I expected 168澳洲幸运5开奖网:The Alters to be an entertaining sci-f🤡i survival game with the cool central mechanic of cloning yourself into a crew with varying skills, leading to chaos and mischief while trying to keep your base up and running.
While that assessm♌ent remains true, I never thought this game would be one of the most interesting, gripping science fiction narratives I’ve experienced for a long time, paired with some of the most beautiful landscapes of this generation, alongside a fantastic score that pushed every emotional button possible.
You play as Jan Dolski - performed brilliantly by Alex Jordan - a builder assigned to a distant exploration/mining mission known as Project Dolly. After touching down on this distant planet, Jan discovers that he’s the only crew member to su꧂rvive planetary entry, with every other drop pod having failed life support and killed their occupants.
Yo🍎u may recognise Alex Jordan as Mr. Hands in Cyberpunk 2077, or Rook in Dragon Age: The Veilguard.
Following a brief voyage to his uniquely modelled mobile base, which is basically just a giant wheel (shoutout to 2001: A Space Odyssey), he establishes audible contact with members of the mission-distributing Ally Corp. back on Earth - one of which is voiced by The Witcher 3’s Doug Cockle. Jan is stranded. He’s alone. But he’s also found Rapidium - the resource Project Dolly was speciℱfically tasked with locating. Suddenly, he’s invaluable.
Introspection Through Extrospection
Without diving into specifics, Jan must use Rapidium to create clones of himself - his Alters - to have the support of a crew🍌 to keep the꧅ mobile base functional and, well, mobile, to reach the rendezvous point on the other side of the planet to meet the rescue team. You’ll also be working against the clock, as outrunning the sunrise will be key in not burning to a crisp instantaneously - talk about effective motivation.
These Alters, however, are not purely clone𓆏s; Jan’s entire life has been recorded as data, and using Ally Corps.’ Branching Procedure, the mobile base’s Quantum Computer can simulate an entirely 🅺different life path for Jan, branching off from pivotal moments and decisions throughout his past. The result is an alternate version of Jan that has a completely different set of skills, assigned mission role, and personality.
Alters are not purely generated NPCs - they are full-fledged characters of their own, with the voice and likene😼ss oꦫf Jan Dolski.
This will complicate as much as help the mission, as we begin to see the moral issues of creating life from nothing, and dealing with the conflicts that come with versions of the same man living alongside each other. Each Alter has a life of their own, a history our Jan never lived, and you’ll com🥃e to get to know each one in-depth, in a ‘What if?’ approach to one man’s entire life and the choices he could have made.
Almost immediately, I took the mindset of ‘these are not just clones, they are people’, with the intention to treat them as such, but there’s so much more grey between the black and w🦄hite. I gradually grew attached to each Alter in a completely different way from one another, and ended up despising others personally, despite them only being yet another offshoot o🌸f myself.
It begins to look deep into the choices a person makes, the mistakes we live with, the regrets and pride we carry, and the kinds of people we become, formed by the decisions made over the course of our lives. A Jan who made a selfless decision as a young adult, while our Jan made a selfish one, will be angry at him for it - but ꦜnot necessarily a better person as a result.
Be Ready To Lock In If You Want To Keep Things Running Smoothly
The Alters’ core gameplay revolves around your wheel-shaped mobile base and ensuring you have the required resources to keep it moving. Of course, managing your base also means managing your Alters; not just productively, but emotionally. While it never felt quite like things would fall apart entirely, with major moments tied more to the story than my own management, I found myse👍lf caring for each of these Alters in uniquely individual ways, whether that be gifting them personal items tied to happy memories, or understanding their struggles and frust𝕴rations on a daily basis.
Don’t get me wrong, outside of narrative moments, things can dynamically go very wrong.
Base management is akin to Fallout Shelter, or 11 Bit Studios’ own This War Of Mine, where the side-on perspective will have you building new rooms to fit your survival needs, Tetris-ing them into place to best manage whatever space you have. Some will offer ne✨w functions, new jobs for the base, or new leisure activities for each occupant.💦 Alters can be assigned to work in different areas while on shift, making use of the facilities during their downtime, where they can even make specific requests of the player.
Outside of the base, you'll also explore the unpredictable terrain of different planetary biomes, searching for resource deposits and researching new ways to navigate. Obstacles will be overcome, and you’ll come to counter many of the interesting anomalies you stumble across. Each new act of the campaign has its own map to eℱxplore, which are intricate but never too expansive, with resou🌠rces, anomalies, and dangers increasing as the sunrise approaches.
Decisions That Matter, In Every Waking Moment
While The Alters offers a solid base-building and management-sim experience, with a concrete foundation made up of This War of Mine and Frostpunk, what really𝔍 took me by surprise was the story. Not only the struggles of Jan Dolski and the contrasting personalities of his Alters, which are performed brilliantly to make you see this one man crew as many different characters all at once, but also the wider narrative with Ally Corp. and those back on Earth.
While you can decide which Alters to🐎 branch throughout the story, you won’t be able to create or see them all in one playthrough.
There arꦚe numerous choices to make throughout the game, some as small as deciding which Alters to create and how you manage your base, to larger touchstones like settling arguments or facing huge moral dilemmas that seemingly have൩ no real positive outcome. You’re a man in an unfortunate situation, and with that comes unfortunate decisions, which would so often leave me genuinely stressed out over what I should do.
These decisions matter, too; day-to-day life will reflect the things you do and how you act, with moods, productivity, and tension fluctuating drastically, while the larger story moments will be dramatically effective, both in the short- and long-term. Some moments here are incredib🌼ly cinematic and moving, and paired with the gorgeous scenery this planet offers, I would often forget I’m not playing a triple-A game, but a heartfelt indie.
My Outlook On The Possibilities Of Sci-Fi Has Been Altered
11 Bit Studios has created something truly൩ impressive here. The Alters is an incredible experience, boasting an intricate narrative, significant player choice, and a brilliant gameplay loop that always keeps you on your toes. Even after 30 hours, there are still Alters I am yet to meet a﷽nd moral challenges I’m yet to face, all of which I can’t wait to experience.
I also can’t wait to experience the incredible ‘80s sci-fi 🐷score once more, as I re-work my way through to one of the game’s multiple endings.
Many games feel like they mirror film and television in the stories they tell and the cinematography they present, but The Alters feels like a best-selling sci-fi novel. The intricacies, branching storylines, decisions that actually matter, and world-building that makes you feel at home on a planet millions of light years ෴away is a terrific accomplishment. This is the story of a singular man I cannot recommend enough. 🍰And who knows, perhaps along the way you might even learn something about yourself.






168澳洲幸运5开奖网: The Alters
Reviewed On PC
- Released
- June 13, 2025
- ESRB
- m
- Developer(s)
- 11 Bit Studios 🙈
- Publisher(s)
- ꧃ 11 Bit Studios
- Engine
- Unreal Engine 5
- PC Release Date
- June 13, 2025
- A brilliantly crafted and engaging sci-fi narrative
- Branching storylines and decisions that matter
- Immensely replayable story and gameplay
- An incredible cast of characters performed by one actor
- Some of the most impressive landscape visuals to date
- Doug Cockle is also here? enough said.
- Players who don?t enjoy base/resource management may be put off the overall experience