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It's hard to imagine Street Fighter without Guile. The tough-as-nails and laser-focused Air Force officer has been a mainstay since Street Fighter 2: The World Warriors. Naturally, we were Sonic Brokenhearted by his DLC status in Street Fighter 5. Fortunately, remedies this misstep.
Guile and the rest of Street Fighter 2's iconic World Warriors are all part of Street Fighter 6's base roster. What's more, Guile's techniques play and feel better than ever! Sure, his charged attacks may feel odd at first. But with some training, you'll discover that piloting Guile feels like high-flying with zero turbulence.
Move List
Key
Special Moves
Move Name |
Classic Input |
Modern Input |
Drive Gauge Cost [OD Moves Only] |
Sonic Boom [OD] (Press♌ ➡️ + attack button simultaneo🧜usly to change effect) |
[⬅️ charge] ➡️ + P |
[⬅️ charge] + S OR [⬅️ charge] ➡️ + S |
2 Drive Gauge Bars |
Somersault Kick [OD] (Press 🔴🦩⬆️ + attack button simultaneously to change effect) |
[⬇️ charge] ⬆️ + K |
[⬇️ charge] + S OR [⬇️ charge] ⬆️ + S |
2 Drive Gauge Bars |
Sonic Blade [OD] |
⬇️↙️⬅️ + P |
N + S |
2 Drive Gauge Bars |
↳ Sonic Cross [OD] (During Sonic Blade) (Press ➡️ + attack button simultaneously to change 🧜effect) |
➡️ + P |
N + S |
2 Drive Gauge Bars |
Sonic Break (During Solid Puncher) |
PP OR P (During Sonic Boom/Sonic Cross) |
M + H OR At (During Sonic Boom/Sonic Cross) |
Super Arts
Move Name |
Classic Input |
Modern Input |
Gauge Cost |
Sonic Hurricane |
[⬅️ charge] ➡️⬅️➡️ + P NOTE: LP and MP shoot forward, HP shoots upwards |
[⬅️ charge] + S + H |
1 Super Art Gauge |
Solid Puncher |
⬇️↙️⬅️⬇️↙️⬅️ + P |
N or ➡️ + S + H |
2 Super Art Gauges |
Crossfire Somersault (More powerful when vitality is at 25% or below) |
[⬅️ charge] ➡️⬅️➡️ + K |
[⬇️ charge] + S + H |
3 Super Art Gauges |
Unique Attacks
Move Name |
Classic Input |
Modern Input |
Full Bullet Magnum |
➡️ + MP |
N/A |
Burning Straight [c] |
⬅️ + HP |
⬅️ + H |
Spinning Back Knuckle |
➡️ + HP |
➡️ + H |
Knee Bazooka |
⬅️ + LK |
⬅️ + L |
Rolling Sobat |
⬅️ or ➡️ + MK |
⬅️ or ➡️ + M |
Reverse Spin Kick |
➡️ + HK |
N/A |
Guile High Kick |
↘️ + HK |
N/A |
Recoil Cannon |
MP > ⬅️ + HP |
N/A |
Double Shot [c] |
⬇️ + MP > ⬇️ + MP |
N/A |
Drake Fang |
⬇️ + MK > ➡️ + MP |
⬇️ + M > ⬇️ + M |
Phantom Cutter |
⬇️ + HK > ↘️ + HK |
⬇️ + H > ↘️ + H |
Dragon Sweep |
N/A |
↘️ + H |
Throws
Move Name |
Classic Input |
Modern Input |
Dragon Suplex (When near opponent) |
N or ➡️ + LP + LK |
N or ➡️ + L + M |
Judo Throw (When near opponent) |
⬅️ + LP + LK |
⬅️ + L + M |
Flying Mare (During a jump) (When near opponent) |
N or ➡️ + LP + LK |
N or ➡️ + L + M |
Flying Buster Drop (During a jump) (When near opponent) |
⬅️ + LP + LK |
⬅️ + L + M |
Special Move Breakdown
Sonic Boom
Classic: [⬅️ charge] ➡️ + P
Modern: [⬅️ charge] + S OR [⬅️ charge] ➡️ + S
As its name implies, Sonic Boom sends an explosive shockwave from Guile's arms. It's his signature projectile attack that serves as his core mechanic.
Like Chun-li's Kikoken, Sonic Boom changes speed with attack strength. Light Sonic Boom is the slowest traveler, making it an effective shield to cover your approach or feel out your foe. Medium and Heavy Sonic Booms can check opponents and work into combos.
OD Sonic Boom is the fastest and hardest-hitting version of the attack. It's perfect for neutralizing your opponent's projectile attacks.
Somersault Kick
Classic: [⬇️ charge] ⬆️ + K
Modern: [⬇️ charge] + S OR [⬇️ charge] ⬆️ + S
Somersault Kick is Guile's go-to anti-air special move. This attack sends Guile straight i𓆉nto the air, slicing thr🐭ough the opponent with a flip kick.
At mid-range, Somersault Kick effortlessly punishes jumping opponents. In close-range combat, you can incorporate Somersau🤪lt Kick into damaging combos!
OD Somersault Kick is a brilliant reversal tool. It's invulnerable to attacks and throws, perfect for alleviating opponent pressure.
Sonic Boom and Somersault Kick become even more potent when you press the last directional button and attack button at precisely the same time. Not only will they deal more damage, but they'll 168澳洲幸运5开奖网:boost frame advantage and open combo opportunities that initially weren't possible!
Sonic Blade
Classic: ⬇️↙️⬅️ + P
Modern: N + S
Sonic Blade places a static Sonic Boom ahead of Guile that works like a shield. You'll activate a Sonic Cross projectile attack if you perform a Sonic Boom out of Sonic Blade.
