It's possible to focus purely on raw production and military capability in 168澳洲幸运5开奖网:Stronghold Crusader, but if you're looking for an edge over your opponents, using the game's Fear Factor mechanic is a great way to do so. Giving your people the finest entertainment that a medieval peasant can expect - or threatening 🌟them with the period's creatively brutal punishments - will impact your economy and combat efficiency, sometimes in unexpected ways.

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You'll generally want to pick one means of encouragement of the other and stick with it throughout the game, so read onཧ to learn everything you need to know about Fear Factor, and how to make the right choice.

How To Place Fear Factor Buildings

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Buildings that influence Fear Factor, categorized as Good Things and Bad Things, can be found in the Town Tab, alongside housing and religious buildings. They each have their own submenus; select the flower button for Good Things, and the noose button for Bad Things.

As you can probably guess, Good Things will increase your Popularity, while Bad Things will decrease it. The only exception are flags and banners; technically listed under Good Things, these are purely decorative and have no impact on gameplay.

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Fear Factor Effects

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You'll gain a level of Good or Bad Fear Factor based on the number of buildings of each type that you have:

  • Every four Good Things adds a Good Level to your total.
  • You gain a Bad Level for every single Bad Thing you build.

Both Levels have a maximum of five, so building more than twenty Good Things or five Bad Things is redundant. Also, Good and Bad Levels cancel each other out.

You can see your overall Fear Factor alignment by clicking on one of your soldiers. The number of boxes over their health b💟ar indicates their current combat bonus or penalty, anꦰd thus the level; green boxes are Good, red boxes are Bad.

Effects Of Good Things

For every Good Level, you'll gain one Popularity per month and your soldiers will deal five percent more damage in combat. However, all of your workplaces will produce goods ten percent slower as people waste time stro𓃲lling in gard𒀰ens or dancing at the maypole.

At the highest possible Good Level of five, you'll therefore receive five Popularity and a twenty-five percent damage boost, but produce resources at half the normal rate. With the extra Popularity, you can probably support a larger population and build extra workplaces to make up the difference, provided there's space, or you can use the extra goodwill to raise taxes and bring in more Gold, buying what you need from♚ the Market to make up for sh🧜ortfall.

The combat bonus is great for units that are already powerful attackers𒆙, like Knights, Assassins, and both factions' Swordsmen. The extra Gold from tax income can be spent at the Mercenary Post🍒, where you don't need to worry as much about resource production to recruit troops since Arabian units bring their own gear.

Effects of Bad Things

For every Bad Level, you'll instead lose one Popularity per month and your soldiers will deal five percent less damage in combat. However, whenever workers drop off resource that they've produced, there's a chance that they'll provide extra, working harder to avoid punishment. The chance of getting extra resources is randomized, but it's designed to work out to about a five percent increase in overall production per Bad Level.

This means that at a Bad Level of five, you'll lose five Popularity per month and your troops will be twenty-five percent weaker when dealing damage, but you'll get an average of fifty percent more resources from the same number of workers. Use the extra production to supply enough Inns for your entire population, and you should be able to more than overcome the Popularity penalty; t🌸he combat debuff is there to stay until you ease up on the torture devices, however.

Cheap, weak troops like Archers and Spearmen have less to lose from the combat penalty since they already deal very little damage, and by producing extra spears and bows you can more easily field them in massive numbers. An intimidation focus is therefore good for building your army for quantity over quality.

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