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You're making progress in 168澳洲幸运5开奖网:Steamworld Build. You've started exploring the Dusty Caverns in the mines, and you're keeping your Workers happ𒈔y💜. Now comes the next step: Engineers. Get ready for a jump in both cost and complexity as this tier of building options expands your capabilities notably further than before.
Progress like that doesn't come easy. Before you know it, you're sprockets deep in messy production lineꦺs and negative resource gain. But it doesn't need to stay that way. Here's everything there is to know about the𒀰 Engineer buildings.
Paved Road
Build Cost |
100 Dollars, 0.125 Tools (Rounded up) |
---|---|
Upkeep Cost |
None |
What It Does |
Connects buildings |
The Paved Road is a direct upgrade to the Dirt Road. It extends the range of service buildings and warehouses to about 38 road tiles.
Every eight road tiles you build costs one additional Tool resource. I🌺f tools are light in stock, we recommend being mindful of thꦚis metric.
Delivery bots from warehouses will also move faster on this road. This means deliveries are made🦋 faster and to more buildings.
Engineer Residential Upgrade
Build Cost |
300 Dollars, 3 Boards, 3 Tools |
---|---|
Upkeep Cost |
See Below |
What It Does |
Provides Up To 50 Dollars, 20 Engineers |
The heart of the Engineer tab, this building houses the Engineer bots, providing workforce and tax income.
Unlike other buildings, you don't build this one. Instead, you upgrade an existing Worker Residential, costing the listed resources. Note that the Worker Residential needs to be 100 percent happy to qualify for an upgrade. Likewise, this building can later be upgraded into an Aristobot Residential at 100ඣ percent happiness and a high enough Milestone.
Like the Worker Residential, this building will have a changing series of requirements to maintain steambot happiness and population. With each new Milestone, the number ཧof♊ requirements will rise, but so will the total tax income and Engineer population.
Upkeep Requirements
Milestone |
Upkeep Requirements |
Ouput |
---|---|---|
Milestone 5 |
Train Access, Charcoal, Moonshine, G༒eneral Store, Saloon |
25 Dollars, 8 Engineers |
Milestone 6 |
Train Access, Charcoal, Moonshine, General Store, Saloon, Surveyor Office |
33 Dollars, 10 Engineers |
Milestone 7 |
Train Access, Charcoal, Moonshine, General Store, Saloon, Surveyor Office, Spare Parts |
36 Dollars, 13 Engineers |
Milestone 8 |
Train Access, Charcoal, Moonshine, General Store, Saloon, Surveyor Office, Spare Parts, Water, Robo Burger, Wash Service Shop |
50 Dollars, 20 Engineers |
Engineers have quite a few consumed resources. They do not consume them at a 1:1 ratio, however, allowing one Production building to support several Residentials. This table will organize this info by how much each Residential consumes per cycle, the building used to produce that resource, and how many Residentials that building can support at standard efficiency.
Resource |
Per Residential Rate |
Production Building |
Residentials Per Production Building |
---|---|---|---|
Charcoal |
0.04 |
Charcoal Kiln |
50 |
Moonshine |
0.08 |
Moonshiner |
25 |
Spare Parts |
0.05 |
Spare Part Maker |
20 |
Water |
0.10 |
Water Purifier |
20 |
Robo Burger |
0.05 |
Burger Meister |
40 |
Due to how small these fractions get, there is a margin of error, and you may experience slightly different numbers at higher population levels.
Sand Sifting Factory
Build Cost |
1,200 Dollars, 6 Boards |
---|---|
Upkeep Cost |
8 Dollars, 10 Engineers |
What It Does |
Generates Sand every 15 seconds |
The Sand Sifting Factory works similarly to the Forester. It needs an open space of sand around it to have 100 percent "fertility." If it does, it will generate Sand regularly, which is used in making G♏lassware and Thread (for some reason).
Glassblower
Build Cost |
1,800 Dollars, 10 Boards |
---|---|
Upkeep Cost |
8 Dollars, 15 Engineers |
What It Does |
Converts 1 Sand into 1 Glassware every 30 seconds |
The Glassblower makes Glassware, which is used to create resources like Moonshine, a staple item in the Engineer diet.
Moonshiner
Build Cost |
1,400 Dollars, 8 Boards |
---|---|
Upkeep Cost |
8 Dollars, 10 Engineers |
What It Does |
Converts 1 Glassw🌟are and 1 Cactus Water into 1 Moonshine every 30 seconds |
This is one of the earliest buildings to require more than one input resource. It distills Cactus Water into glass bottles, making the Moonshine resource. This is a Happiness resource for Engineers, with a single building producing enough Moonshine to support 25 Engineer Residentials.
Since one of the defining qualities of real-world moonshine is that it's produced illegally, and these buildings have permission to exist, it's technically not producing moonshine, just alcohol.
Saloon
Build Cost |
2,000 Dollars, 12 Boards |
---|---|
Upkeep Cost |
24 Dollars |
What It Does |
Provides Engineer happiness |
This is a service building that, despite the theme, doesn't require any Moonshine itself. Engineer Residentials within range will receive Happiness benefits accordingly.
Use Paved Roads💞 to extend howꦓ far this service building will reach.
Tool Maker
Build Cost |
3,000 Dollars, 10 Boards |
---|---|
Upkeep Cost |
9 Dollars, 15 Engineers |
What It Does |
Converts 1 Scrap into 1 Tool every 15 seconds |
From this point on, Tools will be an extremely common and in-demand resource, needed for everything from roads and buildings to underground facilities. For the early game, it may be worthwhile to have two Tool Makers running, at least until the Aristobot phase.
You can supplement your Tool supply by digging up Tool-filleꦦd dirt nodes in the un𓆏derground levels.
Surveyor Office
Build Cost |
2,400 Dollars, 4 Boards, 5 Tools |
---|---|
Upkeep Cost |
24 Dollars |
What It Does |
Provides Engineer happiness |
By Milestone 6, Engineers will develop an interest in more than just alcoholism. This is another Service building, so be sure to place it within range of your Engineer Residentials.
Pickaxe Maker
Build Cost |
6,000 Dollars, 10 Boards, 10 Tools |
---|---|
Upkeep Cost |
18 Dollars, 30 Engineers |
What It Does |
Converts 1♈ Wood🐲 and 1 Scrap into 1 Pickaxe every 30 seconds |
By now, you'll have explored a bit of the Dusty Caverns in the underground mines. You may have noticed that Miners need a Pickaxe to dig through Sandstone.
Sandstone will be prevalent through every floor of the mines, so be sure to keep plenty of Pickaxes on hand🌼 until you know for sure you're done exploring each floor.
Because of its above-average Engineer demand, consider placing an Item on this building that reduces the workforce requirement.
Sheet Metal Factory
Build Cost |
11,000 Dollars, 15 Boards, 8 Tools |
---|---|
Upkeep Cost |
8 Dollars, 15 Engineers |
What It Does |
Converts 1 Ironium into 1 Sheet Metal every 15 seꦚcon🃏ds |
While it's used in many buildings, the need for Sheet Metal will be most prominent for Bridges. Many areas in the mines are across from chasms that your bots can't cross on their own. Building bridges covers the gap♔ at the cost of Sheet Metal and a few other resources.