Sonic Blade alone has plenty of uses. You can use it to cover your approach, control your opponent's movements, or 168澳洲幸运5开奖网:counter their attacks.
Each version of Sonic Blade has different start-up times. A Light So🍸nic Blade works best if you need to cover yourself quickly. However, a Heavy Sonic Blade can throw off opponents who think they are safe to jump in or approach you.
168澳洲幸运5开奖网:OD Sonic Blade lasts longer and lets you act quickly afterward. It can even🌸 a🏅ttack opponents when they wake up from a knockdown.
Sonic Cross
Classic: ➡️ + P
Modern: N + S
Sonic Cross is a Sonic Boom that combines with a Sonic Blade to create a wall-like projectile toward your opponent. It take🎃s up morဣe screen space than your average Sonic Boom, making it tougher to avoid.
In addition, Sonic Cros🐷s becomes a heavy-hitting attack if you spend enough Drive Gauge. An OD Sonic Blade into an OD Sonic Crꦍoss is devastating!
Sonic Break
Classic: PP OR P (During Sonic Boom/Sonic Cross)
Modern: M + H OR At (During Sonic Boom/Sonic Cross)
Have you ever wished you could pull off a Sonic Boom without all that charge time? When you enter the Solid Puncher state, you can pull off quick Sonic Breaks. This attack is a version of Sonic Boom you can perform instantaneously!
Single Son🐷ic Breaks will help you control the space. But, if you perform a traditional charged Sonic Boom during Solid Puncher, you can 🌃quickly mash out several Sonic Breaks at once immediately afterward. Use this assault to impart heavy damage from far away.
Guile's Bread And Butter Combos
Combo 1
The motto to live by when playing Guile is "A.B.C.: Always Be Charging." So, it helps to know what 168澳洲幸运5开奖网:normal attacks you can use to cover you while charging. This combo uses crouching light attacks to charge a Somersault Kick.
- Cr. Light Kick
- Cr. Light Punch
- Somersault Kick
Classic Input: ⬇️ + LK > ⬇️ + LP > [⬇️charge] ⬆️ + K
If you're playing with Modern controls, the combo will look like this:
- Cr. Light Punch
- Cr. Light Punch
- Somersault Kick
Modern Input: ⬇️ + L > ⬇️ + L > [⬇️charge] + S
Combo 2
What if you want aꦜ combo that ends i✱n a Sonic Boom? Classic Players, try this out:
- Standing Medium Punch
- Cr. Medium Punch
- OD Sonic Boom
Classic Input: MP > ⬇️ + MP > [⬅️charge] ➡️ + PP
To maintain the charge in this combo, you need to begin holding the back-facing button during the Standing Medium Punch. During the Crouching Medium Punch, shift this direction downwards and back rather than straight down. Think of the combo like this:
⬅️ + MP [begin charge] > ↙️ + MP [maintain charge] 𓆏> ➡️ + PP [activate OD Sonic Boom]
Modern players have an O💮D Sonic꧂ Boom built into their Heavy Assisted Combo. It will look like this:
- Recoil Cannon (Standing Medium > Burning Straight)
- OD Sonic Boom
Modern Input: Auto + H > Auto + H > Auto + H
You can still perform these combos if you don't have the Drive Gauge. All you need to do is replace the OD Sonic Boom with a normal one. Here are two non-OD alternatives:
Classic Combo: MP > ⬇️ + MP > [⬅️charge] ➡️ + P
Modern Combo: Auto + H > Auto + H > [⬅️charge] + S
Combo 3
Nothing compares to landing a mighty combo out of a Drive Impact. Here's a simple combo that works best in the corner.
- Drive Impact
- Burning Straight
- Sonic Hurricane
- OD Somersault Kick
Classic Input: HP + ﷽HK > ⬅️ + HP > [⬅️ charge] ➡️⬅️➡️ + P > [⬇️charge] ⬆️ + KK
Modern Input: Drive Impact Button > ⬅️ + H 🐎> [⬅️ charge] + S + H > [⬇️charge] + S + Auto
Guile General Strategy
While Guile's foundation is built on ranged attacks, he has more close-combat options than other zoners, like JP. So, you can win as Guile via a defensive or offensive strategy.
Regarding defense, Sonic Boom, Sonic Blade, and Sonic Cross are all stellar tools to keep your foes out of striking range. In addition, you can use these tools to frustr♍ate your opponent into a jump-in, then punish them with a Somersault Kick.
Speaking of anti-air attacks, Guile has plenty. Somersault Kick is one of them. However, you can also utilize Heavy Sonic Hurricane and Crossfire Somersault. Lastly, if you're low on gauge, Crouching Heavy Punch or Guile's aerial throws are reliable.
Let's address offensive play. Several of Guile's attacks can apply pressure, even from far away. For instance, Solid Puncher's Sonic Boom-Sonic Break combination sends a fast flurry of projectiles across the stage at your foe.
If you wish to use Guile's specials as part of larger combos, remember the phrase, "Always Be Charging." Use unique attacks and normal moves that allow you to charge while moving forward. Knee Bazooka (C: ⬅️ + LK / M: ⬅️ + L), Crouching Medium Kick, and Standing Heavy Kick ar🐓e solid examples.
So, we discussed Guile's defensive and offensive options. But what reversal techniques can one use to help Guile escape from the corner?
If you have a bar of Super Art Gauge available, use Sonic Hurricane. It's invincible at the start-up and has a stellar range. In addition, OD Somersault Kick is unstoppable against s🦩trikes and throws, perfe🍷ct for a quick reversal.