Long ago, in a galaxy far, far away, Star Wars took the world by storm and captured the imagination of generations. Now you can get in on the action with the 168澳洲幸运5开奖网⛦:Star Wars: Unlimited Trading Card Game. Finally, you and your friends can recreate classic battles, or choose your own path to🐽 galactic peace... or conquest.

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Players of 168澳洲幸运5开奖网:Magic: The Gathering will recognize several familiar mechanics under new names, but like so many other trading card games, learning how to play can be a challenge without a Jedi Master to teach you the ropes. If you don't have someone already familiar with the game to teach you, this is the time to put on your padwan robes and take your first ste💫p towards mastering the force.

What Is Star Wars: Unlimited?

R2-D2 looking towards the viewer
R2-D2 by Aitor Prieto

Star Wars: Unlimited is a trading card game (TCG) produced by Fantasy Flight Games, the makers of 168澳洲幸运5开奖网:Arkham Horror, 168澳洲幸运5开奖网:Legend of the Five Rings, and other classic games. The game focuses on winning batt♕les against your opponents by destroying their bases while defending your own.

Unlike some previous Star Wars TCGs, Star Wars: Unlimited allows you to combine characters and ships from across the entirety of the Star Wars franchise, even allowing you to combine Rebel and Imperial or Light and Dark Side characters together in🎃 a single deck, leading to unlimited variability in deck꧂s and games.

Types Of Cards & Other Game Pieces

The Star Wars: Unlimited Spark of Rebellion Starter Kit

Star Wars: Unlimited uses six different types of cards, of which only three are includ🔜ed in 🐽your deck. Your base and leader are separated, and token cards are used from outside the game. There are also a variety of counters used to keep track of a complex game state.

Base

Tarkintown Star Wars: Unlimited card

Your base is separate from your main deck and is set in the base zone in the center of the table before starting your game. Most bases have 30 HP, but some, like Tarkintown, have lower HP in exchange for an Epic Action. Each base also h🅠as an aspect icon on the top right corner.

Defending your base and destroying your opponent's base is the objective of the game.

Leader

Emperpr Palpatine (Leader) card, both sides.

Leaders are legendary characters from throughout the Star Wars universe, such as Luke Skywalker, Darth Vader, and Boba Fett. These characters are represented by a double-sided card, on which the front, hꦏorizontal side is the "Leader side," and the back, vertical side is the "Leader Unit side."

Each leader has two aspect icons, a name and subtitle, at least one trait, and an ability. Like your base, this card is separate from the main deck, and starts the game in your base zone.

A leader can be deployed with its Leader Unit side face-up as an Epic Action once the conditions for that action have been met. If your lead𓄧er is then defeated, retuꩵrn it to the base zone with an epic action counter to show that it can't be deployed again.

Unit

The anatomy of a Star Wars: Unlimited unit card.

Units represent the ground troops and spaceships in the Star Wars universe. These can be designated as either ground units or space units, listed directly above the unit namꦗe, and ℱare deployed to the appropriate area when played.

Each unit has a cost, at least one aspect, at least one trait, and Power and HP values. Many also have abilities, detailed under the traits. Units are important because they're the cards that can attack your opponent's base or their own units in 🐎order to protect your own base.

Units (and upgrades) remain in play until they're defeated, and then are sent to the discard pile. Units are defeated when they take more damage than they have HP.

Upgrade

Anatomy of an Upgrade card in Star Wars: Unlimited

Upgrades are cards which improve units. Some upgrad🍌es have restrictions on what kind of units they can be attached to. Vader's Saber, for example, cannot be attached to a vehicle, and gives an ext🧔ra bonus when attached to a unit named Darth Vader.

Each upgrade has a cost, at least one aspect, and at least one trait. Many upgrades provide a bonus to Power, HP, or both, and some also include an ability. When you attach an upgrade to a unit, place it underneath the unit with the abilities and traits visible. Wh🃏en the unit♍ is defeated, so are all upgrades attached to that unit.

Event

Anatomy of a Star Wars: Unlimited Event Card

If units are characters and upgrades are equipment, events are actions and tactics that affect the outcome of a battle. Events never enter the arena, instead going𒆙 directly from your hand to the discard pile when they're played.

All events have a cost, one or two aspects, at least one trait, and an ability. You play an event by paying the cost and♊ immediately using the ability, then send the event card to your discard pile.

Token

A Shield token

Token cards are shared between both playe🌠rs and represen༒t temporary upgrades to units, similar to equipment. Tokens have a cost of zero, and are always put into play attached to a unit by another card's effect. These cards can be replaced with counters that you place on a unit to represent when it has a shield or experience token attached.

Counters

Like the 168澳洲幸运5开奖网:Pokemon TCG, Star Wars: Unlimited uses a persistent damage system, with counters used to track the damage taken by bases and units. Damage counters are included w✅ith the Spark of Rebellion Two-Player Starter Set, and several retailers sell premium counters and tokens.

The initiative counter is another type of counter that is shared between both players. Whichever🌌 player started the game with the initiative counter keeps it until another player takes the initiative.

Setting Up The Game

A properly set up Star Wars: Unlimited play area

S♊etting up the game is done in six steps, which all players should do at the same time.

