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You've created a bustling town full of industry in 168澳洲幸运5开奖网:Steamworld Build. The resources and money keep flowing. And where there's money, there's an upper-class robot looking to capitalize🍬 on that wealth for themsel⛦f. Welcome to the Aristobot phase of the game!
You'll encounter notably more expensive buildings and more comp💝licated production chains in this tier. But by doing so, you open the doဣors for further expansion, new resources, and even bigger tax payments. Here's the full breakdown of every Aristobot building.
Remember that the Upkeep cost takes place every tax ꦉ🔯cycle, which is different from a standard cycle.
Aristobot Residential
Cost To Build |
7,500 Dollars, 6 Boards, 4 Sheet Metal, 3 Plastic |
---|---|
Upkeep Cost |
See Below |
What It Does |
Provides up to 150 Dollars and 30 Aristobots |
Like any Residential building, this one provides steambots and tax income in exchange for an evolving list of Satisfaction demands. Dedicated to the Aristobot, it provides more taxes than the previous forms and needs to be upgraded from the Engineer Residential accordingly.
While the building still needs to be connected to the Train Station to function, it doeജs not receive a Satisfaction Bo🌞ost for it.
Milestone |
Upkeep Requirements |
Ouput |
---|---|---|
Milestone 10 |
Moonshine, Water, Washing Service, Waxing Shop |
60 Dollars, 10 Aristobots |
Milestone 11 |
Moonshine, Water, Washing Service, Waxing Shop, Sheriff Office, Diesel, Hatmaker |
100 Dollars, 22 Aristobots |
Milestone 12 |
Moonshine, Water, Washing Service, Waxing Shop, Sheriff Office, Diesel, Hatmaker, Robo Cuisine |
116 Dollars, 25 Aristobots |
Milestone 13 |
Moonshine, Water, Washing Service, Waxing Shop, Sheriff Office, Diesel, Hatmaker, Robo Cuisine, Casino, Guns |
150 Dollars, 30 Aristobots |
Like the others, the Aristobot Residential also has consumed resource requirements. We've outlined them here. All numbers are calculated at a 'per cycle' rate.
Resource |
Per Residential Rate |
Production Building |
Residentials Per Production Building |
---|---|---|---|
Moonshine |
0.13 |
Moonshiner |
15 |
Water |
0.14 |
Water Purifier |
14 |
Diesel |
0.1 |
Diesel Plant |
20 |
Robo Cuisine |
0.03 |
Fine Dining Restaurant |
33 |
Hats |
0.13 |
Hatmaker |
15 |
Guns |
0.05 |
Gunsmith |
40 |
Due to the small size of the fractions an♛d imprecise data presentation in-game, these estimations may be slightly off from your own c🅺alculations, especially at higher populations.
Polymerisation Plant
Cost To Build |
6,400 Dollars, 8 Tools, 15 Boards, 10 Sheet Metal |
---|---|
Upkeep Cost |
23 Dollars, 20 Aristobots |
What It Does |
Converts 1 Pla💟stishr😼oom into 1 Plastic every 15 seconds |
Plastic will be needed for a handful of different buildings in the Aristobot tier, including the Aristobo🦂t Residential Upgrade.
You will also unlock the Plastishroom Farm option in the mines in the same Milestone. Those need to be planted in Fertile Soil found in the Marshy Ruins or the Crackling Depths.
Waxing Shop
Cost To Build |
3🌌,800 Dollars, 14 Tools, 30 Boards, 12 Sheet Metal |
---|---|
Upkeep Cost |
114 Dollars |
What It Does |
Provides Aristobot Satisfaction |
The Waxing Shop is a Service building for both Aristobots and the Scientists in the next tier up.
Higher quality roads💫 will increase the range of a Service building, allowing it to satisfy more Residentials.
