Today we're here to talk about 168澳洲幸运5开奖网:Street Fighter 6's Juri. Is she a villain? Is she an anti-hero? They Jury is still out on that one. What we can say with absolute certainty, however, is that she has a sadistic streak that runs a mile long, and her gameplay suits that🧜 level of sadis💙m like a leather glove.

Related: 168澳洲幸运5开奖网:Street Fighter 6: Beginner Tips

Juri is a speedy character who seems service built to dance on the outside, poking and prodding at you with rangy kicks, brazenly powering up her Fuha just outside of your reach, only to then swarm you with long chains of combos and safe attacks. It is almost poetic how built to frustrate Juri is. Luckily for you&mdash⛦;and unluckily for your opponent—we will show you how to tap into your inner Juri and play her like the menace she so obviously is.

Move List

Street Fighter 6, Juri Guide, Juri closeup

Special Moves

Street Fighter 6, Juri Guide, Juri using her OD Fuhajin

Move Name

Classic Input

Modern Input

Gauge Cost [OD moves only]

Fuhajin [OD]


Hold to charge

⬇️↙️⬅️ + K

N + S

2 Drive Gauge Bars

Saihasho [OD]

⬇️↘️➡️ + LK

⬅️ + S > ➡️ + At

2 Drive Gauge Bars

Ankensatsu [OD]

⬇️↘️➡️ + MK

⬇️ + S

2 Drive Gauge Bars

Go Ohstatsu [OD]

⬇️↘️➡️ + HK

N/A

2 Drive Gauge Bars

Tensenrin

➡️⬇️↘️ + P

➡️ + S

2 Drive Gauge Bars

Shiku-Sen


Must be performed while jumping forward

⬇️↙️⬅️ + K

➡️ + At > ➡️ + At

2 Drive Gauge Bars

↳ Shiren-Sen (During Shiku-Sen)

K

⬅️ + At

Unique Attacks

Street Fighter 6, Juri Guide, Juri landing her overhead attack on a crouching Chun-Li

Attack Name

Classic Input

Modern Input

Kyosesho

➡️ + MP

L > L

Senkai Kick

➡️ + MK

N/A

Renko Kicks

➡️ + HK

H > H

Korenan

⬅️ + HK

M > M

Chain Combos

Street Fighter 6, Juri Guide, Juri kicking Chun-Li in the stomach

Combo Name

Classic Input

Modern Input

Death Crest

MP > ⬅️ + HP > HP

➡️ + M > H

Super Arts

Street Fighter 6, Juri Guide, Juri being super sadistic during her level 3 super

Move Name

Classic Input

Modern Input

Gauge Cost

Sakkai Fuhazen

⬇️↘️➡️⬇️↘️➡️ + K

N or ➡️ + S + H

1 Super Art Gauge

Feng Shui Engine

⬇️↙️⬅️⬇️↙️⬅️ + P

⬅️ + S + H

2 Super Art Gauges

Kaisen Dankai Raku


(more powerful when vitality is at 25% or below)

⬇️↙️⬅️⬇️↙️⬅️ + K

⬇️ + S + H

3 Super Art Gauges

Marisa Move Breakdown

Street Fighter 6, Juri Guide, Juri on her motorcycle

Fuhajin

Street Fighter 6, Juri Guide, Juri using her Fuhajin

⬇️↙️⬅️ + K

This move allows Juri to build Fuha meter. However, unlike other abilities (such as Jaimie's drink command), the Fuhajin is a moderately versatile tool which can be used in a number of ways. Firstly, it is a quick attack that will pop your opponent up into the air, certain strengths will allow for a follow-up. Secondly, it will absorb fir♏eballs (though we would only rec🦩ommend using this for the slower-moving ones).

The light version is going to be your go-to more often than not, as it is safe on block (and is easier to combo into at close range), but your medium version moves you forward more, so use that if you are at a little more of a distance. The OD version is useful for being easy to combo into and popping the opponent up into the air, leading into an easy combo. While the heavy version pops foes up as much 🅘as the OD version, it is slow and unsafe, so you generally want to reserve that for specific combos.

