One of the Spirit's that you will meet on your journey in 168澳洲幸运5开奖网:Spiritfarer is Alice. Taking up the form ♍of a hedgehog, Alice is a sweet old lady with a bright pers൩onality who loves fashion.

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Like many other Spirits, taking Alice through the Everdoor can be emotional. Alice has a particularly heartbreaking story that can be a bit of a tearjerker. Before she leaves your ship, you will get to know Alice, learning about her likes, dislikes, and past life. In this guide, we are going to go over everything you need to know about Alice. First, let's take a look at her life.

Alice's Life

stella talking to alice for the first time

While alive, Alice was a housewife that took care of her family. Throughout her questline, she will mention her daughter Annie and her husband Eugene. She didn't have a job while alive, but Alice absolutely loved fashion and reading novels. Both of these can be seen throughout the quests associated with Alice. Eventually, it's revealed that Alice regrets not being more adventurous.

Unfortunately, as Alice grew older, she developed dementia. Dementia is a condit💖ion that usually affects older people, causing memory loss and impairment of brain functions. For Alice, this caused her to forget those around her. Even after death, Alice continued to have dementia, forgetting who Stella is.

Where To Find Alice

map with mount toroyama selected

You can find Alice in Mount Toroyama (-99, 34). When you first talk to her, she will ask you to complete the One Shoop, Two Sheep quest. Later, we will go over all of Alice's quests, including how to finish One Shoop, Two Sheep.

Alice will not appear as a hedgehog here. Instead, she will be a short figure with a yellow cloak. Above her, you will be able to see a yellow outline of her hedgehog form. Once on the ship, she will transform into a hedgehog.

After completing this quest, Alice will express interest in joining your ship. Prior to her joining, you will need to build her cottage. Once built, return to Alice and she will join yo𒊎u on your journey.

Mood Factors

stella helping alice walk back to her cottage

As with every other Spirit, Alice's mood can be affected by food, hugs, and other Spirits. Let's take a look at all the positive factors that affect Alice's mood. Overall, you want Alice to be as happy as possible while on your ship.

Positive Influences

  • Recently hugged
  • Ate food that she likes
  • Has a fully upgraded house
  • House is placed near an orchard
  • Enjoyed Atul’s shows of handiness
  • Likes listening to Atul's flute
  • Cooked in kitchen
  • Had a breath of fresh air

As you can see, there are a lot of positive influences on Alice's mood. Make sure that you give Alice plenty of hugs and meals if she is hungry. During the mornings, she may call you over asking for a meal.

Food Preferences

Spirit Alice turning down food

Alice is pretty simple, and this can be shown in her food preferences. Below, you can find Alice's favorite food, likes, and dislikes.

Favorite Food

  • Veggie-pot Pie

Likes

  • Old-Fashioned Food
  • Dessert

Dislikes

  • Acquired Taste
  • Stimulants
  • Exotic Food

Veggie-pot pie may be difficult to make at first, especially since you need flour to make it. Fortunately, it is very easy to make desserts. To make the poached fruit dessert, all you need is one fruit.

For more information on recipes, be sure to check out our guide on 168澳洲幸运5开奖网:every recipe and its ingredients.

Perks

stella and alice standing at the front of the ship

Alice has a lot of perks associated with her mood. When Alice is in a positive mood, she will shop for ingredients, pick fruit, and even play music on the ship if she is ecstatic. ওIf Alice plays music, then other Spirit 🦩moods may increase as well.

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Although you do not want Alice to have a negative mood, as there are some actions that come along with it. When Alice is unhappy, she will take burnt food out of the oven. Food will burn after a few in-game d꧙ays. This is a long time, so chances are, you will have already removed the food yourself.

Lodging

inside view of alices house after she goes through the everdoor

Alice resides in a cute, one-story cottage. After you take Alice through the Everdoorౠ, her Spirit Flower will grow from ♔her bed.

Below, you can find the building requirements to make Alice's house.

  • 12 Oak Plank
  • 5 Linen Thread
  • 4 Iron Ingot

To unlock this blueprint, you will just need to talk to Alice on Mount Toroyama. Unlike other Spirit's, you need to build her cottage before she joins you.

There are three additional improvements that you will be able to add to Alice's house. These include a wardrobe, dish collection, and framed photographs. After adding 💃the wardrobe, you can change your clothes. Below, you can find the cost for each improveꦑment.

