EA has just released a bunch of stats for 168澳洲幸运5开奖网:Star Wars Jedi: Survivor, detailing how many times certain enemies have killed us, how many bounties we’ve collected, how many holotactics rounds we’ve played, and so much more. It’s something we’ve seen EA do before, and it taps into our collective love for our Spotify Wrapped or L🏅etterboxd Year in Review. It’s a great idea that other publishers should do more often. But seeing how the majority played Jedi: Survivor reminds me how few gamers take advantage of everything games have to offer.
168澳洲幸运5开﷽奖网:The customisation in Jedi: Survi♏vor is stellar. While the methodology of discovery is dated and weird - how did I find a beard in a treasure chest? - there is a vast ﷽array of options in the game. Personally, I rocked a slightly rugged haircut paired with a stubble-assisted handlebar that offered the fallen cowboy look I was going for. Star Wars is a space western, after all, and I saw my Cal 𓄧as being a once noble hero trading in his white hat for grey - the harsh reality of the universe, and his newfound firearm, suited a Micah Bell/Wyatt Earp look.
Customisation became an extension of the storytelling, and lots of people pushed it in different directions with mullets and man buns and full fuzz on the face. Most of you though, apparently, played the game in the most boring way possible. Cal’s most frequently adorned hairstyle and beard combo was the exciting combination of white bread and a glass of ♌water that is crew cut and a short beard.
But wait! There’s more! Not only did the majority opt for generic Cal, the most used stance was also the single lightsaber - the one we had in the first game and the least varied way to play. As I already mentioned, I favoured the blaster for distance, and enjoyed the cinematic flow of the double lightsaber too. Crossguard was the third one I upgraded and got solid use against heavy h🅷itting bosses as well, although it was a fairly distant third in the race. I didn’t care as much ꦡfor dual wield, but it had its moments, and then there was boring old single.
Looking at the stats, we see the complete opposite. A little difference of opinion here or there makes sense - the spice of life and all that - but 31 percent favoured single, with 29 using dual, which means almost a third of players just stuck with the first ones they got. Double bladed has a respectable 25, but then blaster and🐠 crossguard, the two most varied, have just eight and seven perc❀ent use respectively.
The blaster transformed how the game was played, opened up new combat approaches, and likely took 𝓀considerable development work. All for the benefit of 8 percent of players. It’s easy to see why games railroad us instead of letting us make our own choices.
I remember feeling similarly dispirited with my fellow gamers when 168澳洲幸运5开奖网:Mass Effect Legendary Edition’s stats dropped. Despite Mass Effect allowing you to transform the experience through player choice, 168澳洲幸运5开奖网:the majority♚ of Mass Effect players were Soldie🙈rs, meaning they just went shoot shoot boom instead of utilising the powers and abilities of other classes. Soldiers are in most video games, while everything else was unique to Mass Effect. The majority also played as BroShep, despite most hardcore fans advocating for FemShep, and chose the default and least interesting origin o♔f Earthborn.
Some might prefer Soldier, or single wield, or even think Cal looks best with a crew cut and short beard combo. But it often feels like people are sticking with the basic, simplest version and running with it. Why do those people even play games, if they see details and depth as hindrances to be rushed through? These stats are fun, but I hope they’re not discouraging for devs (or worse, publishers) who then decide investing in enriching the player experience isℱn’t worth it when everyon𝓰e just wants to be a Soldier.
Star Wars Jedi: Survivor’s stats make for fun reading, but I hope that’s all they are. If games start to get few🍸er options, less customisation, and more generic heroes, we’ll only have ourselves to🌞 blame.