If you finish a combo with a MK or HK Fuhajin you will also have time to throw in an LK Fuhajin right a🅺fter and get two ch𒆙arges.

One more thing to keep in mind is that the Fuhajin will leave your opponent on their butt and very close. So it may not be a particularly damaging ending to your combo, but it does give you very nice oki.

Of course, Fuha stocks can be used to power up your other attacks, so this move will be a prominent part of your game plan. Often you are going to be m⛎aking a conscious decision as to whether you are going to end a combo for damage, or end it with a Fuhajin to get another Fuha stock. You should aim to have three stocks at all times.

Saihasho

Street Fighter 6, Juri Guide, Juri using her Saihasho attack

⬇️↘️➡️ + LK

This is Juri's fireball. The regular version that comes out without a Fuha stock is pretty underwhelming. If you space it perfectly it can still be safe, but given its limited range, it has dubious utility outside of a few light combos. The OD version, on the other hand, will travel the distance of the screen at a snail's pace, making it easy to follow behind, and creating 🌄an excellent amount of pressure (as well as unique combo oppor𒁃tunities).

The Fuha-enhanced version of this projectile is a core part of her gameplay, as it will make her other Fufa-utilizing attacks safe, and creates a lot of pressure during footsies. Whenever you💞 are around half the screen away f♐rom your opponent, you will probably want to throw one of these out there.

Many players, even at the intermediate level, can ꦐstart to get a litt🦄le jumpy once you start using her Saihasho, so make sure to have your Cr. HP ready to knock them out of the air.

Ankensatsu

Street Fighter 6, Juri Guide, Juri using her Ankensatsu attack

⬇️↘️➡️ + MK

This is a giant wheel kick that hops over lows but is extremely unsafe. Which is to say, that unless you have an incredible read on your opponent's incoming sweep, you don't want to just throw it out. This attack is almost exclusively used as combo filler.

However, it is premium combo filler, as the ability to cancel either the Saihasho (⬇️↘️➡️ + LK) or the Go Ohatsu (⬇️↘️➡️ + HK) into it (if you have the Fuha stocks necessary), means that both of th൲ose moves can lead into big combosℱ.

The Ankensatsu leads directly into all three of yo♌ur🅠 super arts.

Go Ohatsu

Street Fighter 6, Juri Guide, Juri using her Go Ohstatsu attack

⬇️↘️➡️ + HK

This is Juri's lunging kick special. It is fast, leads into good damage, and has excellent range. The only issue is that the Go Ohatsu is very unsafe on block. Thankfully, you can mitigate this issue if you have Fuha stocks saved up. Just cancel it into a Saihasho (⬇️↘️➡️ + LK) to make it safe on block.

You will want to use this attack in footsies frequently, as it is excellent for whiff punishing. Just make sure you have two Fuha stocks to back out of it safely in case it is blocked. If you land the Go Ohatsu, and you have the stock, follow it with an Ankensatsu (⬇️↘️➡️ + MK) and you can land a hefty combo afterward.

Tensenrin

Street Fighter 6, Juri Guide, Juri using her Tensenrin attack

➡️⬇️↘️ + P

This is Juri's cartwheel kick. Not only is it an excellent anti-air, but the OD version is an invincible reversal (much like Ryu's Shoryuken). The medium and heavy versions of this attack are excellent anti-airs. However, all versions of this attack will struggle to anti-air people who are directly above you. So, be aware, there is a sweet spot there that your opponent will likely try to take advantage of on occasion.

Shiku-sen

Street Fighter 6, Juri Guide, Juri using her Shiku-sen

⬇️↙️⬅️ + K

The Shiku-sen is a dive kick. It has a pretty horizontal approach, so you don't generally want to use it up close (like you would with Cammy's Cannon Strike). However, it is a good tool for punishing fireball attacks. This is especially true for the OD version. Generally speaking, you are going to want to primarily use the OD version of this attack. The non-OD versions require a very strong read, wh✨ile the OD can be used moꦏre to react to a fireball.