  1. Set your base in the middle of the playing area, facing your opponent's base. This is the base zone.
  2. Set your leader directly beneath your base, front (horizontal) side up.
  3. Flip a coin (or use another randomization method) to determine who will start the game with the initiative. That player takes the initiative counter, and all other counters and tokens are set aside, out of play.
  4. Shuffle your deck, then draw six cards.
  5. If you aren't happy with your hand, you may take a single mulligan by shuffling your entire hand back into your deck and drawing a new hand of six cards. If you're happy with your initial hand, skip this step.

    There is no penalty for taking a mulligan, but you must take your second hand, even if it's worse than th♏e one you🌄 threw away. Multiple mulligans are not allowed.

  6. Choose two cards from your hand and place them face-down in your resource zone. Those cards are now resource cards, which will be used to pay for

Now that you're all set up, i▨t's time to s🐽tart the game.

How To Play

Leia Organa commanding on Hoth
Leia Organa by Sandra Chlewińska

Once you've finished setting up the table, it's time to start the game. In Star Wars: Unlimited, gameplay takes place in two phases: the action phase and the regroup phase.

The Action Phase

A rebel soldier attacking a shadow stormtroopers
Make an Opening by Kevin Libranda

As the name implies, most of your actions will happen during the action phase. The player who has the initiative counter takes a single action, followed by their opponent. This goes back and fort🧜h until both players pas✱s.

There are five actions that you can take during the action phase: play a card, attack with a unit, use an action ability, take the initiative, and pass.

Play A Card

Leia entrusting R2-D2 with a secret message
You're My Only Hope by Gretel Lusky

In orde𒉰r to play a card, first exhaust (turn sideways) resource cards equal to the card's cost.

If the card you𒐪're playing is a unit, put it into play exhausted in the ground or space arena, as annotated above the unit name. If that unit ha𓆏s a “When Played” ability, that effect resolves immediately.

Whoever plays a unit first determines which arena is th♛e ground arena🌃 and the space arena for the rest of that game.

If the card you're playiဣng is an upgrade, you must have a unit in play to attach it to. Put it into play b🌼eneath the unit receiving that upgrade, with the abilities and bonuses visible.

Events never enter the arena. In🎃stead, as soon as you play one, use the ability💝 on that event and then send it to the discard pile.

Attack With A Unit

Obi-Wan Kenobi Star Wars: Unlimited card

Only one unit can attack per action, but that♔ unit can attack your opponent's base or their own units in the same arena. A unit must also be ready in ordꦬer to attack. in order to attack,

  1. Exhaust the attacking unit and announce which unit (in that arena) or base that you're attacking.

    If your opp♕onent has any units with Sentinel, you cannot attack any oth𓆏er unit or your opponent's base. Units with Saboteur ignore this.

  2. If the attacker has the Saboteur ability, defeat all shields on the attacked unit.
  3. If the attacker has the Restore ability, heal damage from your own base equal to the Restore value.
  4. If the attacker has any On Attack abilities, they trigger.
  5. Deal damage. If attacking a base, the base takes damage equal to your attacking unit's power. If you're attacking another unit, both units deal damage to each other equal to their power, and then any unit which has taken more damage than it has HP is defeated.

Use An Action Ability

Alliance Dispatcher Star Wars: Unlimited card

Some units have an Action ability, which you can activate as an action. These abilities typically have a cost, either in resources or a requi♏rement to exhaust the unit, and can only be used when you are able to pay the cost.

Epic Actions can only be used once per game. These are most often found on bases and⛎ leaders.

Take The Initiative

Star Wars: Unlimited Initiative counter

Only one player can take the initiative each round, and you can take the initiative even if you already control it. Whoever has the initiative at the start of each round will go first that round, so it's generally a ജgood idea to try to take the initiative.

Once a player takes the initiative, that player can take no more actions that round except to pass. This means that if 🧜you🦂 take the initiative too soon, you won't be able to respond to your opponent playing cards and attacking, but if you wait too long they might take it before you.

Pass

Yoda preparing a meal
Moment of Peace by Joshua Carson

When you pass, you skip your action and give your🍌 opponent an opportunity to take their next action. You can use this strategically, but be careful: If your opponent passes or takes the initiative after you pass, the round ends and the regroup phase begins.

Regroup Phase

Restock Star Wars: Unlimited card

After each action phase, it's time to regroup for the next battle. Durꦉing the regroup phase, you and your opponent both go through the following steps, in order, together:

  1. Draw: Draw two cards from your deck.
  2. Resource: Starting with the player with the initiative, each player may put one card face-down as a resource. If you don't want to place a new resource, you can skip this step.
  3. Ready: Ready all of your resources, units, and your leader by rotating them back to their vertical position (horizontal, for your leader)

Once your resources are ready,ꦛ move back into the next action phase and repeat until you defeat your opponent's base, or they defeat yours.

Winning The Game

A human arm-wrestling a one-eyed alien
Cantina Braggart by Ario Murti

The goal of the game is to destroy your opponent's base. Bases typically have 30 HP, although some, like Security Complex, trade HP foꦛr an Epic Action. Once you've done enough damage to reduce your opponent's base to zero HP, the game ends immediately.

Unlike man🐭y other TCGs, if you run out of cards in your deck you do not automatically lose. Inst🃏ead, any time you would draw from an empty deck you instead deal three damage to your own base and continue to play.

𒆙The only other way for a game to end is for one player to concede defeat, at which point that player immediately loses.

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