168澳洲幸运5开奖网:Tekken 8, while the most be🍨ginner-friendly release of the entire series, is filled with legacy systems and mechanics that aren't touched upon much - or at all - in the game's Practice or Arcade Quest modes. This isn't to say the onboarding process of Tekken 8 is terrible by any means.💫 It just means that Tekken's many systems, rules, and mechanics can still be daunting to newcomers.

Tekken 8: Comple▨te Guide To The Training Mode
Here's how to get the most out of Tekkꦿen ꦿ8's Training Mode to unleash your true potential!
Arcade Quest does an excellent job at teaching the player how to perform specific actions but never goes into too much detail about universal system mechanics. Things such as ducking, sidestepping, parrying, etc., are left out of seemingly every training mode. And, as you could have guessed, these🀅 are crucial to the game and will go a long way once you learn and get them down!
Tekken 8 Notation Guide
Before we dive into the thick of the universal systems and mechanics of Tekken 8, we must first outline the general notations used for Tekken. If you ever looked at a combo for your favorite character online, you likely sꦓaw something like 'd/f 1+2.' If you do not know what this means, stay in this section. If you're familiar with this, you can safely move on to the next section.
Tekken 8 Notations
In Tekken, numbers are used to represent your attacks, while letters are used to notate the movement. So, if the attack you need to do is Forward and Right Punch, the notation would read 'f 2.' If you must press two buttons for the attack, it would look like '2+3.'
Furthermore, if the movement input combines Forward and Down, it would be displayed as d/f. The table below will give you a full rundown of all the inputs and their notations. We strongly urge you to commit them to memory, as you will see them of𓄧ten wh🐻en looking at character guides!
Input |
Notation |
---|---|
Left Punch |
1 |
Right Punch |
2 |
Left Kick |
3 |
Right Kick |
4 |
Down/Left (⭩) |
d/l |
Down (⭣) |
d |
Down/Right (⭨) |
d/r |
Back (⭠) |
b |
Neutral |
★ |
Forward (⭢) |
f |
Up/Back (⭦) |
u/b |
Up (⭡) |
u |
Up/Forward (⭧) |
u/f |
Neutral (★) means you don't press any input. So, if you see this input in your character's Move List, simply don't press any Movement or Attack Inputs for a spli♕t second.
Additionally, some inputs can be held for additional properties, changing the no🌊tation from a lowercase letܫter to a capital one. So, if you have to hold Forward for a combo, it would be displayed as F 2.
Tekken 8 Movement Guide
Movement is a crucial aspect of Tekken, enabling you to dash, backdash, sprint, and much more. Being a 3D fighter, having access to move into the foreground and background is massive and can go a long way ꩲonce you know how to utilize it to your advantage.
With the basic notations covered, this section will cover your general movement options and how to use them to implement strong movement and positioning. Knowing how to move and position yourself properly is crucial to your success and is genera💖lly overlooked.
How To Move Into The Foreground And Background
As mentioned above, you can move into the foreground and background in Tekken. For example, if you're facing to the right and want to move into the background, you would tap the 'Up' direction once, then tap and hold it a second time to have your opponent begin walking into the background. To move into the foreground, you would do the same thing but with the 'Down' direction.
Holding the 'Up' or 'Down' direction without first tapping it will have you perform a jump or crouch motion. So, be sure to tap the direction yoಌu want to move first, then tap and hold it immediately after to begin moving into the foreground or background.
Tapping the 'Up' directi𓃲on once will have you swiftly sidestep into the background. To quickly sidestep into the foreground, you must double-tap the 'Down' direction, as just tapping it once will have you crouch.
Dashing, Backdashing, And Sprinting
Next, we'll cover how to dash, backdash, and sprint in Tekken 8. Dashing and backdashing are crucial elements of Tekken, as dashing enables you to extend combos or maintain pressure. In contrast, backdashing can be used to evade incoming attacks and force your opponent to whiff an attack for you to punish them.
To dash in Tekken 8, simply tap the 'Forward' direction twice, having you swiftly move forward. To backdash, you will tap the 'Back' direction twice, having you perform a speedy backstep. Backdashing is almost always used as a defensive measure, while you will often see the forward dash used in combos, displayed as 'ff.'
Lastly, sprinting is an option in Tekken 8. It is done by tapping the 'Forward' direction once, then tapping and holding the direction once more immediately after, having you begin running forward at full speed. This can be used to perform unique attacks, extend combos, or maintain pressure!
Remember, the notation for moving forward is f, but since you must🌳 press it twice and hold the second input to sprint, the notation would read as fF. If you ever see a movement input notation capitalized, you must hold it!
Tekken 8 Defense Guide
Now that you have the general notations and movement options of Tekken 8 down, it's time to dive into the defensive p🐷ortion of the game, which is woefully overlooked in the game's many tutorials within Practice or Arcade Quest.
The sections below will dive into all the defensive options you have at a system level, which will make you more confident when on the defensive. While some characters will have access to more defense options, these will generally be the same across the board!
How To Block
Blocking your enemy's attacks is crucial in any fighting game, and Tekken 8 is no exception. Fortunately, there are several ways for you to guard against your opponent's incoming onslaught.
Guarding against High and Mid-Attacks can be achieved by holding the 'Back' direction or by simply staying 'Neutral.' That's right, pressing nothing automatically blocks High and Mid-Attacks for yo🍌u. ❀Either method works, but getting used to Neutral-Guarding will make punishing your opponent when an opening appears more effortless.