Wardrobe

Commemorative Dish Collection

Framed Photographs

  • 5 Linen Fabric
  • 2 Iron Ore
  • 2 Copper Ore
  • 150 Glim
  • 10 Oak Plank
  • 5 Aluminium Ingot
  • 3 Slate
  • 300 Glim
  • 5 Wool Fabric
  • 2 Glass
  • 1 Limestone
  • 200 Glim

Nebula Event

map with nebula pillbug location highlighted

With Alice comes the harvesting of nebula fiber. This is a matꦺerial used for several buildings and improvements.

Nebula fiber can be collected during the nebula event. To find a nebula event, check your map for pillbug-shaped icons, as shown above. Once you have found a Nebula Pillbug🥂 location, sail to🎉wards it.

As you reach the location, Alice will call you over and ask if you want to participate. You can either say yes or decline. For more information, be sure to check out our 168澳洲幸运5开奖网:guide on how to get nebula fiber, which goes over how to part🍃icipate in the event.

You can still participate in the nebula event after Alice leaves. Rather than speaking to Alice, you will go to her front door. Here, you wi🐷ll be prompted to participate in the quest.

Quests

stella and alice talking next to a racoon inc shop

In total, there are nine different quests associated with Alice. As the quests progress, Alice's story becomes deeper. First, let's take a look at the two quests given by Alice before she joins your ship.

One Shoop, Two Sheep

This is the first quest that will happen when you meet Alice. You will need to corral two sheep into a small enclosure.

One sheep will be on Mount Toroyama, and a second will be on a nearby island. Hovering over islands on t🃏he map will show if an island has a sheep or not.

The Coziest Cottage

Alice wants to join your ship, but you will need to build her house first.

Gather the materials listed above and build her house. Once built,♍ return to Alice and she will join you on your journey.

A Coat Of Wool

This is a tutorial quest on how to sheer a sheep. Sheer the sheep that is on your ship and talk to Alice. To sheer a sheep, all you need to do is walk up to it and press the interact button. This will open a small menu with two options; feeding and sheering. In addition to sheering don't forget to feed the sheep. If it is not in a corral, then a hungry sheep can eat your plants.

stella and alice hugging at the everdoor

Of Warts and Ropes

At this point, Alice will express her love for fashion and ask you to build a wardrobe. Add the wardrobe improvement to her house and change ꦅyour outfit.

Alice will tell you to put on the Periwinkle outfit, which will give your clothes a purple hue.

Apples And Oranges

After reflecting on her life, Alice will ask you to build an orchard. For this quest, you will nee💜d to build an orchard and grow a tr𒅌ee.

Each orchard can hold 🐬two trees, which cannꦰot be cut down. In total, there are six tree types, meaning that you will need three orchards for each tree.

For now, just grow one tree. You can play music to speed up its growth.

Down The Rabbit Hole

Alice wants to go on an adventure, inspired by a Swedish romance novel that she read. Sail to Nordweiler and walk around with Alice.

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She will walk around before becoming extremely tired. You will need to grab her hand and walk her back to the ship. When walking with Alice, you will be incredibly slow 🀅(after all, she is an old lady). Additionally, you have to walk her all the way to the desired location before you can let go.

Taking The Low Road

After returning from Nordweiler, Alice will seem a bit different. Other Spirits will request you to move her house to the bottom of the ship, allowing her to get home easier.

You will also need to check on Alice every morning and walk her to the front of the ship for fresh air. Once it becomes evening, you can walk her back home.

A Chilling Realisation

Alice's dementia is becoming evident, and she becomes confused. She will ramble about 'old woolly', which may be a blanket she had during her life. Bring her a piece of wool fabric that can be made at the loom.

Annie's Lost Hat

Now, Alice will not recognize you anymore. She is confused and scared to leave the front of the boat because she doesn't recognize anybody. While talking, Alice will mention Annie, her daughter.

Annie always wore a red hat, so you will need to go to her wardrobe and change your hat color to red. This will shake her out of her confusion. After putting on the red hat, it's time to take Alice through the Everdoor. At first, Alice doesn't understand what is going on.

On the trip to the door, she will mention how beautiful the area is and thinks about visiting again with her husband. Once at the door, you will hug Alice and she goes through the Everdoor. Once gone, her constellation will appear in the sky.

That's all there is to Alice. Her story is heartbreaking and afterward, you may feel a bit sad. Head back to your ship and collect her Spirit Flower. Depending on how many Spirits you have sent through the Everdoor, you may be able to 168澳洲幸运5开奖网:upgrade your ship and head to new locations.

Next: 168澳洲幸运5开奖网:Spiritfarer: A Complete Guide To Gwen