Crackling Depths is the final mineshaft floor you'll be delving into in 168澳洲幸运5开奖网:Steamworld Build, and it's going to be the most fearsome. This mechanical landscape is full of deep canyons crawling with machines, and its valuable resources are often surrounded by enemies waiting to break free and destroy your Steambots.

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Ste⛦amworld Build: Complete Guide To The Marshy Ruins

Need to know m🤪ore about what awaits you in Steamworld Build's Marshy Ruins? We've got you co🌠vered.

You'll have to utilize everything you've learned on the other mineshaft floors, amass Guard Steambots and continue watching out for hidden dangers like The Creep in the Crackling Depths. We'll show you how to handle every threat in the Crackling Depths so you can find the last Rocket Parts and help your city.

How To Unlock The Crackling Depths

Aerial view of the unrepaired Abandoned Mineshaft that leads to the Crackling Depths in Marshy Ruins in Steamworld Build.

To get to the Crackling Depths, you'll need to progress through the mines enough to reach the second mineshaft layer, Marshy Ruins, and to repair the third Abandoned Mineshaft, located on the far side of the level past a door locked by three levers.

You'll need 2,500 Money, 25 Sheet Metal, 40 Boards, and at least ten Scientist Steambots🎐 available in your city to repair this Abandoned Mineshaft.

What Resources Can You Expect In The Crackling Depths?

Aerial view of a section of the Crackling Depths, showing Gold Nugget, Ruby, Scrap, and Vectron Scrap Veins on sides of a canyon in the Crackling Depths in Steamworld Build.

Crackling Depths features two new resources for you to find, Vectron Scrap and Jetshrooms. Vectron Scrap is unique in that it appears as both a single-extraction and a permanent resource vein.

Besides Vectron Scrap, you'll continue to find staple single and permanent extraction resources like Gold Nuggets, Ironium Veins, Scrap Veins, Dirty Water, Gas, and Crude Oil.

Single-Extraction Vectron Scrap Veins

Several cubes of mechanical Vectron Scrap with red wires and blue metal next to Enemy Tiles and metal Bedrock tiles in the Crackling Depths in Steamworld Build.

Unlike other resources such as Scrap Veins and Jetshrooms, the first type of Vectron Scrap vein you'll encounter is the single-extraction variation, and these provide Vectron Scrap.

Vectron Scrap needs to be processed into Vectron Parts in a Retrofit Lab before it can be used to recruit more Scientist Steambots or as fuel for buildings.

They are extracted by Miners Steambots and dug through like normal rock tiles, and don't require Prospectors or an extraction machine to harvest.

These veins also come in large clusters, and almost always surround one or more Vectron Enemy Tiles, so you'll need to have a set of Guard quarters built as soon as you arrive in Crackling Depths.

Permanent Extraction Vectron Scrap Veins

View of an Extractor machine harvesting Vectron Scrap from a Vectron Scrap Vein that looks like a blue mechanical cube with red wires and lights in Steamworld Build.

The other variation of Vectron Scrap comes in the form of a permanent resource vein, and is rarer than the single extraction type, as it's found only once you expand further out into the Crackling Depths.

You'll need to use Prospectors to harvest the Vectron Scrap from them initially, and once you have at least 120 Scientists in your city, you'll be able to use the Workshop to construct a Vectron Scrap Extractor to harvest them automatically.

Jetshrooms

A large plot of red-orange Jetshrooms growing next to bright pink Plastishrooms on Fertile Soil near Workshop quarters in the Crackling Depths in Steamworld Build

Jetshrooms are a permanent resource, like Plastishrooms, and they need to have their respective Jetshroom farm built on top of Fertile Soil in order to produce Jetshrooms.

Each Jetshroom Farm is placed like Steambot quarters, and they need to be at least a three-by-three tile section in order to function and produce Jetshrooms.

Jetshrooms are an end-game resource, and both they and their farm only become available to build once you've recruited at least 240 Scientists or more in your city, and at least one of them is required to beat the game.

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What Hazards Will You Find In The Crackling Depths?

Large clumps of mechanical Creep flowers with glowing lights on them and lighted mechanical flowers growing and filling up a room in the Crackling Depths in Steamworld Build.