Sheriff Office
Cost To Build |
8,200 Dollars, 8🅰 Tools, 32 Boards, 24 Sheet Metal, 18 P𝓀lastic |
---|---|
Upkeep Cost |
114 Dollars |
What It Does |
Provides Aristobot Satisfaction |
A slightly misleading building, this is actually another Service building and doesn't provide a sheriff (or any law enforcement). Instead, it provides Aristobot Satisfaction.
Oil Refinery
Cost To Build |
6,700 Dollars, 8 Boards, 10 Sheet Metal, and 1🏅3 Plastic |
---|---|
Upkeep Cost |
21 Dollars, 20 Aristobots |
What It Does |
Converts 1 Crude Oil into 1 Oil every 30 seconds |
This Refinery building does exactly what it says on the tin: converts crude oil into normal oil.
Crude Oil can be collected from resource nodes in the mines; be sure to build a Crude Oil Extractor to harvest it. Regular oil is then used in a variety of crafting combos, like Diesel and Robo Cuisine.
Since it's needed in multiple crafting combos, consider placing an Item on this building t💖o further improve i🌺t's efficiency.
Diesel Plant
Cost To Build |
11,000 Dollars, 15 Tools, 12 🐼Sheet Metal, 15 Plastic |
---|---|
Upkeep Cost |
23 Dollars, 35 Aristobots |
What It Does |
Con♛ver𝔍ts 1 Plastishroom and 1 Oil into 1 Diesel every 30 seconds |
To keep your Aristobots happy, you need to refine that oil into proper Diesel. Its high building cost and higher upkeep cost make this one of the most inconvenient b♕uildings in this tier.
This is a great building for attaching an Item that reduces Workforce demand, if you have one.
A single Diesel Plant at standard efficiency will produce enough Diesel to support up to 20 Aristobot Residentials.
Glass Wool Spinner
Cost To Build |
4,500 Dollars, 15 Boards, 10 Sheet Metal |
---|---|
Upkeep Cost |
21 Dollars, 20 Aristobots |
What It Does |
Converts 1 Sꦇand into 1 Glass Wool every 30 seconds |
Don't think too hard about the logic behind this one. You need Glass Wool for the next building, which is needed for Aristobot Satisfaction, so♊ find a nice corner to drop this down and forget about.
Hatmaker
Cost To Build |
7,500 Dollars, 8ဣ Tools, 15 Boards, 8 Sheet🍌 Metal, 15 Plastic |
---|---|
Upkeep Cost |
23 Dollars, 35 Aristobots |
What It Does |
Converts 1 Glass Wool into 1 Hat every 30 seconds |
This is what the Glass Wool is for. Hats are a consumed resource for Aristobot Satisfaction. A single Hatmaker at standard efficiency will produce enough hats to support up to 15 Aristobot Residentials.
Steam Furnace
Cost To Build |
9,🐓000 Dollars, 25 Tools, 25 Bo𒐪ards, 12 Sheet Metal, 8 Plastic |
---|---|
Upkeep Cost |
11 Dollars, 15 Aristobots |
What It Does |
Provides an efficiency boost to all ne🐬arb🔯y Refinery buildings |
This is the best building in the Aristobot tier. When powered, all other Refinery buildings within range wi🌜ll receive an🏅 efficiency boost. Place this one near your industrial zone.
Its charcoal cost can get expensive. Consider limiting yourself to one of these or building an additional Forester and Charcoal Kiln to offset the cost.
Carburizing Plant
Cost To Build |
18,000 Doll🐼ars, 14 Tools, 12 Boar𓆉ds, 16 Sheet Metal, 15 Plastic |
---|---|
Upkeep Cost |
23 Dollars, 35 Aristobots |
What It Does |
Converts 1 Oil and 1 Ironium into 1 Carbide Drilܫl every 60 se♌conds |
The Carbide Drill is to Granite, as the Pickaxe is to Sandstone. You'll need these items if you want to break through Granite blocks in the underground mines. Thiꦿs is necessary for explor꧙ation but seldom after that.
While we don't recommend pausing a Refinery building, this is a good one to put on pause if you don't need it.🔯 This will save you on a high Aristobot requirement and preserve two va🦋luable resources.