With the vast majority of 168澳洲幸运5开奖网:Tekken 8's enormous 32-character roster being occupied by returning and familiar faces, it's nice to see newcomers fit in seamlessly to the legendary and storied cast. This is precisely the case for the mysterious Reina, a crucial element in The Dark Awaꦦkens mode, which sees her use Mishima-Style Fighting Karate and Taidō to demolish her opposition.

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While there ar🍒e answers to her alluring mystique at the end of The Dark Awakens' story and her own personal Character Episode, the fact remains that she is a fierce and for🌊midable opponent. And, with proper guidance and some training, you can be the one making people regret squaring off against you in the arena!
Reina Overview
Despite utilizing Mishima-Style Fighting Karate to its fullest potential, Reina plays much differently than the likes of Jin or Kazuya thanks to her Taidō training, which opens her move list up quite substantially, despite her being an entirely new character to the series. - Even if some of her moves are borrowed from the m✅ost iconic members of Tekke🐷n.
Due to these blends of fighting styles, Reina has access to several stances, making her a bit tricky to get the hang of in the early goings, but once everything clicks, you will realize she is a force to be reckoned with. She's hyperaggressive and punishing and can easily overwhelm her opponent with the slightest opening.
Furthermore, the addition of the new Heat systems and mechanics pair perfectly with Reina's intense speed and aggression, giving her even more opportunities to apply pressure and unleash disgusting amounts of da🌜mage to anyone who stands in her way!
Reina Important Moves
As detailed above, Reina has access to a large set of moves thanks to her mastery of Mishima-Style and Taidō, making her an outlier among the newcomers. The table below will only cover her most crucial actions, but we still encourage you to check out her complಌete Move List to see everything she's capable of!
Input Notation Legend:
1 = Left Punch
2 = Right Punch
3 = Left Kick
4 = Right Kick
d = Down
u = Up
b = Back
f = Forward
F = Hold Forward
D/F = Hold Down/Forward
★ = Neutral (Don't Press Anything)
Important Moves For Reina
Move Name |
Input |
Attack Type |
---|---|---|
Wind God Step |
d/f 3 |
Reina dashes forward with a low profile, whic🧸h she ca💝n chain into subsequent actions. Can also be used to 'Wave Dash' with Reina. |
Queen Bee Stinger |
d/f 2 |
Mid Attack/Launcher |
Manji-geri |
d/f 4 |
Mid Attack/Combo Starter |
Electric Wind God Fist |
f★d/f 2 |
High Attack/Launcher |
Sentai |
f 3 |
Reina enters her Sentai stance. |
Unsoko |
d 3 |
Reina enters her Unsoko stance. |
Heaven's Wrath |
d 1+2 |
Reina enters her Heaven's Wrath stance. |
Wind Step |
f★ |
Reina m♑oves forward swiftly, enabling her to chain🧔 her movement into several other actions. |
The table above demonstrates the sheer number of stances and movement options Reina has access to in Tekken 8, which is one of many aspects of her gameplay that can make her a bit tricky and complicated to pick up, especially if you aren't used to stance-heavy characters in general. Conversely, this is also what makes her one of the best characters in the game, so it more than makes up for it.
Reina Combos
Now that you have learned about what makes Reina so powerful, complex, and mysterious, it's time to dive further into her playstyle and provide some combos tꦐhat demonstrate just ⛎how intense her gameplay is overall.
Reina shines at mid to close-range encounters and excels most at punishing her opposition's mistakes. The sections below will outline her best Standard, Counter Hit, Wall Carry, Heat, and Rage combos, covering all your bases to better grasp how she's🗹 played!
Reina Standard Combos
- d/f 2 > b 4 > fF 3+4 > d/f 1 > f 2, 3 F > d/f 1, F > (Sentai) 1, d d/f f 2
- d/f 4 > f ★ d/f 2 > d/f 2 > d/f 1 > f 2, 3 F > 1+2 > D/F 1, 4
- f ★ d/f 2 > f ★ d/f 2 > f 2, 3 F > d/f 1 > f 2, 3 F > 1+2 > D/F 1, 4
Reina Counter Hit Combos
- b 4 > fF 3+4 > d/f 1 > f 2, 3 F > d/f 1, F > 1, d d/f f 2
- b 4 > fF ★ d/f 2 > d/f 2 > d/f 1 > f 2, 3 F > d/f 1, F > 1, d d/f f 2
- f ★ d/f 4, 4 > 1 > d/f 1, 1 > f 2, 3 F > 1+2 > D/F 1, 4
Reina Wall Carry Combos
- f ★ d/f 4 > f ★ d/f 4 > d/b 4, 1+2 > 1 > f 2, 3 F > 2 > 3, 4 > fF 3+4
- f ★ d/f 4 > u/f 1 > d/f > 3 > d/f 1 > f 2, 3 F > 1+2 > f 3 > 3+4 > d/f 1, 1 > 1+2
Reina Heat And Rage Combo
- f ★ d/f 2 > f ★ d/f 2 > d/f 1 > f 2, 3 F > 2 > fF 3+4 > 2+3 > fF 3, F > d/f 1+2
Reina Closing Thoughts
Reina is an extremely overwhelming player to both play against and learn, and her many stances and abilities that build off them are p𓂃rime examples of that. While sh🃏e is one of the more unique and fun characters to play, you will have to invest lots of time and effort to be proficient with her, and even then, you would likely only be scratching the surface of what she can do.
The new system mechanics in Tekken 8, such as Heat, gel well with Reina's game plan and strategy, adding even more fuel to her fire, making her blazingly fast movement and attacks that much scarier to deal with once she gets rolling. And, as you c𝐆an likely guess, it doesn't take much for her to begin her onslaught. One small opening and her opponent is as good as dead.
Is Reina a beginner-friendly character? In short, no. But that doesn't mean you should avoid playing her altogether. Learning how to Wave Dash is easier with her than with Kazuya and Jin, but hitting Electrics is just as strict. And her stances will trip you up at first. However, with e💙nough pra🅘ctice, you should get the gist of her gameplay down rather quickly, and the rest will come naturally as you play!
We strongly urge youꦜ to master Reina's Combo Trials first before moving on to learning her many stances, as that will give you a better g🧜rasp on how she's played overall. While those combos are a great representation of what she's capable of, you can get much more out of her with some time and practice!

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