If there’s one thing Oblivion does better than any other 168澳洲幸运5开奖网:Elder Scrolls game, it’s factions. I don’t have fond memories of 168澳洲幸运🅠5开奖网:braving the Deadlands to🐟 thwart Mehrunes Dagon𒁃; I have fond memories of p💜laying the killer in a murder mystery and unravelling a necromancy plot stretching back centuries.

So, when it came to playing the remaster, I was ecstatic to get stuck bac🌜k into the Thieves Guild and relive what I’ve long thought was one of Bethesda’s best questlines. But maybe I sh🍎ould’ve left it as a memory.

The Story Is Great, But There’s Too Much Menial Work

oblivion thieves guild

One of the big issues with Skyrim is that you can take charge of every single faction with ease. You don’t do any grunt work: you waltz in and are the most important peꦓrson to have ever existed as you’re handed everything on a silver platter.

Progression in Oblivion is more subdued. You have to earn recommendations from every guildhall to join the Mage’s Guild proper, kill enough targets to draw the attention of the upper echelons of the Dark Brotherhood, the Black Hand, and, in the Thieves Guild, 168澳洲幸运5开奖网:prove your capabilities by fencing enough goods. It’ܫs a decent idea in principle, but casing joints 🥀and robbing homes just isn’t fun.

Especially not when fences are so fiඣddly, only operating at certain hours.

The game’s loot system is incredibly poor. You lockpick chests to get ♉cheap tankards and a measly handful of gold or the occasional pelt. Valuables are few an♈d far between outside of handcrafted quests. Your best bet is robbing stores in the Imperial City, but that just amounts to casting an invisibility spell and grabbing everything of value in sight. NPCs aren’t smart enough to make stealth an interesting mechanic, so the legwork to earn your reputation in the guild is the dullest string of fetch quests in Elder Scrolls history.

It’s a shame, because the heists are incredible. Stealing tax re⭕cords for the Waterfront lends itself perfectly to the Robin Hood inspirations, and having Hieronymus Lex reassigned to get him off the guild’s back is an ingenious way to highlight the differences between the guild and the Dark Brotherhood. The issue is that momentum is constantly brought to a halt by the busywork.

Skyrim Was Right To Streamline The Thieves Guild

player looking towards brynjolf in the thieves guild with other NPCs standing around.

The Mage’s Guild and Dark Brotherhood quests are more involved, giving you plenty of scenery to chew on. Handcrafted storylines position you as an ordinary guildmate or assassin, helping local halls with their problems or tak🌳ing on menial contracts to earn your ra❀nk, but these are still memorable, self-contained narratives. You aren’t tasked with crafting ten new spells or killing six random people to unlock quests. The Thieves Guild is constantly undercut by these arbitrary barriers, and it says a lot that the entire system can be cheated anyway.

With a high enough Mercantile skill, it’s easier to grab valuables in the middle of the heists and pawn them at ridiculous prices, making it so that you hit every single fence requirement right at the very start. Most of us do that because fencing is a paper-thin way to pad out the questline. Yet fans always use it as an example of how mechanically rich Oblivion is when compared to Skyrim. It’s not: it doesn’t come close to the other guilds in how they make progression feel earned, or even the more 🧔streamlined approach of its sequel, which is far better paced.

Skyrim suffers from having the Dragonborn be a jack-of-all-trades, handed far too much responsibility far too quickly, becoming every guild’s master in what feels like days, but Oblivion isn’t any different. You become the Archmage, you become the Listener, you become the Grey Fox. The busywork doesn’t make this any less true, it just adds boring stopgaps between the quests. It’s easy to see why Bethesda got rid of them for the sequel, as controversial as it might be, because in h🐼indsig🔯ht, the needless guff to become the Grey Fox ultimately made the Thieves Guild a slog to get through.

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Your Rating

The Elder Scrolls IV: Oblivion Remastered ෴
Action
RPG
Open-World
Adventure
Systems
Top Critic Avg: 82/100 Critics Rec: 86%
Released
April 22, 2025
ESRB
🐈 Mature 17+ // Blood and Gore, Sexual Thꦉemes, Violence
Developer(s)
Virtuos, Bethesda
Publisher(s)
Bethesda
Engine
Unreal Engine 5

WHERE TO PLAY

SUBSCRIPTION
DIGITAL