Like Cammy's Canon Strike, this attack is more safe the lower it hits, but considering how horizontal this attack is, that isn't necessarily something you will be able to control too much.

If you do land the Shiku-sen make sure to hit the Shiren-Sen (K) follow-up. It will pop your opponent up into the air, and you will even be able to land a Tensenrin (➡️⬇️↘️ + P) afterward.

Juri Bread And Butter Combos

Street Fighter 6, Juri Guide, Juri activating her Feng Shui Engine super

Cr. MK, Medium Fuhajin (⬇️↙️⬅️ + MK), Light Fuhajin (⬇️↙️⬅️ + LK)

This is a simple combo for gathering a quick two stocks of Fuha. You can land this off her cross-up MK, but you can also throw out in neutral, and you will be relatively safe if you space it correctly. Just make sure to not add the Light Fuhajin (⬇️↙️⬅️ + LK) if the Medium Fuhajin is blocked. Or, if you are in close, replace the Medium Fuhajin with a Light Fuhajin and you will be completely safe on block.

Cr. MK, OD Fuhajin (⬇️↙️⬅️ + KK), Heavy Tensenrin (➡️⬇️↘️ + HP)

This is the same combo as the one which gives you two Fuha stocks, but you add the OD Fuhajin (⬇️↙️⬅️ + KK) instead, and then you can land a Heavy Tensenrin (➡️⬇️↘️ + HP). If you have any suꦗper bar, ꦅyou can also swap out the Tensenrin for any of your supers.

HP, Heavy Fuhajin (⬇️↙️⬅️ + HK), Heavy Tensenrin (➡️⬇️↘️ + HP)

This will be your go-to punish combo for Juri. If someone whiffs a big attack, you 🌺can perform this combo without spending a single bar of Driver Meter. If you have any super bar, you can also swap out the Tensenrin for any of your supers.

[THIS COMBO REQUIRES A FUHA STOCK]

HP, Ankensatsu (⬇️↘️➡️ + MK), Cr. MP, Medium Fuhajin (⬇️↙️⬅️ + MK), Light Fuhajin (⬇️↙️⬅️ + LK)

This is another route you can go for a punish combo, but it will require a Fuha stock. Without the Fuha stock, the Ankensatsu (⬇️↘️➡️ + MK) will not combo.

[FENG SHUI ENGINE COMBO]

MK, MP, Cr. HP, j.MP, j.MK, Shiku-Sen (⬇️↙️⬅️ + K) > Shiren-Sen (K)

The Feng Shui Engine Super Art is an incredibly versatile install-type super which allows you to chain all of Juri's normals together as long as you don't repeat a normal, or add a normal weaker than the previous one (so you can combo from a medium kick into a medium punch, or into a heavy attack, but you can't combo from a medium kick to a light attack). While this allows for a number of different options, more than we could ever cover in a simple beginner's guide, but we figured we would provide one solid combo.

The above combo will pop your opponent into the air, allowing you to follow them. Just make sure you are holding up and toward as you hit the Cr.HP. This combo will take about thirty percent of your opponent's health bar while simultaneously not costing any Drive Meter. It is pretty spicy.

Juri Game Plan

Street Fighter 6, Juri Guide, Juri rocking Chun-Li with her heavy kick

Spacing. Spacing. Spacing! That is the key to a successfully played Juri. You can cancel her crouching MK into her Saihasho (⬇️↘️➡️ + LK), but if you do it when you are close, and you don't have a Fuha stock, you will be easily punished. However, if you do this from the maximum range of your MK, you will be completely safe. Similarly, she has a number of excellent normals, like her HP, that are safe if you aren't within jab range.

