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After a few events, you will face the final boss of Stranger of Paradise Final Fantasy Origin. Darkness Manifest is an aggressive boss who will test all your skills and patience with many powerful abilities. You will not have any allies during the fight and will have to rely on quick reflexes to find the most opportune times to strike💖.
Darkness Manife🌱st is a tricky boss who can punish you for guarding its attack. Its ability to quickly move about the stage with many unnamed moves forces you to pay extra close attention to the boss. This guide will show you the best way to deal with Darkness Manifest, as well a🎐s give you some build ideas if you are continuing to struggle against the boss.
Where is Darkness Manifest Located?
You will find the game's final boss located at the Chaos Shrine, the first level of the game with the mission called Chaos Shrine - Warriors of Calamity. Jack will be the only character available for this mission. During the mission, Jack will have the effect of Chaosbringer, where your break gauge is always full, and Job Actions and Command Abilities do not cost any mana.
Pre-Battle Preparations
There is not much to prepare for when facing Darkness Manifest. It has no weaknesses. It is a one-on-one battle, and once thꦗe boss spawns into the arena, it will not stop its offense. The fight will require you to bring your A game. At best, you will only get ꧙one or two attacks off before Darkness Manifest makes another attack.
Darkness Manifest Boss Battle Phase One
Attack name |
Description |
Counterattack |
Flame Sprout |
Ranged fi💟re attack froꦯm the ground with a large radius |
Evade |
Furious Flame |
A fire attack that sprays out in a ✨cone fr🐷om Darkness Manifest |
Soul Shield or evade |
Odious Wind |
Darkness Ma🌠nifest call♏s down orbs a wind to fall down around it |
Soul Shield or evade |
Whirlwind |
Multiple tornados surround the꧂ boss and spread out in a ring |
Dodge and then go after the boss |
Dread Earth |
Darkness Manifest stomps th🍃e ground, raising earth spikes from the ground |
Soul Shield or evade |
Earthquake |
Darkness Manifest punches the ground twice causing a large A💎oE attack |
Guard or evade |
Malicious Water |
A slow-moving water disc that tracks you |
Soul Shield or evade |
Tsunami |
A quick water attack that comes from the ground |
Guard |
The first phase of Darkness Manifest is the phase where he commands the four elements, earth, wind, fire, and water. He has two attacks of each element, and in one of the versions of those attacks, you can absorb with your Soul Shield to return the attack to him. If you find the boಌss too agg𝓰ressive, you can slowly rely on these attacks to defeat its first phase.
This phase will test the limit of your Break Gauge. Darkness Manifest only attacks with combos and does not give many opening🌄s. When attacking from behind, always expect it to do a sweeping leg kick. The boss can launch a ball of energy with no name that comes out fast and can be tricky to react to up close.
You should rely on evasion whenever possible. Having your🤡ಌ Soul Gauge broken by the boss could end the fight quickly.
Darkness Manifest’s true strength is that he has many unnamed physical attacks. The boss will usually attack with many punching strikes before launching powerful elemental spells. If you get some distance from the boss, he leaps towards you with a jump kick or uses Malicious Water. This spell is the only reprieve you will 🔯get from the boss as he usually does not attack while the spell is coming towards you but will attack immediately afterward.
Darkness Manifest Boss Battle Phase Two
Attack name |
Description |
Counterattack |
Anguished Shadows |
Darkness Manif💝est surrounds itself with dark energy balls that s❀pread out |
Evade at far range or guard at close range |
Cataclysm |
Two dark energy slash wave attack |
Evade or guard |
Chaos |
Large unblockable area attack |
Evade |
Condemn |
D𒁃arkness Manife꧂st does a rapid slash attack with two dark energy swords |
Evade |
Implacable Darkness |
Darkness Manifest unleashes 4 dark energy balls |
Evade |
Nega Shock |
A slow-moving dark energy ball |
Evade and rush the boss |
Ruin |
Darkness Manifest slams the ground causing dark energy to spra🌃y out in a cone |
Evade and rush the boss |
In The first phase of the fight, the boss used elemental attacks; now, he relies on his namesake of darkness. Darkness Manifest in the second phase has no moves that can be absorbed and used against him. The boss requires you to be aggressive in finding opportunities to attack. The boss can close the space between you and it quickly. The best place to fight is as close to the boss as possible.
