Your goal is to save the world, but you can't do that without picking a starting class in Tainted Grail: The Fall Of Avalon. Every class is different and offers a unique oppor🐽tunity to boost your starting skills, making you more effective in the different attributes that will aid you in your adventures across Avalon.

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Which class youᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ should pick purely depends on your preferred playstyle and experience with roleplaying games. We'll help you pick the best class to start with, along with a corresponding subclass so you can carve a new destiny for Avalon and Kamelot with your own two hands.

How To Select Your Class

A prisoner standing in a cell while a guard taunts them.

When you first start out in the Island Asylum, you'll be woken up by a Red Priest guard interrogating you. Approach him at the gate to initiate a conversation, where he'll ask you what you were doing before you were caught by the Red Shields.

These choices may not seem important at first, but they determine what skills will get a boost in experience. It also gives you more of a roleplay element to enjoy, so it's worth answering depending on your preferred playstyle.

When starting a new game, make sure to start from the Prologue or you'll skip the choices altogether.

How To Build A Fighter

  • Skill Bonus

  • One-Handed +3


    Two-Handed +3


    Blocking +3


    Heavy Armor +3


    Athletics +3

When the guard asks what you were doing, tell him you were on the way to enlist in the army. This is a good option for beginners and those who just want to get started.

Once you tell the guard you were going to enlist, he asks which branch of the army you planned on serving in. This grants you a second bonus that wi🍸ll further enhance y𓆉our skills. Below are the options you have:

Infantry Subclass

  • Skill Bonus

  • One-Handed +6


    Blocking +3


    Heavy Armor +3

This is your typical fighter class with an emphasis on swords, shields, and heavy armor. You can essentially create a knight with this beginner-friendly build and the subclass bonus is a classic staple in the fantasy genre.

Archer Subclass

  • Skill Bonus

  • One-Handed +3


    Archery +6


    Medium Armor +3

Those who prefer to stay far from combat will prefer to be an archer. Light armor is harder to come by, and medium armor offers a comfortable middle-ground, allowing you to mix and match sets of armor to protect you🐻rself. However, getting a hold of arrows consistently and attacking enemies will be a struggle early on.

Battlemage Subclass

  • Skill Bonus

  • One-Handed +3


    Heavy Armor +3


    Magic +6


    Burning Ember Spell

For those who want to be casters but with armor, the Battlemage is perfect. You'll also get a spell to start you off, which makes it all the more us♈eful for those looking to maximize their character creation.

Healer Subclass

  • Skill Bonus

  • Light Armor +3


    Magic +3


    Alchemy +6


    Blood Transfusion Spell

This is a great opportunity for those who want to be crafty with potions, poisons, and blood magic. The Transfusion spell drains enemy health and restores your own, which can be incredibly useful in those critical early hours.

How To Build A Ranger

  • Skill Bonus

  • Archery +3


    Medium Armor +3


    Athletics +3


    Evasion +3


    Sneak +3

Rangers are more than just archers, though that tends to be their primary focus. As a ranger, you'll get to pick a subclass that best highlights what you do with your game.

This roleplay question grants you an opportunity to get a large skill boost in one of several crafting skills, so this isn't the most beginner-friendly class. It's better suited for genre-veterans who invest heavily in self-sufficiency.

Handcrafting Subclass

  • Skill Bonus

  • Archery +3


    Handcrafting +9

Making your own items is important to you, and the materials you collect from hunting serve you well. This is a good class for those who want to craft the perfect weapon for themselves.

Cooking Subclass

  • Skill Bonus

  • Athletics +3


    Cooking +9

Cooking is a great way to replenish your health and serve others. To choose this class is to confirm you use the meat you collect from hunting to prepare lavish meals that are far better tasting than they have any right ꦜto be.

Alchemist Subclass

  • Skill Bonus

  • Athletics +3


    Alchemy +9

Mages and those who want to craft potions and poisons will enjoy the additional boost to alchemy. A ranger is꧒ me𝄹rely an archer without an arsenal of potent brews at their side.

How To Build A Thief

  • Skill Bonus

  • One-handed +3


    Archery +3


    Light Armor +3


    Agility +3


    Sneak +3

The rogue is a staple in the genre, and they are known for sticking to the shadows and dealing sneak attack damage. This is an exciting class to play for both veterans and beginners, though it does make combat more difficult up close.

However, this can be mitigated with potions, spells, and proper attire. If you'd prefer to avoid combat, then this is likely the class you want. As you invest your skill points into your desired skill trees, like the bow, you'll find yourself becoming a lethal force to be reckoned with.

Assassin Subclass

  • Skill Bonus

  • Archery +6


    Evasion +6

This subclass emphasizes speed and precision using a bow. This is perfect for experienced players that want to q💜uickly and discreetly deal with their enemies.

Thief Subclass

  • Skill Bonus

  • Sneak +6


    Theft +6


    Lockpick

With the addition of a lockpick in your inventory, you're set to explore the Island Asylum and unlock just about anything, so long as you take care not to break the lockpick. Those experienced with playing rogues and utilizing stealth mechanics will love this.

How To Build A Mage

  • Skill Bonus

  • One-Handed +3


    Light Armor +3


    Magic +6


    Alchemy +3

Finally, you can tell the guard you were making a pilgrimage to an ancient site, which he assumes to mean that you're a Druid. Since druids have been all but wiped out, this is a major roleplay incentive.

Your subclass will determine whether you were a druid that survived or if you just so happen to have magic. Either way, you'll get a bonus starting spell!

Druid Subclass

  • Skill Bonus

  • Alchemy +9


    Cooking +3


    Blood Transfusion Spell

If you want to play the role of a Druid, opt to tell the guard that you studied healing magic. You'll be rewarded with the Blood Transfusion spell... which technically counts as a healing spell.

Caster Subclass

  • Skill Bonus

  • Light Armor +6


    Athletics +3


    Magic +3


    Burning Ember Spell

Otherwise, tell the guard you'd rather burn down a tree. You'll get the Burning Ember spell and a boost to light armor and athletics as well.

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Tainted Grail: T🍰he Fall Of Avalon - Unforgetta💝ble Quest Walkthrough

The Red Priests can't erase what they've done.