Building a large, thriving city is the name of the game in 168澳洲幸运5开奖网:Steamworld Build, and the game has a system to help you achieve and track it: Milestones. The more citizens of your city you recruit and keep happy, the more Milestones you'll achieve, and you'll need to hit them all if you escape the planet.

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Achieving certain Milestones even unlocks portions of the map and some pieces of the story. Whether you want a look at what's to come or help yourself with city planning, we've got the information you need. We'll go over every Milestone in the game, and tell you what changes come with them.

What Are Milestones?

A new milestone is achieved for recruiting new Engineers for the city and it unlocks new buildings and a new path in Steamworld Build.

As you progress in Steamworld Build in story mode or in sandbox mode, the game gives you special tasks to complete called Milestones.

Milestones will generally ask you to obtain either a specific amount of a certain Steambot type in your city or, in the end-game, to acquire certain story-related items or buildings.

You'll be required to hit each of them if you want to unlock new areas of the map, new story-related structures, and to complete the game. In total, you'll have 20 Milestones to achieve, and they're separated into four sections: one for each Steambot type.

Worker-Based Milestones

Aerial view of several Worker residences, along with other Worker buildings such as a Service Shop, and some Warehouses in Steamworld Build.

The first Milestones you'll need to fulfill all deal with the most basic Steambot unit in the game, the resilient Worker.

Each one will introduce new Worker-related buildings, increase their needs, and leads to two of the first story beats.

Milestone Number

Workers Needed

What Changes

Milestone 1

24 Workers in the City

The Warehouse, Forester, Lumbermill, and Service Shop buildings become available to build for Worker Steambots.

Milestone 2

70 Workers in the City

The Cactus Farm building becomes available to build for Worker Steambots.

Milestone 3

120 Workers in the City

Gain the ability to repair the Abandoned Train Station and unlock Trading.


The Charcoal Kiln building becomes available to build for Worker Steambots.

Milestone 4

200 Workers in the City

Engineer Steambots become available to recruit by upgrading Worker Steambots.

Engineer-Based Milestones

Aerial view of several Engineer residences along with other Engineer Buildings nearby like a Moonshiner and a Toolmaker in Steamworld Build.

The next set of milestones deals with the second tier of Steambot available, the industrious Engineer. Like before, these continue the trend of introducing new buildings for the Engineers and adding to their list of needs.

You'll also begin to get further into the story once you unlock the mines, and gain access to several new Steambot types that are exclusive to and work in the mines.

Milestone Number

Engineers Needed

What Changes

Milestone 5

1 Engineer in the City

The Abandoned Mineshaft becomes available, and the area expands depending on which map you're playing on.


With at least 18 Engineers in the city, the Abandoned Mineshaft can be repaired.


The Sand Sifting Factory, Glassblower, and Moonshiner buildings become available to build for Engineer Steambots.

Milestone 6

70 Engineers in the City

Prospector Steambots become available to recruit in the mines.


The Toolmaker and Surveyor's Office buildings become available to build for Engineer Steambots.


Paved Roads become available to path your city with.

Milestone 7

120 Engineers in the City

Mechanic Steambots become available to recruit in the mines.


The Workshop Quarters and Scrap Extractor become available to☂ recruit and build in the mines.


The Sheet Metal Factory, Pickaxe Maker, and Spare Parts Maker become available to build for Engineer Steambots.

Milestone 8

200 Engineers in the City

The Surveillance Facility, Radar System, and Bridges become available to build in the mines.


The Water Purifier, Wash Service, Burger Meister, and the Cattle Farm become available to build for Engineer Steambots.

Milestone 9

240 Engineers in the City

The Ironium Extractor is unlocked to build in Workshops in the mines.


Aristobots become available to recruit by upgrading Engineer Steambots.

Aristobot-Based Milestones

Aerial view of several Aristobot residences, along with Aristobot buildings such as the Polymerization Plant, Casino, and Sheriff's Office in Steamworld Build.

After the Engineers comes the third tier of Steambots, the high-class Aristobot. Their milestones also introduce all their associated buildings, and coincide with the introduction of the second mineshaft floor, Marshy Ruins.

Another new Steambot type is introduced alongside a new farm, extractors, and a new type of workshop and its weaponry in the mines.

Milestone Number

Aristobots Needed

What Changes

Milestone 10

1 Aristobot

The Abandoned Mineshaft in the Dusty Caverns becomes available to repair, with at least 10 Aristobots in the city.


The Polymerization Plant and Waxing Shop become available to build for Aristobot Steambots.


Plastishroom Farms become available to build in the mines.

Milestone 11

80 Aristobots

The Guard Steambot and Oil Extractor to recruit and build in the mines.


The Armory becomes available to build in the mines, alongside the Thumper.


The Sheriff's Office, Oil Refinery, Diesel Plant, Glass Wool Spinner, and Hatmaker become available to build for Aristobot Steambots.

Milestone 12

190 Aristobots

The Steam Furnace, Carburizing Plant, and the Fine Dining Restaurant become available to build for Aristobot Steambots.


The Grenade Turret becomes available to build from the Armory in the mines.

Milestone 13

200 Aristobots

The Gas Extractor and Fire Turret become available to build in the mines.


The Casino, Sulfur Distillery, Black Powder Maker, and Gunsmith become available to build for Aristobot Steambots.

Milestone 14

240 Aristobots

Scientist Steambots become available to recruit by upgrading Aristobot Steambots.

Scientist-Based Milestones

Aerial view of an area of Scientist residences with other buildings near them such as a Saloon and Warehouses in Steamworld Build.

The fourth and final tier of Steambot you'll be able to recruit is the Scientist, and these brainy bots not only cost the most to recruit, but come with some big tax benefits in return.

These milestones will unlock the final buildings available in the game, and you'll also get access to the final types of machinery for your quarters in the mines.

Milestone Number

Scientists Needed

What Changes

Milestone 15

1 Scientist

The University and Retrofit Shop become available to build for Scientist Steambots.


Maglev Roads become available to build in the city.


The Abandoned Mineshaft in Marshy Ruins becomes available for repair with at least 10 Scientists in the city.

Milestone 16

50 Scientists

The Lightning Turret becomes available to build at the Armory.


The Lab Equipment Manufacturer and Sparkling Diesel Manufacturer become available to build for Scientists Steambots.

Milestone 17

100 Scientists

The Giant Stuff Collider, Oil Paint Factory, and Art Studio become available to build for Scientist Steambots at 120 Scientists. The Vectron Scrap Extractor becomes available at 120 Scientists in the city.

Milestone 18

150 Scientists

The Observatory becomes available to build for Scientist Steambots.

Milestone 19

240 Scientists

The Jetshroom Farm becomes available to build in the mines.


The Rocket Fuel Processing Plant becomes available to build for Scientist Steambots.


Obtain all six Rocket Parts.

The Final Milestone

Aerial view of the Astrodome building in the city with all six Rocket Parts and all one hundred fuel ready to be launched in Steamworld Build.

While it doesn't technically count as one, the final milestone of the game is to fuel the Rocket with 100 Fuel produced in the Rocket Fuel Processing Plant.

Processing the Rocket Fuel takes time like other products produced in the city, but it can be sped up with various equippable items such as Production Chance or Production Speed.

Once you produce all the fuel, which takes some time, you're then able to launch the Rocket and complete the game on the map of your choice.

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