If you’ve been finding yourself drifting into the world of fighting games - or even more excitingly, competitive fighting games - you may come across a few unique phrases that just don&rsꩲquo;t make sense. Whether completely unique or fun terms that have had their mea🎐ning shifted completely, there are plenty of terms and phrases you’ll only hear in fighting games.
Even more impressive, while some terms are shared across the genre, there are a few games that have plenty of their own unique terms that no🎃 other games use for one reason or another. You’ll hear all these terms often if you watch fighting game gameplay, so it’ll be great to know exactly what they mean.
10 Frame A𓂃dvꦑantage
Fighting game players love their in-depth terms, and frame advantage is someth🌳ing that those who dive deep into mechanics will know. Frame advantage refers to a period of time in which you as a player can continue෴ to combo or pressure an opponent with little worry of retaliation.
The easiest way to see frame advantage in action is when someone continues attacking a foe. Characters typicall﷽y have damage or stun animations that keep them from responding, leaving w🌜hoever’s doing the attacking with the frame advantage.
9 Plinking
This term is actually a short form for priority linking, but you’ll definitely hear plinking more often. It’s a simple technique but one that is used in a wide variety of figh🃏ting games for the same purpose.
Plinking is when you push two buttons consecutively as fast as possible to link the moves together. This lets you pull off useful techniques, tricky moves, 168澳洲幸运5开奖网:and even combo more efficiently depending on the game you’re sinking all your practice hours into. It may sound strange, but plink𝔍ing is more important than you might realize.
8 Touch Of De🌺at✅h
While they are relatively rare, there have bee🐠n some pretty major examples of a touch of death in fighꦆting games. This term essentially means that as soon as you touch your opponent, you’re able to wipe out a fully filled health bar without ever disengaging from your combo.
This has been somewhat notorious in the 168澳洲幸运5开奖网:Dragonball FighterZ community as every character has been capable of a touch-of-death combo at some point. This means that in an incredibly fast-paced game, a player can lose a whole character before they even get to do anything 168澳洲幸运5开奖网:with their favorite team.
7 Wavedash
A wavedash is a specific movement technique that has appeared in a number of famous fighting games, but you most likely already know it for its prominence in 168澳洲幸运5开奖网:Super Smash Bros. Melee. In all instances, characters use 🍃a dash or dodge with other movement or combo techniques to glide across a stage.
Being able to wavedash is key in pretty much every game it appears in because the speed and ability to throw off opponents is an absolut♏e must. It’s not always an easy trick to pull off effectively, but anyone can learn it with enough practice.
6 Teching
Teching is another term that you’re likely to hear across a few different fighting games. The term loosely refers to the act of countering someone's attempt at a throw with a throw input of your own. That action will usually result in a kind of stalemate that leaves both players on an even playing field.
This has been a major mechanic in both recent 168澳洲幸运5开奖网:Mortal Kombat games and Tekken games, meaning you’re likely to hear the term tossed out🌃 by announcers when a player is capable of making an incredible read.
5 Counterpick 𝕴
This is a term that you’re likely to hear announcers in video game tournaments mention again and again. As players make their way through the sets of their chosen games, the✨y will have the opportunity to counterpick charactဣers.
The purpose of a counterpick is to give yourself some kind of relevant edge over the player that you likely just lost to. For example, if you lost as Donkey Kong against 168澳洲幸运5开奖网:C🙈aptain Falcon in Super Smas🤡h Bros Ultimate, you may want to counterpicღk Mr. Game And Watch to gain the statistical advantage.
4 🐭 ✃ Edge Guard
You are pღrobably only going to come across this term ꧟in relation to Super Smash Bros, but there might be other series in which you can do the same thing. An edge guard or edge guarding is the act of keeping your opponent from grabbing a ledge from offstage in order to recover.
You can do this through tons of expert techniques, but you can also do so with something as꧅ simple as a poke attack. Every Super Smash Bros match has phases in which players will edge guard one another until a s🎃tock is ultimately lost.
3 Inp🦋ut Read 🅠
This term is something you’ll come across more when you’re🐼 learning PvE gameplay for fighting games. A lot of these games have systems that allow the computer characters to read your inputs, hence the term.
Pretty much everyone hates input reads because it creates artificial difficulty. The early Mortal Kombat series was huge on input reads, and it seems to be a fairly common practice 168澳洲幸运5开奖网:in all those fighting game bosses to make them all the more imposin⛦g. Ne༒xt time you hear the term, you’ll know someone’s unhappy about something.
2 Korean Backda⛦sh 💫
It would be odd if anyone’s heard this term anywhere else considering this is a highly specific term used amongst Tekken players. The term Korean backdash actually ref🔯ers to a movement technique in which you dash quickly by executing and canceling dashes.
The technique, created by a Korean player, is a defensive tool that is a key aspect of becoming potentially competitive in Tekken. If you can’t pull the m💎ov♐e off, you probably won’t get far, especially in a series of games as technical and intense as the Tekken series.
1 Happy Birthday 🗹🎉
To be fair, you probably do hear this term quite often, but you probably don’t ever hear the term in relation to video games. The term is 168澳洲幸运5开奖网:major in tag-fighters because it refers to landing🐲 a massive combo or super attack on multiple enemies.
It’s a way to reference the fun surprise that you get when you can deal some heavy damage to a c๊haracter who may not have even been tagged into the match yet. It can get even better if you manage♌ to down the character without them tagging in a single time.