FromSoft has really perfected the Soulsborne formula. These open-woඣrld RPGs are full to the brim with well-realized lore and picturཧe-perfect art style. The gameplay is both intensive and engaging, with diverse potential playstyles.

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But there’s n💧o such thing as a perfect video game. Even a soulsborne game will have some quirks that you only really can understand after having played the game a couple of times. Aඣll of us, new and old, have a bad habit of making some common mistakes the first time we play a new soulsborne game.
1 🎐 Making Up Y𒀰our Stat Focus As You Go
A good build relies on a complete knowledge of the game. What weapons are strongest? Wh൲at status effects are the most common? All of these determine what your stats should be.
But you don’t know any of that on a first playthrough, so with each level up, you’re just placing a point wherever you need it most in that given moment. It makes for 168澳洲幸运5开奖网:a messy build later, but it helps you now.
2 🉐 Committing To🐼 An Early-Game Weapon
A good soulsborne game will have a wide variety of weapons to choose from… if you can find them. Many of them🦄 are hidden away or l๊ocked behind random chance.
But that cool greatsword you found in an early area? It scales well enough, and you’ve💙 al⛄ready based your stats around it, so you just keep using it until the very end.
“I’ve already upgraded it the most” is just another way to fall into the sunken cost fallacy, f✃olks.
3 Dropping Everything For The Moonlight Greatsword 💃
The opposite of the p💧revious entry, complet🧔ely abandoning your build or weapon for the cool new item can be just as dangerous. You work on a good strength build, up until you find a combination Faith and Strength weapon that weighs twice as much as your current one.

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The Moonlight Greatsword is the called-out weapon since it's so common and popular, but this can apply to any shiny new weaꦬpon with a cool effect. Now you have bad stats for the item and have to compromise to make it work.
4 🎀 Spoiling Things By Summoning
Another stable mechanic of a soulsborne game is the multiplayer summon system. But when 168澳洲幸运5开奖网:summoning o🔴ther players into your world, as friend OR foe, you run the ris🅘k of seeing things you shouldn’t.
Many weapons and armors are in reference to important characters or e🌺ncounters. You might get your favorite NPC's armor set by defeating them when they betray you later. But you didn’t know that until you summoned someone wearing it.
5 Explorin🤪g A Little Further Than You Should Have
With the bonfire systemꦺ, you respawn at set locations, h💮aving lost all your ‘money’ where you died. That means to reclaim it, you need to face all the dangers again or lose it for good.
But when faced with such fantastical and engaging atmospheres, it’s all too easy to 🐻go just a little further than ဣwas safe. The drive for exploration sometimes gets us into situations we can’t recover from.
6 ⭕ Choosing The W🐟rong Response To Confusing Dialogue
FromSoft loves having 168澳洲幸运5开奖网:eloquent dialogue befitting the era a𒊎nd region their ꦫgames are based on. The problem is, however, th🗹at we speak modern English. A lot of phrasing and terminology can be confusing to the unfamiliar.
So when an NPC rabbles some question we hardly understand, and we’re met with an even less clear yes or no response, we run the risk of choosing the wrong answer, potenti💯ally upsetting the NPC and locking us out of a questline.
7 Forgetting Encumbranc🅺e ⭕
One of the worst-explained mechanics in soulsborne games, encumbrance dictates how much equipment you have on and how slow it makes you. Reaching certain thresholds reduces speed and changes the way youꦅ dodge roll.

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So many things can influence ಞyour encumbrance, too, from stats to equipment to bonus effects and consumables. It can be all too easy to start wearing an encumbrance reduction ring, only to learn you’ve become dependent on it when you go to change it out for something better.
8 ജ Completely Changing Your Build Halfway Through
As mentioned earlier, folks have a tendency to just go with the flow on what stats to pick on level-up. But s𒁃ometiꦺmes that is taken to an extreme. You’ve encountered a boss that you simply CANNOT beat.
Eventually, you decide to rework your entire build to focus on that boss's weakness. You go from a spellsword to a poison archer, just to try and beat that boss. Except since you didn'ꦓt spend time refining your build for this focus, now you’re weaker than ever.
9 Using That Random Consumable Tha♉t Secretly Unlocks A New Ending
The one thing that a soulsborne game loves more than obscure dialogue is obscure items. The world is full of consumables, key items, and other pieces of kit that seem normal enoug✤h.
Unless you bring that specific item to some random location and give it to a bird in a tree, the🌠n it unlocks a new area and an alternate ending. But you had no way of knowing, so yꦏou sold/used it 20 hours ago.
10 Being Over Reliant On The Wiki 🌳
Soulsborne games have some of the most intricate worlds and stories, with rich narratives being discreetly scattered among various items, settin🦩gs, and interactions. Ve𓂃ry little of it is directly served to you.
There’s a joy to discovering and piecing it together yourself. But that’s a time-consuming challenge that most folks won’t be able to achieve. So🅰 instead, they scour the internet, reading forum posts and ꦉwiki pages for all the sweet lore. While we don’t blame anyone for choosing this method, it does rob new players of the sense of discovery only possible by figuring it out themselves.

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