You must hold the 'Down/Back' direction to block a Low Attack. Low Attacks can be some of the most potent attacks in Tekken 8 but are typically easiꦫly telegraphed and🌟 punishable.
Parrying Low Attacks And Special-Mids
While blocking your opponent's Low Attacks via Down/Back is a viable option, you can parry all Low Attacks by pressing and holding the 'Down/Foward' direction just before the attack lands, having you flip them over, enabling you to 🏅carry out a full comꩵbo.
As mentioned earlier, Low Attacks are generally pretty strong, but they can be punished just as harshly, mak𒆙ing them risky to attempt a🌸gainst an opponent that knows how to read and counter them correctly.
Furthermore, some characters will have Special Mid Attacks that can also be parried by the same method, but these attacks are rare and aren't universa🐎l to every character like Low Attacks are!
Sidestepping And Ducking
Sidestepping and ducking are also crucial defensive options in Tekken 8, as they allow you to evade an attack by simply crouching underneath them or stepping into the foreground or background. Crouching via the 'Down' movement option will evade most High to Mid attacks and Grabs while sidestepping will help you evade 'Unblockable' attacks.
However, keep in mind that there are 'Homing Attacks' in Tekken 8, meaning they can track you even if you're sidestepping, making it a risky option to rely on ag▨ainst opponents who know how to respond to it.
Homing Attacks have a light blue trial following the attack, making them easier to read and react to. If you see the light blue trial,🐟 don't try to sidestep the attack, as you will likely get hit!
Teching Throws
Our last defensive section revolves around throws, as every character can access at least two basic options (typically 1+3 and 2+4). If you're guarding a lot, you can expect an experienced player to attempt to open you up with a throw, which can also be guarded against with a method called 'Throw Teching.'
To tech a throw, there are many systems you must consider first, as the buttons you press to break out of a throw depend entirely on your positioning and the type of throw your opponent is utilizing. The table bel🎶ow will cover all scenarios and show yo💫u how to evade them!
Opponent's Throw |
How To Tech |
---|---|
Front-Facing Throw Standard 1+3 or 2+4 |
Tap either 1 or 2 at the 💦beginning 🌱of the animation. Do NOT tap both buttons simultaneously, as it will not work. |
Right-Side Throw |
Tap the 2 (Right Pun𒆙ch) bu𒐪tton at the beginning of the animation. Since the opponent is on your right side, you must break out of it with 2. |
Left-Side Throw |
Tap the 1 (Left Punဣch) button ꧒at the beginning of the animation. Since the opponent is on your left side, you must break out of it with 1. |
Back-Side Throw |
Throws initiated൩ from behind cannot be teched out of. |
Some characters have many Throw options, giving them access to Special Throws, which must be teched via your Right Punch or Left Punch buttons. To determine which button must be pressed, keep an eye out for whichever limb t🍰hey extend first. If it's their left arm, pressing 1 will tech it; if it's their right arm, then 2 will be the proper response!
Tekken 8 Recovery Guide
Our final section will cover the many recovery options within Tekken 8, which will help you escape sticky situations. This section will cover how to recover your 'White Health' after receiving 'Chip Damage' and all recovery options you have upon getting knocked down.
Perfecting these methods will give you a strong advantage against opponents who love to rush in and press buttons or don't quite know how to capitalize on opponents they knock down yet.
Ground Recovery
If an opponent launches you and fails to capitalize on the combo, sending you crashing into the ground, you can instantly move into the background or foreground the moment you hit the ground. Pressing either 1 or 2 will have you roll into the background while pressing 3 or 4 will have you roll into the foreground.
This method does not apply if you've been hit with a move that Tornadoes and is known as 'Landing Tech.' Teching the landing is crucial as it allows you to punish hyperaggressive opponents. However, if you missed your window to tech or have been hard-knockdowned by your opponent after a combo, you will enter the 'Grounded' state.
When Grounded, you will have several options to get up off the ground, which we will highlight in the table below!
Grounded Input |
Description |
---|---|
Hold Back (B) |
Quickly rise to your feet while moving backward. An excellent option to guard against incoming attacks. |
Tap Forward (f) |
Roll forward toward your opponent. Can be paired with 1+2 to initiate a rolling attack. |
Left Kick (3) |
Pressing 3 performs an instant Low Kick. Can be used after tapping forward to kick after rolling. |
Right Kick (4) |
Pressing 4 performs an instant Mid Kick. Can be used after tapping forward to kick after rolling. |
Down/Left Kick (d 3) |
Perform a swift⛎ kick before g🐟etting up from the ground. |
Left Kick + Right Kick (3+4) |
Launch yourself fo🍰rward from the ground with📖 a Spring Kick. |
Tap Up (u) |
Instantly stand up where you currently are. |
Left Punch (1) |
Roll into the background. |
Hold Down/Left Punch (D 1) |
Roll into the foreground. |
Health Recovery
Finally, there is also a system in Tekken 8 known as 'White Health,' which is recoverable health that accumulates when receiving chip damage when guarding against specific attacks, being attacked while airborne or grounded, or by blocking any attack from an opponent currently in Heat mode.
This health is recovered by hitting your opponent, having you gain more HP on successful hits, and gaining little HP back if they're blocking. Some characters will have access to Special Actions that make recovering White Health faster but typically require a long animation, making it risky.
Be aware of Low Attacks, as they will significantly carve down your White Health on contact. Rage Arts will also completely drain your White Health, so be wary of getting hit by those as well!

Tekken 8: ꦛHow To Unloc💙k Every Alternate Outfit
Here's how to obtain every cha🌠racter's Alternate Outfit in Tekken 8!