As I played through Tekken 8, I had the feeling it was missing something. The fighting was great, the focus on aggression suited my slightly chaotic style, and all of my favourite characters were there. But it was all a bit similar. The story mode is built aro𓂃und the same one-on-one fights you get in online play, arcade mode, and the time you spend unlocking character stories. Arcade Quest, the secondary story mode built as a complex tutorial, is the same again. The only diversity comes from Tekken Ball. Tekken Ball and Chapter 10.
I hesitate to count Tekken Ball. It's a fun little mode where you play volleyball by kicking the ball, but there's no progression or variety, and the game doesn't change mechanics even a little bit to accommodate the new goal, so it all feels wonky and useless. The devs knew no one would play Tekken Ball very much, and that comes across in the final product, which in turn makes people even less likely to play.
But it's not this sort of thing I want from Tekken anyway. What I want is a mode that makes better use of Tekken's existing mechanics, but also recontextualizes them for a new approach. The most ambitious of these historically was the spinꦑ-off🐟 game Death By Degrees starring Tekken fighter Nina Williams, but that's above what I'd expect here. However, the story told in Tekken 6, that folded beat-'em-up gameplay throughout the narrative saga, or Tekken 5's Devil Within, could make Tekken 8 even greater. Or maybe something like Tekken Force from Tekken 3 and Tekken 4. That's exactly what Chapter 10 is.
There are 15 Chapters to Tekken 8's story mode, and 14 of them either involve a series of one-on-one bouts, or else are entirely cutscene based. The exception is Chapter 10, which offers a mini burst of Tekken Force. It sees you play as a variety of characters on a battlefield as they take on swarms of troops and cut through them. While it's best described as a beat-'em-up, it channels the epic scale of musou games, too.
It's a shame that it's only for one chapter, and that only a few characters get to partake. Something like this as a post-game challenge would be a welcome addition to the formula, and give Tekken a lot more single-player replayability while also helping it stand out from Street Fighter 6, which unfortunately beat it to the punch of what Arcade Quest is trying to do.
More than that though, it would give the game a better thematic fit. Tekken 8 is a sequel to Tekken 7, as you may have already guessed if you have a suitable grasp on mathematics. But while Tekken has always told a continuous and evolving story, Tekken 8 also loops back around to be a sequel to Tekken 3. The focus on Jin overcoming the burden of his birthright, his connection with Tekken's wider cast, and his return to the central spotlight after several games in Heihachi's shadow 168澳洲幸运5开奖网:all recall Tekken 3, but the game even▨ uses direct flashbacks to the game, and to the Ogre storyline rather than the 🐓current Azazel arc.
Tekken 8 is most closely linked to Tekken 3 out of all the Tekkens that came before, and to ape Tekken Force only makes that connection stronger. Tekken 8 is great, and Chapter 10 is its high point. Gamers do have an issue with never letting enough be enough and always wanting more, more, more, but with Tekken 8 feeling a little t❀hin on the ground for single-player modes, it feels like the phoned in Tekken Ball could have been replaced with an equally phoned i༒n but infinitely better Tekken Force Mode.

There Has Never Been A Better Time To Jump Into Tekken Than With Tꦐekken 8 𝔉
Tekken has always been a tough series to learn how to play. Fortunat♏ely, the latest entry wants to change𒊎 this.

Tekken 8 is the next-gen evolution of the long-running fighting game series from Bandai Namco. It brings back several popular characters and adds new, while it also introduces the new 'Heat' mechanic.
- Developer(s)
- 168澳洲幸运5开奖网:Bandai Namco Entertainment, Arika
- Platform(s)
- PC, PS5, 168澳洲幸运5开奖网:Xbox Series X, 168澳洲幸运5开奖网:Xbox Series S