps there is another reason to revisit The Elder Scrolls III. A number of fans certainly are convinced.

Particularly, because Morrowind has made accurate predictions in the past. When the player visits the Ald'ruhun Temple and speak to the cleric named Lloros Sarano he makes mention of the possibility of an invasion by the Akaviri. The only thing they are waiting on is the "Empire to collapse in a Civil War". That war could be referring to the one we saw in Skyrim between the Stormcloaks and the Imperial empire, leaving the door open for the rest of Lloros' prophecy to come true. If you have a copy, boot up TES III: Morrowind and see for yourself!

21 Procedurally Generated Dungeons ✅

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We all have a favorite Elder Scrolls dungeon. After all, it's a popular staple of the series. Yet, these are games that you sink hundreds of hours on between multiple playthroughs, the predictability of these hand-crafted areas can grow monotonous. With the rise of the roguelike games, procedurally generated dungeons (PGDs) have stepped into the spotlight, and for good reason. It keeps the player on their toes, with them never quite knowing what to expect. It is likely that The Elder Scrolls: VI follows the trend, if not partially.

It wouldn't be the first time they introduce randomly generated dungeons in the series.

1994's The Elder Scrolls: Arena h𝔉ad its own rudimentary version of this mechanic. That with the popularity of PGDs at its heighℱt, it's a safe bet to believe VI will be the first in the mainline series to introduce it to the modern generation.

20 The🎐 🦄Setting: High Rock Or Hammerfell

Bethesda capped off their excellent E3 presentation with a teaser trailer announcing The Elder Scrolls: VI for the first time ever. We got to see a camera pan over a mountainous region peppered with lush green patches. Now having a look at the scenery we can now make educated guesses in the speculation about the setting of TES: VI.𒅌 From the looks of it, we can confidently narrow the list of locations down to just two: High Rock or Hammerfell?

Each mak🐼es a strong case for why they would be our next destination in Tamriel but perhaps 🍌the stronger of the two is High Rock, as it mirrors previous artwork that we've seen of the region.

19 All-New Game Engine Debuted 🌟

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The way it sounds, we may receive The Elder Scrolls: VI with the launch of the next generation platforms. The freshly announced game is going to align with what Sony had projected for their next console release date. This is exciting in multiple ways: 1. It allows them to exceed the limitations of their current capabilities and 2. Paves the way for outstanding graphical fidelity 🎶to include 4K, 60 FPS gameplay.

Couple that with the resounding outcry against the bugs and glitches in Fallout 4 and a revised engine starts to make a lot more sense. That, and of course it's already been three years since the last Fallout and Bethesda must be working on something.

18 Sheogorath M✨akes His Return, But With A Twist

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There is a popular fan theory that your character featured in Oblivion becomes Sheogorath after the Shivering Isle expansion. It holds a credible amount of weight due to the Deadric Prince Jyggalag essentiall🦂y confirming it in game.

Some believe that TES:6 will place you in the shoes of Sheogorath again

only this time your mad realm will act as a customizaꦬble hub. There isn’t much to work on to support this claim as it seems to have come to🐬 fruition due to fan intrigue.

17 Where Are The D𒊎wemers?

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Depending on the timeline (or dimension) it wouldn’t be surprising to interact with the Dwemer in TES: VI or be a playable race. Throughout 🦩the series fans have always gotten a glimpse of the Dwemer race through their foreign technology and crumbling ruins.

The Dwemer are still one of The 🎶Elder Scrolls biggest mysteries.

Having an entire plot-line centered around the mysterious existence of the Dwemer would be a fantastic waꦑy for them to establish themselves in the limelight of the series.

16 🔯 Generations Mechanics ಌ

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Immersion is the cornerstone of The Elder Scrolls franc🐽hise. Over the generations of consoles we’ve seen major features added to enhance the feeling that you actually exist in these worlds. A natural next step in this process would be to start a family, having childr๊en to be precise.

Children that you tra🍬in, educate, and perhaps even grow older throughout the game.

We’ve seen a similar mechanic in the Fable series but I’d expect something more along the lines of The Sims 3. This would take consideration of course, as it wouldn’t ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚbe very balance to have a bunch o꧋f rugrat “Dragonborns” walking about.

15 💧 The Elder Scrolls: Co-Op Edition

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Bethesda is not afraid to take major technical leaps to transcend gaming culture. We’ve seen this with their other golden goose Fallout: 76, which recently announced it would be an online experience. Since Bethesda tends to implement its technology forward, it wouldn't be suprrising to see them introduce some elements from 76 into their next game.

Unlike Fallout: 76, I’m not quite sure the reaction would have been so positive if it were TES: VI to announce online multiplayer. That doesn’t mean it wouldn’t be a possibility, rather I believe a co-op route would be well received. Perhaps this is a full blown Elder Scrolls experience, or even if you could have rudimentary control o🍸ver a pet (Ala Jet Force Gemini).

14 Customize Those Weaཧpon🐓s

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Weapon customization has been a staple of the Fallout series. So why not borrow some of that success in The Elder Scrolls?

Changing blades, axes pommels, or shield insignia's would add a level💜 of item dep▨th we haven’t seen in an Elder Scrolls title.

And the level of customization shouldn’t end there.🐲 Perhaps by adding an intuitive crafting system we should be able to personalize these weapons and have the option of selling them to NPCs. How cool would it✨ be to see a bunch of characters in-game brandishing your products?