At the end of the prior scene in The Dark Pictures Anthology: The Devil in Me, ❀yo🍷u watched Du’Met carefully isolate the crew members of Lonnit Entertainment. Kate (and Erin, if she’s alive) have been separated from Jamie by a moving wall, while Mark fell down a trap door.
In the scene ahead, you take control of Mark to investigate the workshop and find a way out. With secrets to find and QTEs you’ll need to complete to keep the scene going, follow al⛦ong with our guide to help𒁏 Mark find his way out of Du’Met’s workshop.
Like the other games from 168澳洲幸运5开奖网:The Dark Pictures Anthology, the things you experience in your playthrough are entirely dependent upon 168澳洲幸运5开奖网:the choices you’re making.
With so much to find around the Murde𝔍r Castle, we at TheGamer have played through The Devil in Me seve🐻ral times in the name of bringing you the fullest coverage we can.
Getting To The Workshop
The scene begins immediately with Mark falling down the trap door, but be prepared when it starts, as you’ll almost immediately have to complete a QTE.
Succeeding means Mark catches his falling camera. If you fail, Mark does not get the camera. Though he keeps his flash device in this case, he’ll be without his act💙ual camera for the rest of the game.
If you lose the camera here, it locks you out of earning 168澳洲幸运5开奖网:♒noꦕt one but two different achievements/trophies in this playthrough, as they’re ceꦦntered around Mark’s photography.
You can examine the acid bath here, but there’s only one way to go once you fall out of the chute and begin to explore. Go through the door to enter the actual workshop.
Inside Du’Met’s Workshop
There are several things that Mark can find here as he explores. However, something is standing in the way of his freedom to move around – Du’Met knows where Mark is. Be prepared to Hide and Keep Calm a few times during this scene. 🎶The killer will come into the room intermittentl💫y, putting Mark at risk.
If Mark is caught during any of these scenes, Du’Met knocks him out and hauls him off, ending the scene before you can finish exploring.
The first time it happens is after you've found the locked door in this room. The game gives you a few seconds before you have a Hiไde event, after which Du’Met leaves the room through the door that was locked a second ago.
Follow him when he does, and you’ll almost immediately have another Hide segment, followed by a rather long Keep Calm segment.
When Du’Met has left fully, you can begin to explore. You’ll need to hide whenever he comes back, though, so stay vigilant.
Collectible Secrets Here
168澳洲幸运5开奖网:The collectible secrets in this scene are:
Real Human Teeth |
Insideꦅ🅰 a mannequin head on a shelf, in the room storing mannequin parts |
FBI Training Card |
On a desk in the side office, just past the💖 mannequin urging you to press the button |
FBI Training Photo |
Just past t♎he desk where you ꦬfound the FBI Training Card |
Psychological Report |
Just to the left in the room past the FBI secrets |
Picture Premonition
There’s also 168澳洲幸运5开奖网:a single picture premonition in this scene: Uncanny. It’s on the ground to the left of the mannequin asking you to push the button. Additionally, Mark can add a drill bit from the workshop bench across from that mannequin to his monopod, making it a more effective weapon.
When you’re ready to leave the workshop, go into the room just past where you found the psychological report, which is bathed in red. There’s a large vent in the wall through which Mark can crawl to end this scene.