If you rely too much on your infinite Soul 🦩Shield Gauge, you will miss out on many opportunities for damage.
During this phase of the battle, once again, you will be under the effects of Chaosbringer. The good news is your Soul Gauge cannot be broken. The bad news the boss is even more aggressive than before. The boss has many dangerous techniques to be aware of. The worst is when it jumps off the wall and comes crashing towards you. Despite the animation of a jump to the wall, this move is fast and challenging to react to. The boss will barrage you with Implacable Darkness and immediately jump after you.
The greatest time to attack the boss is whenever possible. This phase requires that you focus on the boss and evade its attacks in a way, so you are close enough to attack it. You need to stay close to the boss and strike the boss one or two times before going back on the defensive. When Darkness Manifest triggers its Ruin attack, it is a key opportune time to attack it f♓rom the back.
Job Recommendations
There is no wrong Job to defeat Darkness Manifest. If you are having difficulties, here are some jobs that can heꦅlp you turn the tides of the battle against the b🌠oss.
Liberator: This Job is an excellent supplement if you prefer to use Jobs based on Magic. Its Job Action, Mighty Guard, reduces incoming damage while providing healing for yourself. You can have Job White Mage or Sage as a second job because the spells Protect and Shell stack with the Job Action.
During the second phase of the fig♊ht you will have infinite mana so remember to always keep your buffs active if you have the chance.
You cannot go wrong with Bravery from the Liberator Job for a Command Ability. The ability increases the damage and slightly increases MP gain from regular attacks. You can use Magic Arts and Sentinel for more mana and protection.
Assassin
If you are good at evading attacks, the Job can help you get some extra damage against the boss. The Job Action, Assassinate is an excellent tool if you 🍌can attack the boss from behind or get critical hits. The action marks the enemy and deals damage based on the number of marks. Your ability to get marks on the boss is vital. The job passively gets extra invincibility while evading, so you can play aggressively.
This job boosts critical hit break damage, and you can supplement this passive with the Command Ability, Invisible. This ability increases your critical hit effects. You can take the Command Abilities Blood Weapon and Lancet, so you can deal extr🦄a damage while getting healed.
Knight
This Job is an excellent choice if you like to play defensively Job. The Job requires you to be good at parrying attacks. With how much the boss attacks, it is not hard to learn how to start parrying. The Job Action, Blessing of Light, releases a holy shockwave when you successfully parry an attack. So you can parry most of the fight for free damage, it is not a lot of damage, but th🏅e boss does not give yo♓u many chances to attack.
The Command Ability, Shield Bash goes great with the Job. Any attacks against Shield Bash do activate the Job Action. So if you are not great at the timing of parrying, this ability can help you. Other Command Abilities should help focus on damage. Lancet and Mighty Strikes can help 🌌you deal more damage, even with a defensive play style.
Dragoon
With the Job Action, Jump you can free yourself from attacks from the boss. The move is a free dodge and attack if you time the attack carefully. This Job works well with an offensive play style. You can stay in t🐼he boss’s face while avoiding any range attacks it tries to perform.
You want to select Command Abilities to support your play style. If you are going for damage, you will want to use Lancet and Mighty Strikes. You can take Blood Weapon as well to help you with your health. The combination of Command Abilities will empower your Jump with good damage and healing.
Paladin
This is overall a great Job no matter your play style. It is a defensive role Job that can deal tons of damage. The Job Action, Holy Fang imbues your attacks with the holy element and heals you for each strike.
Thanks to the healing provided by the Job Action for Command Abilities, you can choose to supplement your defenses or your offense. You can select Magic Arts and Lancet to give you the mana to support using Holy Fang. For a defensive option, you can choose the Command Ability Sentinel.