Crackling Depths introduces you to one new enemy tile that can spawn one of four different Vectron enemy variants, and you'll also still be dealing with Worms and The Creep as well.

Instability also poses a slightly greater danger this time around: there's a chance that a large mechanical Creep flower will drop instead of a rock if a cave-in starts to happen.

Vectron

Several Guard Steambots fighting off an Undead Bot while Miner Steambots are digging up Vectron Scrap tiles in Steamworld Build.

Vectron-type enemies are found primarily in mechanical Enemy Tiles and these appear as square clusters of wires with an Undead Bot trapped inside.

These Enemy Tiles can spawn one of four enemy variants, and an additional fifth enemy variant has a chance to spawn each time any of the other four are defeated.

Like Beetles, Vectron hordes will attack and hunt down Steambots, as well as any structures nearby, such as Def♛ensive Turrets, Piꦰllars, and Extractors.

  • Undead Bots are the most common variant of Vectron enemy. They appear as red-eyed, all gray Steambots with open mouths and only one spawns from a tile at once. They move slowly and can be dispatched in around seven hits from Guards.
  • Undead Pickaxe Bots are an uncommon variant of the regular Undead Bot, and carry a pickaxe with them. Only one spawns per tile, but these bots have high damage and can disable a non-Guard Steambot of any kind in one or two hits.
  • Gunner Bots are a flying unit equipped with laser blasters that do high damage to both bots and machines, and can quickly disable any nearby extractors or turrets. Gunner Bots move quicker than the Undead Bots, but are still relatively slow.
  • Creeping Hulks are the largest Vectron enemy type, and appear as the top half of a large bot with large wires trailing behind it. These enemies are quick and powerful, and you'll find they spawn just as frequently as the other bot variations.

The fifth enemy variation is the Necromancer Bot, and it appears as a floating, glowing skull. These enemies have a chance to spawn whenever another Vectron enemy is destroyed, and cannot be encountered any other way.

Several Guard bots engaging a Hive attack while three floating glowing Necromancer Bots trying to revive enemies in Steamworld Build

These Necromancer Bots will fly into recently destroyed enemies and revive them, but this revival can be prevented if they're dispatched quickly by Guards or Turrets.

Dispatching a Necromancer Bot will cause any revived enemies to die alongside it.

The Hive

A Gunner Bot and Creeping Hulk climbing up a wall onto land as several Undead Bots attack a Flame Turret and Guards in Steamworld Build.

The Hive functions the same in the Crackling Depths as it does in the Marshy Ruin. They will periodically launch ambush attacks at several pre-determined locations on the floor, and these locations are at open pits with edges lined with tiles of Fertile Soil.

You're still able to make both Plastishroom or Jetshroom farms on a Fertile Soil patch meant for farming, even if it overlaps with an attack location.

There are a total of four potential attack locations, but only two of them can be under attack at one time unless you begin to dig up a Rocket Part.

Hive ambushes can occur in Crackling Depths and Marshy Ruins simultaneously, so make sure all locations are well defended, even if you've totally explored the floor.

What Blueprints Can You Find In The Crackling Depths?

Light blue blueprint showing the design of a Teleporter from a chest in the Crackling Depths in Steamworld Build.

In Crackling Depths, you can find the Teleporter Blueprint. Like before, you'll find it in one of the randomly placed chests throughout the floor, but it's guaranteed to be in one of them.

Teleporters are placed two at a time: one at each destination you want to be linked together, and the building cost counts only for the first Teleport placed. There's a limit of two sets of Teleporters placed per mineshaft floor.

These incredibly useful machines can be used in a variety of ways, such as transferring Guards between two areas where The Hive launches attacks for better defense or speeding up Mechanics getting to machines across the map.

How To Find The Crackling Depth's Rocket Parts

Several Miners working at digging up a Rocket Part in the Crackling Depths while surrounded by pillars and turrets in Steamworld Build.

Crackling Depths holds the final two Rocket Parts you'll need to find, and you can either use a Radar System to locate them, or find them naturally as you explore.

You'll find both of them hidden behind Vectron Scrap tiles and Enemy Tiles, and they'll commonly be covered in The Creep when you break through to them. Each one will need ten Miners to excavate this time, so you'll need to manage your Steambot count carefully.

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