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If you ask us - which you didn't, we know, but still - Super Mario games live or die on the degree upon which they feature two key elements: creativity and diversity. Sure, there's a lot more in the soup, and we don't pretend to know the first thing about how to actually go about making one of these games, but they're all varying degrees of good, and so much of that is thanks to the creative designs and the diverse examples therein.

Super Marioܫ Wonder: All New Power-Ups Explained
It's a mix of old and new in Super Mario Bros. Wonder and there's room ♏for neat power-ups from them both.
168澳洲幸运5开奖网:Super Mario Bros. Wonder wisely remembers this. Not only are many of its stages spectacularly creative, there are also jus✤t enough different c𒆙ategories to keep things fresh.
Traditional Stages (And Wonder Stages)
Traditional stages make up the bulk of Super Mario Bros. Wonder, just as they have in all past mainline Mario titles. Don't let our name for them fool you; they're one of the most nonstop-innovative collections of levels in franchise history. We'd elaborate, but isn't it more fun to experience it all yourself?
Within many traditional stages are Wonder Flowers which, upon touching them, transform the stage in myriad potential ways. For the duration of the Wonder Flower's effect - and there's only sometimes an actual timer involved; it's usually about finding the Wonder Seed however long it takes you - the traditional stages are effectively something else entirely. The layout may remain the same (though it's never a guarantee!), but the way things function will be dramatically different to the point we'd almost call them their own stages.
Search Party
Search Party stages task players with finding several tokens in order to finish a level and obtain the Wonder Seed. These tokens can be rather well hidden - we've even created guides for them. It's not that the tokens are ever really hidden beyond sensible hope of finding; t's more that you'll find yourself jumping about frantically seeking things that'll usually seem so obvious in hindsight. So it goes.
If it takes you a long time to complete a Search Party stage, know you're not alone. That first one took us a good 15 minutes or so of dedicated poking around, and they can get harder with time!
Break Time
As you might expect, Break Time stages are fairly short affairs. All you tend to be doing in them is collecting something, and the courses are fairly short. It hasn't taken us long to gather everything we've needed.
Since you're usually collecting, which technically holds true for Search Party stages as well, the chief difference between Search Party and Break Time is typically that the former is more of a puzzle to solve; whilst Break Time is more action-packed.
KO Arena
In KO Arena, it's you against them, and by them, we mean a few waves of opponents you must defeat. As with any other enemy, getting hit by them in any way can be deadly if you lack a power-up, or at least it will remove the equipped power-up. Thus, it holds true to any other part of Super Mario Bros Wonder.
The waves of foes are typically of the same foe, and the game tracks how many you've defeated until you've finished up. At which point, you'll either be told to take down another wave, or you'll be given the Wonder Seed, wrapping things up.
Badge Challenge
Badges are the ultimate neat equippable bits in Super Mario Bros. Wonder, and in order ot ensure you've really gotten the hang of them, Badge Challenge stages mandate the equipping of a specific badge, at which point you will experience a stage designed with the ins and outs of that particular badge's strengths and weaknesses.
An example would be the badge that lets you jump a second time so long as you're up against the wall. Some tricky environmental hazards await, but take your time, think things through, and we promise you'll nab it.
Those are all the main stage types in Super Mario Bros. Wonder. Remember, fortress and castle stages also fall under the purview of traditional moniker. There are nearly 80 of those in all!