Quick Links
168澳洲幸运5开奖网:Street Fighter 6 has everything you'd typically expect in a fighting game 168澳洲幸运5开奖网:regarding its Training Mode. Fortunately, it also has a tremendous amount of much-needed quality-of-life features and a new Frame Meter that pushes it into a league of its own, ♍1🤡68澳洲幸运5开奖网:enabling players to learn about Frame Data in an easy and more meaningful way than ever bef💖ore.
Utilizing the Frame Meter to its fullest will help you better grasp your character, allowing you to narrow down the best options at your disp🥂osal for almost every situation. However, a lot is going on in the Frame Meter that can be overwhelming for newcomers, but it's such a crucial tool that we feel it's a must-learn for everyone that wants to take their ski💞ll to the next level.
Frame Meter Overview
Before diving into the thick of things, we must first cover the basics of the Frame Meter,🐈 as it will give you a much better understanding of the information presented a bit later in the guide.
The image above showcases the properties of the Frame Meter, allowing you to ascertain what each color represents and better grasp the pros and cons of every action in the game. The table we provided below highlights the most crucial Frame Data you should focus on first.
Frame Meter Legend
Frame Data |
Explanation |
---|---|
Counter State🟩 |
Also known as Startup Frames, Counter State refers to how many frames it takes before the action connects. If you are hit during this window, it is known as a 168澳洲幸运5开奖网:Counter Hit. |
Hitbox Appearance Period🟥 |
This refers to how long an action is active after the Startup Frames, meaning if anyone makes contact with the move during these frames, they will get hit. |
Punish Counter State🟦 |
Punish Counter State, also known as your Recovery Frames, refers to how long it takes you to perform a follow-up action on your opponent. If this bar is longer than your opponent's Post-Damage/Recovery Period, you are 168澳洲幸运5开奖网:Negative On Block, meaning your opponent can Punish you with a fast enough action. |
Post-Damage/Block Recovery Period🟨 |
Refers to how long you or your opponent remain in a Block or Hitstun State after getting hit. If this bar is longer than your opponent's Punish Counter State, they are 168澳洲幸运5开奖网:Plus On Block, meaning it is still their turn to attack. If it is shorter, you can respond with an action to take your turn back. |
While you should learn what every color stands for in the Frame Meter, the ones provided above will be most beneficial to you. Understanding what your advantage is after specific actions will be crucia𝔍l to improving your strategy and play.
How To Read Frame Data
Now that we understand what Startup, Hitbox, Punish, and Post-Damage/Recovery Frames are, let's review a few examples that will hopefully better explain what they are and how you can gai𒅌n valuable i🍨nformation from the Frame Meter.
Plus On Block Example
The example below is what the Frame Meter will look like if you are "Plus On Block" after landing an attack on a blocking opponent. Since your Punish Counter State ends five frames before the opponent's Block Recovery Period does, you are +5 On Block.
This essentially means you can go directly into another action before they can respond, keeping them trapped in what's called a Block or Hit Stun State. If they try to press a button here, your action will come out faster than theirs, resulting in a Counter Hit for you.
🟩🟩🟩🟥🟥🟥🟦🟦🟦🟦🟦🟦🟦+5 |
⬛️⬛️⬛️🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨[🟨🟨🟨🟨🟨]-5 |
Negative On Block Example
On the flip side, we have another example where the opponent blocking the attack has a three fame shorter Block Recovery Period than the attacker's Punish Counter State, leaving the attacker -3 On Block, giving the advantage to their opponent.
This means that they can respond with a quick action to hit their opponent during their Recovery Frames, leading to a Punish Counter, which can lead to considerable damage. In this example, a jab would almost always be the best way to respond to this situation.
🟩🟩🟩🟥🟥🟥🟦🟦🟦🟦[🟦🟦🟦]-3 |
⬛️⬛️⬛️🟨🟨🟨🟨🟨🟨🟨+3 |
Additional Frame Information
Please note that all moves have different Frame Data, and t♌hat's before🥀 including Overdrive Special Attacks or characters that can apply buffs to themselves, such as Lily and Jamie.
You will need to learn which actions leave you safe and which ones to avoid tossing out to get the most out of your character, but you should also study up on characters that always seem to get the best of you no matter what you try.
Attack Types And Their Frame Data
In almost every case, your Light Attacks will have the shortest Startup, Active Hitbox, and Recovery Times, with your Medium Attacks being slightly longer than that and your Heavy Attacks being the longest of the bunch.
However, sometimes, your character's Medium Attack will have Plus Frames, and their Light Attack will be Negative. As is the case for Chun-Li's Standing Punch. Again, all characters will have different Frame Data, so you will need to ꧑experiment with them to find the best options available🔥 for each situation.
Frame Data will change depending on if you land a hit or your opponent blocks the action. So an attack might be Plus On Hit, Negative On Block, and vice versa. You will have to test this for yourself to avoid tossing out unsafe attacks on blocking opponeꦍnts, thinking it still leaves you with an advantage.
Looking Into Other Characters Frame Data
Looking into other characters' Frame Data will help you better understand when you can interrupt their attacks and when you should block during their onslaught. If you ꦿnotice they have many attacks that leave them Plus On Block, finding ways to deal with them will prove remarkably useful down the road.
Obviously, you don't have to look into every character's Frame Data, as that will be tremendously overwhelming and tedious. Still, for the characters like Kimberly, who may seem like they have an impenetrable offense, this will help you find the holes in their game plan.
Furthermore, the characters like E. Honda that have Plus On Block advancing move with his Headbutt, practicing ways to counter it without blocking will prove beneficial, as ♕you won't automatically default to handin෴g your turn over to them by blocking it.
Use The Frame Meter For Advanced Techniques
Lastly, using the Frame Meter will allow you to learn more advanced tricks, such as setting up 168澳洲幸运5开奖网:Frame Traps, timing Meaty attacks, and much more, enabling you to maxꦗimize the tools at your character's disposal𓂃.
Additionally, you can also pull up the Frame Meter in Replays to analyze the Frame Data of a specific match to see what went wrong and gain insight on how to fix your errors and substantially clean up your gameplay.
Some characters will have 168澳洲幸运5开奖网:Armored Attacks outside of the Dive Impact, which will be displayed in the Frame Meter, along with Invincible actions such as Reversals. The Frame Meter will help you find ways to get around all of these or find the most optimal way to use them to keep pressure on your opponent.