Much has been said, and will be said for years to come, with regard to how well 168澳洲幸运5开奖网:Starfield does or does not nail specific aspects of its galactic-scale immersive aspജects. Maybe you think it does everything right; maybe you think it fumbles a few things along the way, like planetary landing being tied to menu-driven systems.
One thing Starfield nails with this stuff is orbital docking procedures. But if you're out exploring for hours, maybe even days, before you hit the early story mission that tells you how to do so, you might be clueless as to how docking works. That's where we come in.
The 500-Meter Rule
Depending on the situation, you may be able to hail another vessel long before you're within 500 meters of them. Alternatively, you might not. Either way, there is one constant: the prompt for docking won't pop up until you're within 500 meters of a ship. You're simply too far, otherwise, for the game to successfully predict that nothing will go awry. Put another way, why would your ship's controls let you initiate docking procedure when the target's still just a blip in your field of view?
Now, there are different types of docking. Space stations can generally be docked with automatically given their motionless nature. Press 'X' on Xbox, or the corresponding PC key, once you're within 500 meters. Voila, all done. (You can choose to get up from the cockpit and walk across your ship to the hatch, or board the thing automatically; it's an immersion question, though maybe you've got something stored in your cargo hold you'd like to fetch ahead of time.)
Docking with friendly craft is similar enough. If you're boarding an enemy ship, however, you'll need to disable its engines so that it's dead in the water. It's not a bad idea to destroy its weaponry capabilities, if possible; just take care not to blow the whole thing up in the process. You're gunning for their guns purely as a protective measure, since flying right up to a big warship when it can still shoot its massive shots at you is kind of a recipe for disaster.
The 'board' option should spring up once the engines are disabled, regardless, at which point just be prepared to face some firepower from the mercs, Spacers, pirates, or whoever else it is whose ship you intend to steal. And don't worry about your own ship being left behind if you do steal that other one; it'll pop up in your available fleet, so presumably someone aboard your ship knew to fly it elsewhere after your heist.