I love Chocobos in 168澳洲幸运5开奖网:Final Fantasy 7 Rebirth. I love that each birdback ride is accompanied by a zippy version of Fiddle de Chocobo. I love that they make traveling across Gaia fast and easy, and can even run up walls or fly across water. I love that little ones♒ show up to guide you to the nearest bus stop where you can even have a lovely sit down - so long as you’ve got a cushion handy. Chocobos have always been fine, feathered friends, but in Final Fantasy 7 Rebirth, they’re fun, too.
As good as the chocobos are for the most part, for some reason Square Enix opted to make them involved in some of the most tedious parts of the game. First, there are the stealth missions you need to complete in order to tame a new bird, which involve sneaking through tall grass and/or behind mine carts to reach your would-be steed. If a Chocobo spots you, it’s game over and you need to start back at the most recent checkpoint. It’s a tedious kind of steal🅠th that values perfection not play, and most dedicate♔d sneak-‘em-ups did away with these kinds of missions a decade ago.
Even worse is a quest called Stuck in a Rut that becomes available when you first reach Junon and need to get the local Chocobo ranch lending birds out again. To do that, you need to help an old tattooed shirtless guy repair his cart, by riding your Chocobo up a sheer cliff face and waking up a sleepy wain🍸wright. Once you convince him to help you, he hands you a map that leads you to the locations of three pieces of driftwood he needs to craft the parts.
This seems like it should be a fairly straightforward fetch quest; the kind I've already done several times in Final Fantasy 7 Rebirth. Between its bombastic moments, the game is often just about finding multiple Xs in Y locations. It works because each of these quests is glued together with colorful side characters and interesting little interactions with your party.

Fi🐈nal Fantasy 7 Rebirth Has Tur🔥ned Me Into A Completionist
After 85 hours I ꦫstill don't want to leave Cloud and friends behind.
They're fine as long as the fetch quest is mindless and not actively irritating. But this quest for driftwood tipped fully into frustration. To find the pieces, you need to maneuver your Chocobo to the right general location, then peck around on the ground until you find the place where the object is buried. But, you have to peck in the exact right location. I mean down to the inch. The wainwright gives you a paper map that you can pull up, with each spot marked with a big red X. You can use the map to see exactly where you want your location icon to be.
Theoretically, all these aids should make it ridiculously easy. But each X covers a 10-15 foot radius, and you need to narrow it down ꧑to one tiny spot within it. I was pecking the ground all around where the X supposedly marked the spot and not turning anything up. Sniffing the air on your Chocobo helps, but the game is inconsistent on whether it points to the ex♔act spot or offers a mere directional arrow.
Chocobos deserve better. When I think about the golden fowl, I want to think about how much fun we all have when Hip Hop de Chocobo comes on in the club. I shouldn't want to club them to death for not smelling a piece of buried driftwood.

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