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Building a large, thriving city is the name of the game in 168澳洲幸运5开奖网:Steamworld Build, and the game has a system to help you achieve and track it: Milestones. The more citizens of your city you recruit and keep happy, the more Milestones you'll achieve, and you'll need to hit them all if you escape the planet.
Achieving certain Milestones even unlocks portions of the map and some pieces of the story. Whether you want a look at what's to come or help yourself with city planning, we've got the information you need. We'll go over every Milestone in the game, and tell you what changes come with them.
What Are Milestones?
As you progress in Steamworld Build in story mode or in sandbox mode, the game gives you special tasks to complete called Milestones.
Milestones will generally ask you to obtain either a specific amount of a certain Steambot type in your city or, in the end-game, to acquire certain story-related items or buildings.
You'll be required to hit each of them if you want to unlock new areas of the map, new story-related structures, and to complete the game. In total, you'll have 20 Milestones to achieve, and they're separated into four sections: one for each Steambot type.
Worker-Based Milestones
The first Milestones you'll need to fulfill all deal with the most basic Steambot unit in the game, the resilient Worker.
Each one will introduce new Worker-related buildings, increase their needs, and leads to two of the first story beats.
Milestone Number |
Workers Needed |
What Changes |
---|---|---|
Milestone 1 |
24 Workers in the City |
The Warehouse, Forester, Lumbermill, and Service Shop buildings become available to build for Worker Steambots. |
Milestone 2 |
70 Workers in the City |
The Cactus Farm building becomes available to build for Worker Steambots. |
Milestone 3 |
120 Workers in the City |
Gain the ability to repair the Abandoned Train Station and unlock Trading. The Charcoal Kiln building becomes available to build for Worker Steambots. |
Milestone 4 |
200 Workers in the City |
Engineer Steambots become available to recruit by upgrading Worker Steambots. |
Engineer-Based Milestones
The next set of milestones deals with the second tier of Steambot available, the industrious Engineer. Like before, these continue the trend of introducing new buildings for the Engineers and adding to their list of needs.
You'll also begin to get further into the story once you unlock the mines, and gain access to several new Steambot types that are exclusive to and work in the mines.
Milestone Number |
Engineers Needed |
What Changes |
---|---|---|
Milestone 5 |
1 Engineer in the City |
The Abandoned Mineshaft becomes available, and the area expands depending on which map you're playing on. With at least 18 Engineers in the city, the Abandoned Mineshaft can be repaired. The Sand Sifting Factory, Glassblower, and Moonshiner buildings become available to build for Engineer Steambots. |
Milestone 6 |
70 Engineers in the City |
Prospector Steambots become available to recruit in the mines. The Toolmaker and Surveyor's Office buildings become available to build for Engineer Steambots. Paved Roads become available to path your city with. |
Milestone 7 |
120 Engineers in the City |
Mechanic Steambots become available to recruit in the mines. The Workshop Quarters and Scrap Extractor become available to☂ recruit and build in the mines. The Sheet Metal Factory, Pickaxe Maker, and Spare Parts Maker become available to build for Engineer Steambots. |
Milestone 8 |
200 Engineers in the City |
The Surveillance Facility, Radar System, and Bridges become available to build in the mines. The Water Purifier, Wash Service, Burger Meister, and the Cattle Farm become available to build for Engineer Steambots. |
Milestone 9 |
240 Engineers in the City |
The Ironium Extractor is unlocked to build in Workshops in the mines. Aristobots become available to recruit by upgrading Engineer Steambots. |
Aristobot-Based Milestones
After the Engineers comes the third tier of Steambots, the high-class Aristobot. Their milestones also introduce all their associated buildings, and coincide with the introduction of the second mineshaft floor, Marshy Ruins.
Another new Steambot type is introduced alongside a new farm, extractors, and a new type of workshop and its weaponry in the mines.
Milestone Number |
Aristobots Needed |
What Changes |
---|---|---|
Milestone 10 |
1 Aristobot |
The Abandoned Mineshaft in the Dusty Caverns becomes available to repair, with at least 10 Aristobots in the city. The Polymerization Plant and Waxing Shop become available to build for Aristobot Steambots. Plastishroom Farms become available to build in the mines. |
Milestone 11 |
80 Aristobots |
The Guard Steambot and Oil Extractor to recruit and build in the mines. The Armory becomes available to build in the mines, alongside the Thumper. The Sheriff's Office, Oil Refinery, Diesel Plant, Glass Wool Spinner, and Hatmaker become available to build for Aristobot Steambots. |
Milestone 12 |
190 Aristobots |
The Steam Furnace, Carburizing Plant, and the Fine Dining Restaurant become available to build for Aristobot Steambots. The Grenade Turret becomes available to build from the Armory in the mines. |
Milestone 13 |
200 Aristobots |
The Gas Extractor and Fire Turret become available to build in the mines. The Casino, Sulfur Distillery, Black Powder Maker, and Gunsmith become available to build for Aristobot Steambots. |
Milestone 14 |
240 Aristobots |
Scientist Steambots become available to recruit by upgrading Aristobot Steambots. |
Scientist-Based Milestones
The fourth and final tier of Steambot you'll be able to recruit is the Scientist, and these brainy bots not only cost the most to recruit, but come with some big tax benefits in return.
These milestones will unlock the final buildings available in the game, and you'll also get access to the final types of machinery for your quarters in the mines.
Milestone Number |
Scientists Needed |
What Changes |
---|---|---|
Milestone 15 |
1 Scientist |
The University and Retrofit Shop become available to build for Scientist Steambots. Maglev Roads become available to build in the city. The Abandoned Mineshaft in Marshy Ruins becomes available for repair with at least 10 Scientists in the city. |
Milestone 16 |
50 Scientists |
The Lightning Turret becomes available to build at the Armory. The Lab Equipment Manufacturer and Sparkling Diesel Manufacturer become available to build for Scientists Steambots. |
Milestone 17 |
100 Scientists |
The Giant Stuff Collider, Oil Paint Factory, and Art Studio become available to build for Scientist Steambots at 120 Scientists. The Vectron Scrap Extractor becomes available at 120 Scientists in the city. |
Milestone 18 |
150 Scientists |
The Observatory becomes available to build for Scientist Steambots. |
Milestone 19 |
240 Scientists |
The Jetshroom Farm becomes available to build in the mines. The Rocket Fuel Processing Plant becomes available to build for Scientist Steambots. Obtain all six Rocket Parts. |
The Final Milestone
While it doesn't technically count as one, the final milestone of the game is to fuel the Rocket with 100 Fuel produced in the Rocket Fuel Processing Plant.
Processing the Rocket Fuel takes time like other products produced in the city, but it can be sped up with various equippable items such as Production Chance or Production Speed.
Once you produce all the fuel, which takes some time, you're then able to launch the Rocket and complete the game on the map of your choice.

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