Summary
- Star Wars Outlaws features a unique premise with a scoundrel protagonist, but Ubisoft's season pass strategy raises concerns for the game's value.
- Ubisoft's history of pricey editions and quick discounts post-launch may leave players feeling swindled by promises of future content.
- The game's focus on post-launch content and season pass model detracts from the enjoyment of a complete, standalone experience for players.
168澳洲幸运5开奖网:Star Wars Outlaws looks pretty cool. Massive is developing the first truly open world game in this iconic universe, and instead of a Jedi, we will be playing as scoundrel Kay Vess. She’s a fan of stealth, firearms, cool vehicles, and rising above those in the galaxy who want people like her to stay beaten down. It’s a brilliant premise, but given Ubisoft is behind it,𝓰 many red flags are already flying. Firstly, ﷺit has a lovely jubbly season pass.
You might laugh in my face and proclaim the presence of a season pass as normality. We’ve been putting up with them for years, so why start complaining now purely because of it being in a Star Wars game I’m excited about? The🧸 thing is, I have never stopped slamming publishers for this slimy behaviour. Season passes are designed to hold content hostage, to make titles we pay full pric🔯e for feel unfinished right out of the gate, because we know more will be on the horizon. When you look at how they’re marketed, that much is abundantly clear.
Ubisoft has always been the worst offender of this practice. The past decade has seen it 🥀put out Standard, Gold, and Ultimate editions for the majority of its games, each with increasingly heinous pricing structures and types of content ranging from small digital bonuses to season passes that house entire expansions and exclusive missions. It is hoping you’ll splurge on its more expensive editions under the illusion of value, that you will eventually be saving money in the long run when you finally play its long-awaited expansions. But this just isn’t the case.
The Standard, Gold, and Ultimate Editions of Star Wars Outlaws cost $70, $110, and $༒130 dollars respectively. That’s without factoring in any po🌃tential microtransactions, either.
Months, or sometimes even just weeks, after launch, I’ve seen these editions heavily discounted to make up for lacking sales, or the pre-order period is simply over and publishers can drop their guard and actually sell these bundles for prices that aren’t taking advantage of consumers. 168澳洲幸运5开奖网:Avatar: Frontiers of Pandora was a perfect example of this.
Obviously, it didn’t set the world on fire, so digital and physical versions of the game were swiftly discounted ahead of Christmas, so Ubisoft could pick up a few extra pennies. This included the Gold and Ultimate Editions. If I had purchased this game ahead of launch with the promise of additional value to come with future expansions, I’d be pretty miffed. All of a sudden my purchase feels unwarranted, and I♈ would have been better off waiting instead of falling for out of pocket marketing tactics.
Unfortunately, mainstream consumers who aren’t tied to the echochamber like I am will see an edition♍ like this and likely buy into the promises, because why wouldn’t they? That’s exactly the demographic Ubisoft is trying to convince, and judging by the decade or so we’ve seen such editions peddled out, it appears to be working. When games are no longer in the spotlight, it is easy to market these𝓀 editions once again and pick up loads of sales after discounts. But I still can’t forgive it, even if I can now pick up Watch Dogs Legion and every piece of content made for it for well under a tenner, they were still designed to take advantage of people.
Whenever I notice a game has a season pass, I feel suspicious that the base game won’t measure up, or I’ll burn out 🎶before this extra content is even close to being released. From the outset, these games have been designed for post-launch content where players are all expected to stick around longer after reaching credits, all so they can spend more money and up the good ol’ user retention statistics. I just don’t have the energy for that anymore, and much prefer bespoke expansions that feel like naturally unique efforts to flesh out games I love instead of extending them for some sort of monetary necessity.
Star Wars Outlaws doesn’t offer that, and it sucks that it, and so many other single-player games of the past decade, feel the need to nickel and dime me monthꦐs before picking up a controller.

168澳洲幸运5开奖网: Star Wars Outlaws
- Top Critic Avg: 75/100 Critics Rec: 67%
- Released
- August 30, 2024
- ESRB
- 🌼 T For Teen // Violence, Simulated🅺 Gambling, Mild Language
- Developer(s)
- 🐼 🧔 Massive Entertainment
- Publisher(s)
- Ubisoft, Lucasfilm Games
- Engine
- Snowdrop
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