Once you have worked your way through 168澳洲幸运5开奖网:Silent Hill 2's Wood Side Apartments, you will follow Pyramid Head through a door, and end up in the Blue Creek ꦐApartments. While the Wood Side Apartments weren't exactly in brilliant shape, the Blue Creek Apartments make them look like a luxury hotel.

Related
Silent Hill 2: Wood Side Apartments Walkthro🍰ugh

The Wood Si🧸de Apartments will be your first major area in Silent Hill 2. We will walk you through all its mysteries.

1

This dank, dingy, and downright dangerous development needs exploring. Our guide will take you through every apartment, on every floor. It'll tell you where to find every item, and how to complete the puzzles. We'll also give you a heads-up when you are🌃 heading into a trap.

Entering The Blue Creek Apartments

Silent Hill 2, Crossing into the Blue Creek Apartments.

When you first cross over into the Blue Creek Apartments you will be in an apartment on the second floor. There is nothing here. Head down the hallway and you will find the Blue Creek Apt. maps. A little further down the hall, you'll encounter a new type of Lying Figure. Be careful. They explode soon after hitting the ground. So, don't go in for that stomp.

This form of Lying Figure will now become a staple enemy. After they die, they leave a cloud of toxic gas behind, so make💝 sure to avoid walking through that.

Once you reach a dead end, you’ll see a cracked section of wall. Break it down with your two-by-four. You’ll now be in Apartment 206. There is Handgun Ammo in the corner of the room, and a Health Drink in the kitchen. There is also a Mannequin hiding somewhere in this apartment or the neꦿxt (they are connected).

Enter into Apartment 204, and take out the Lying Figure (and the Mannequin if you haven’t already). Follow the hallway down to Apartment 212. There is a Health Drink in the kitchen. There is also a note on the side table. Leave Apartment 212 by way of the balcony. If you take a right, there is some Handgun Ammo past the door with the H carv🍸ed in it.🐻 After grabbing that, head left of Apartment 212 and you will enter Apartment 203.

When you enter the main living area, your flashlight will go out just as a Mannequin approaches you. You can turn the flashlight back on. Once you finish them off, there is Handgun Ammo in a small side table drawer on the right, just past the door. Now, head into the kitchen and get the Syringe.

Silent Hill 2. Blue Creek Apartments. Finding Ammo in a crib.

Break through the wall, and you will find Handgun Ammo in the crib. There is also a Creeper in here, so watch out for that. In the next area, one of those exploding Lying Figures will come slithering out of the bathroom. Stomp it and get your distance. There is Handgun Ammo in the bathroom.

Hop out the window, climb up the stairs, then crawl through the window above. You will now be in Apartment 303 (which is connected to Apartment 305). There are “dead” Lying Figures on the ground all over this apartment, and a Health Drink and Handgun Ammo in the kitchen. If you head to the other end, you’ll find ammo in the 305 kitchen. You can also break a hole in the ♐wall.

Outside the hole in the wall, there is a Health Drink to your right on a shelf. Nearby, there is a toolbox with Handgun Ammo in it. Head back down the hallway until you reach the door to Apartment 303. Enter and you will find Handgun Ammo sitting on a chair in the caged section of the apart💃men🔯t.

Silent Hill 2. Blue Creek Apartments. Apartment 306 key.

Now, head toward Apartment 307, but don’t enter it yet. Instead, go past it, and you’ll find three Lying Figures on the ground. Just past them is some Handgun Ammo. Once you pick the ammo up, two of the Lying Figures will start to rise. Stomp them before they can. Head into Apartment 307. There is a Health Drink and Handgun Ammo in the kitchen. Leave out the balcony. Climb in through the open window. Once you do, a sꦓhutter will seal you into this room. On the table is the Apartment 306 key.

There is a wheel you need to turn. Once you do, the door will open and a Lying Figure will burst in. The “dead” Lying Figure in the bathroom will also rise up and attack you. Use your gun to kill at least one of them and finish the other with your plank. Leave the apartment and head for 306. BE WARNED, there is now a Mannequin ready to ambush you.

Enter 306, and you will need to fight two Lying Figures. There is one on the ground as you enter, if you hit them a few times they will explode. Then you can just melee the final one. There is Handgun Ammo in the Kitchen and a Health Drink on the table. Crawl through the hole, and prepare to fight a Mannequin. Watch out, as you are fighting the Mannequin you will be ambushed by a Lying Figure. There is Handgun Ammo in the bedroo🍌m, kiꩲtchen, and display case (you will need to break the glass to get it).