Street Fighter 6, Juri Guide, Juri landing her heavy punch normal

Some of Juri's most important normal attacks will be her Cr. MK, which is safe low attack and is great for comboing into your specials. Her standing HK, which will be a source of consistent Punish Counters (which will combo directly into her supers for massive, unscaled damage). Her standing MK, which is a fantastic, long-range poke, and cancels into specials. And, finally, her Kyosesho (➡️ + MP), which is a very short-range elbow t👍hat i💎s safe on block and can act as a frame trap into her standing light kick.

While these normals are safe on block, they aren't plus on block (except for the Kyosesho, that is). The distinction here is important. So, after one of these attacks are blocked, you will generally want to leave a tiny space to potentially react to any attack your opponent may throw out. If you get them really antsy, they may use an invincible reversal, sail into the air, and be a sucker for a giant combo. Harass! Haras♎s! Harass!

Street Fighter 6, Juri Guide, The OD version of Juri's Dive Kick

Another element to keep in mind while playing Juri is her OD Shiku-Sen (⬇️↙️⬅️ + KK) which is her Dive Kick. This is an excellent tool for dealing with fireballs. So, if your opponent is chucking plasma at you, use this attack to punish from an otherwise safe distance. If you hit with it use the Shiren-Sen (K) follow-up, and then finish the combo off with a Heavy Tensenrin (➡️⬇️↘️ + HP). This is a grip of damage and𒀰 can all be done💎 pretty safely.

Street Fighter 6, Juri Guide, Juri using the OD version of her Saihasho attack

As we already mentioned in the Fuhajin (⬇️↙️⬅️ + K) section, you will want to have three stocks of Fuha whenever possible. This will allow you to harass with those Saihasho (⬇️↘️➡️ + LK) attacks and convert those stray hits into big damage by chaining into your Ankensatsu (⬇️↘️➡️ + MK). However, your main use for the Fuha will simply be sending out her Saihasho (⬇️↘️➡️ + LK). You can use this projectile to create an absurd amount of pressure. You will find the dash up throw is much easier to land when you have one of these projectiles on the sc﷽reen.

Juri's OD Saihasho is even better than her Fuha-enhanced version, and will travel further. It is tempting to use it frequently, but make sure to keep an eye on your Drive Meter as it is very easy for Juri to burn through it.

Street Fighter 6, Juri Guide, Juri dashing in

Quite possibly the most important tool in Juri's arsenal is her dash. This dash is frighteningly quick. It also moves her a great deal of distance. It is probably the best dash in the game. Because of it, you will be able to go from mid-range to nose-to-nose range in a single dash. You can even perform a throw loop off of your back throw (⬅️ + LP + LK), or your forward throw if your opponent is in the corner. You are going to need to find the right balance with this dash. If you become too predictable, you will run right into an attack, but you do want to convince your opponent that you can do it at any moment and get them thinking about it. We want to get in our opponent's head and get them thinking about all things we could do.

Street Fighter 6, Juri Guide, Juri using her OD Pinwheel Kick

So, to sum things up... Whenever you hit your opponent with a Cr. MK, combo into her Medium Fuhajin (⬇️↙️⬅️ + MK) and then immediately follow with the light kick version. To gain a Fuha stock. If you have filled your Fuha meter, then go into her Ankensatsu (⬇️↘️➡️ + MK) instead and connect the Cr. MP and the Heavy Tensenrin (➡️⬇️↘️ + P).

Street Fighter 6, Juri Guide, Juri kicking Chun-Li out of the air

If you land your standing Heavy Kick as a Punish Counter (you will know when this happens, as the screen will freeze and shake for a moment) you can land either of your super attacks. Your standing heavy punch should also be thrown out, as if it lands you can get a heavy-hitting, meterless combo. Make sure to throw out lots of Saihasho (⬇️↘️➡️ + LK) projectiles, and dash in frequently. When your opponents jump at you, hit them with a Heavy Tensenrin, or a Cr. HP.

Juri is trꦬuly a force to be reckoned with, follow this g🐷ame plan, and you will ascend the ranks in no time.

Next: 168澳洲幸运5开奖网:Street Fighter 6: Beginner's Guide To Marisa