Developer Red Blue Games has released Sparklite, its first major title after four years of development. The game offers a top-down action-adventure set in a procedurally generated world known as Geodia. Borrowing thematically from classic 168澳洲幸运5开奖网:The Legend of Zelda titles in look and feel, players will find Sparklite to 𝄹be enjoyable and acces🎐sible for all levels of skill.

Via: redbluegames.com

Shinra, Is That You?

Sparklite, from which the game takes its name, is what ties the world of Geodia together. It is the life force that comes from the planet that the people channel for their own means. The greedy Baron of the world has decided that he wants to control the exploitation of this resource for himself to fuel powerful war machines. Yep, it does in many ways sound like the Shinra Corporation from Final Fantasy VII.

Via: redbluegames.com

Players take control of a young female protagonist named Ada, who uses her weapons and inventions to explore and fight in Geodia. Right off the bat, readers should note that although Sparklite ꧙has some elements of a roguelike, such as procedurally generated levels and upgrading a character through the accumulation of resources, death in the game is not punishing compared to other games within the subgenre.

In many rougelikes, death is often harsh with severe penalties, and is often permanent with the only recourse available to play again, more carefully, and a little more wisely. In Sparklite, death does make a character drop what they have picked up recently along the way, including quest items. However, they maintain all Sparklite accumulated. This means that players can die, but sti꧂ll upgrade their skills to try again, only this time, stronger than before. In a way, this can trivialize the importance of staying alive, since players only lose a few items, but c𒀰ontinue growing in power overall.

Compared to other roguelikes, Sparklite feels far more forgiving and may appeal to a broad audience who enjoys the overall look of the game, but is not interested in punishing mechanics. On the flip side, some players may want more of a pure challenge where death is meaningfu🧔l.

With that said, the game is by no means a walk in the park. It is s𝔍imply co🦹mparatively less severe when one fails.

Combat That Feels Familiar

Combat itself is simplistic by design⛎, consisting of a basic attack, charged attack, and a dash. The difficulty comes in learning the moves of opponents, since dying comes quickly to those who charge in without a plan. Fighting bosses is s🍌traightforward, and sometimes involves dying in order to learn what patterns of attack they will use and where they are vulnerable.

Via: redbluegames.com

Widgets mix things up a bit, but mainly in that they offer specific tools needed for certain situations and require energy to use. Much like in Zelda games where Link will have access to second𝔉ary weapons, often ranged, they can be exhausted and are usually needed for specific areas.

More than anything, combat and how one experiences a playthrough depends on what spawns🐻 in the procedurally generated world. Certain opponents are easier with certain items and widgets. However, as nothing appears to spawn with any predictability, this can be challenging.

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Sparklite To Upgrade Your Character

The upgrades that can be purchased after accumulating Sparklite ar🌠e varied, but can overall be categorized into upgrading your survivabilitꦐy, damage, and energy through your gear. Over time, this works to provide passive buffs that make the game easier, though they do little to change the gameplay or add personalization.

Via: redbluegames.com

Beautiful Visuals In An Old-School Style

Tౠhe developers describe their design as intricate pixel art aesthetic inspired by retro classics, and it is not hard to see why. The overall color scheme is inviting and, more than anything, invites the player to learn more about the world. There is a steampunk atmosphere ꧅in parts of the world, primarily in your base of operations, which is nice and blends beautifully with the overall aesthetic of the art design. All of this works together to showcase a world that is creative and a pleasure to explore.

Via: redbluegames.com

The Steam page for the game clearly indicates that local co-op is a feature of the game, but this tag should be removed. A second player can take control of a secondary character, but their impact is marginal and does not feel like anything more than a simplistic sidekick. At best, the co-op in Sparklite feels like the multiplayer in 168澳洲幸运5开奖网:Super Mario Galaxy for the Nintendo Wii, where the second player did not controller a character, but did collect Star Bits and fireဣ at♉ enemies if they so choose.

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Not Bad, But Not A Spark Of Inspiration

Everything about th𝐆e game is overall enjoyable. While there are no major problems, nothing really stands out aft꧑er wrapping up the game. There is some replay value thanks to the unpredictability of procedurally generated content, but the game is largely forgettable.

Some innovation or an interesting take on combat, or something more meaningful in the progression of a character with Sparklite as a resource would have helped, but as it stands both are rather bland. It is a shame because, in terms of design, the art and level themes are lovely, but the gameplay looks and feels predictable. Sparklite is certainly a good game, but not great.

A PC review copy of Sparklite was provided to TheGamer for this review. Sparklite is now available on Steam, 168澳洲幸运5开奖网:Nintendo Switch, 168澳洲幸运5开奖网:PlayStation 4, Xbox One, and Macintosh OS.

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