Turn the valve to open the door. This will also provide you with the valve. Now, once you leave this apartment, watch out. The dead have all risen. You will need to fight them all off. Head for room 306, use the valve in the room that was missing one, and you will open the back door and drop the clock that was hanging from the ceiling. Check the clock to get the Hour Hand, then leave through the back door.

Getting The Minute Hand

Once out on the balcony, flip the breaker switch to drop the stairs, then head down to the save spot. Well done! Place the clock hand on the clock, then turn it to 9. The H door will now open, letting you into Apartment 210. You’ll find Handgun Ammo in the kitchen.

Silent Hill 2. Blue Creek Apartments. The filled toilet.

Break down the cracked bit of wall, and reach into the filled toilet. You’ll get the minute hand. Enter back into the apartment and things will have gotten real bad in that minute you were away. You will fi൲nd the pigeon sitting sitting on a shelf and a Lying Figure will burst into the apartment and attack you. Once you kill it, place the pigeon on the perch.

The way you came in will be blocked, but you will now be able to enter the hallway. Apartment 209 is north of you, but go past it and collect the Handgun Ammo first before you enter. Enter Apartment 209. There is Handgun Ammo in here. There is a Malformed Figure hanging in the bathroom. Now, head to the southeast corner of this floor, grab the Health Drink, and enter room 211. There is Handgun Ammo in the kitchen and two ﷽Mannequins in the living room.

Apartment 210 Bird Puzzle

You may be able to see one through the holes in the walls, shoot them dead so that you can fight the other with your plank. The Wooden Swan Head is hanging in front of the light in this room. Connect the malformed body to the swan head, and then place the Swan Figure on the perch in Apartment 210 - you need to place it in the second hole from the right. The seesaw will now shatter, and you will have the Winged Key.

Unlock the door near the seesaw with the winged key, and jump down into the hole. You will now be in Apartment 110. There is a Health Drink and Handgun Ammo in the kitchen. You’ll also get the green glow for interacting with the broken furniture. Enter Apartment 109. 𝓡You’ll see Angela. After a cut scene you will get Angela’s Knife and the Key of Resilience.

Silent Hill 2. Blue Creek Apartments. Placing the minute hand.

Head toward the southwest side of the apartment, and use the key of Resilience. In the next area, you will see a locked door with an "S" on it. There is Handgun Ammo close to it. Head to Apartment 101: you will find a Syringe in a first aid kit. There is also ammo in here.

Exit through the door, and watch out for the Mannequin. Once you kill them, look for a picture of the ground.Work﷽ your way back around to Apartment 21๊2, and place the minute hand. Now, position it so that it is pointed at the 2. Once you have activated that, it will unlock the “M” Room.

The Moth Puzzle - Getting The Second Hand

This room is filled with moths and there is a padlock securing the door. You simply need to count the moons, eyes, and skulls on each of the displayed moths. However, you won’t be able to see all the moths until you break through the wall and push the giant box blocking one of them. Once you look around, you should find 8 moons, 5 eyes, and 2 skulls. That is all you need for the easy puzzle combination. On the normal difficulty, you'll need to do a little math. The combination is 373. On the hard difficulty, the math is a touch harder. The combination is 522.

Silent Hill 2. Blue Creek Apartments. The second hand.

Once you unlock the door, you will be able to reach into a hole and get the second hand. Grab🅰 it, head back to the clock, 🐻put it in, and set it to the 3.

Now all that is left to do is to head to the room marked with the “S” on the fir🍃st floor. Once you enter, you will need to square up with the fearsome (an🦋d oh-so popular) Pyramid Head!

Once you enter the door with the "S" carved in it, you will NOT be able to return. So, if there is anything else you 🐲want to check out in the Blue Creek Apartments,꧅ now is the time to do it.

Pyramid Head Boss Fight

Pyramid Head doesn't have a particularly large bag of tricks. He slowly approaches you, then, when he gets moderately close, he'll swing his massive sword in your direction. You can easily dodge this attack, he doesn't𒁏 have a follow-up attack, and he doesn't attack with combinations. If you hear him swing his sword, press the dodge button. This is particularly important if you are running away. Better safe than sorry.

While you can fight Pyramid Head, it is a pretty poor use of your bullets. It will take you roughly 30ish shots on the normal combat difficulty. All you need to do is run from one side of the room to the other while unloading handgun rounds into him. Instead, the better tactic is to just time him out. Pyramid Head will only pursue you for three minutes. You can run to one end of the room, wait till he gets relatively close, then sprint to the other side of the room. Do that for three minutes, and you don’t have to ෴use a siꦐngle bullet.

Next
168澳洲幸运5开奖网: Silent Hill 2: Combat Tips

If you want to stand a chance of survivi🙈ng the mean streets of Silent Hill 2, you'll want to brush up on your combat abilities.

1