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Nothing gets more relaxing than Rusty's Retirement. This idle, cozy game allows you🦹 to not only tend to a cute little farm run by different robots, including Rusty, but runs at the bottom of your screen while you manage other tasks, watch videos, or, maybe even, read some articles.

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There isn't much of a tutorial to the game, leaving you to really poke aroun♚d and find out what to do and how to do it. Especially with a large list of crops to unlock and a number of helpful NPCs to build homes for. And this guide is here to help you get started.
Familiarize Yourself With The Legend First
One of the first things you should do when you pick your farm layout (which, at the start, the game only has one unlocked to the player), is to press the small "?" button and scroll all the way to the bottom to see the legend.
The game uses icons for every resource. And it doesn't take🧔 any ♈time to explain to you what each symbol means, so you have to familiarize yourself with what each of the small icons represents.
There are eight in total:
- Spare Parts
- Biofuel
- Growth Timer
- Water Needs
- Regrowth Cycle
- Fertilizer
- Fossils
- Click To Unlock
This will greatly improve your understanding of the game so you can make informed decisions about what you'd like to do, what you'd like to plant, and which 🦂buildingsꦕ you'd like to build.
If you ever forget or are unsure what one of the icons means, the "?" button always remains at the bottom of your screen, just under the settings tab, which looks likeꦦ a co🌌g wheel.
Use Rusty's Home To Save Resources
Not only does Rusty reside in his home, but it also doubles as a Storage Unit.
So, instead of using up your Biofuel and spare parts so early in the game to build additional Storage Units, just using Rusty's home will save you a lot of time and resources.
His home never fills up, it's right next to a Biofuel Converter, and you can plant crops nearby. Utilizing his home in this way is going to allow you to keep spare parts and Biofuel in your pocket, so you can spend it on more important things𝕴 that help yo෴u build up your farm.
Keep Spinning The Golden Cog
When you are just starting to expand your farm and add helpful robots, you may be itching to make some fast scrap.
The golden cog that is just above Rusty's front doors is clickable. One click will earn you an achievement, but not much more. But, when you click it continuously, not only will it spin, but it will give you one spare part at a time for every few clicks.
It will help when you are a few spare parts off from purchasing a robot or filling your farm plots. Do this as often or as many times as you want, it never stops producing spare parts.

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Plant Extra New Crops So You Can Unlock More Crops Quickly
Wheat, Radish, and Cabbage will be the first crops that you have access to in the game.
Each crop has certain criteria you have to meet before you are able to🌸 unlock it, besides the first three, 💎of course.
Plant a lot of the most recent crop you've unlocked. It won't be an unlock requirement for the next crop, but it will be one or two further down the line. So you can get a head start on coll🌄ecting what you need before it's needed.
There are 42 crops to unlock. And each crop is progressively more difficult to unlock. But that is part of 168澳洲幸运5开奖网:the idle nature of the game.
Hovering your mouse over a locked crop will show you how much of what other crops are needed to unlock it. However, it will only show you which kinds you need of tho🧜se you have already unlocked.
Plant Starter Crops For Consistent Biofuel
Biofuel is the lifeblood of any bots you add to your farm and is used to construct new bots and homes.
To create Biofuel, you will need three different types of crops ♍that Rusty, 🌄or one of his helpers, place on the Biofuel Converter.
One way to ensure that you always have three crops is to always plant some of the beginning crops, like Wheat. They grow quickly and, although they don't bring you much profit, they will be turned into the important fuel that keeps your bots running.
Set up a crop patch where you solely plant the starter crops. This will keep yoඣu in the green when it comes to Biof🦩uel.
Prioritize Water Bots
There are three starting bots:
- Water Bot
- Harvest Bot
- Biofuel Bot
You can build as many of the three bots as you'd like. But you'll want to be making enough Biofuel to keep them working.
When you're thinking about starting to purchase and build bots, prioritize Water Bots. Rusty can harvest crops and add them to the Biofuel Converter. But while he's doing that, if your crops aren't getting watered, they won't grow, meaning everything will slow down.
Having one or two Water Bots before any of the others will ensure that you are growing crops quickly, thus making more profits.

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Save Biofuel After Creating Many Bots
At the bottom right of your scr💖een, you may notice the "CONVERT" button. This will take some of the Biofuel you've created and turn it into spare parts.
Why And When To Convert Biofuel
To purchase crops and to expand your farmland, you only use spare parts. And, when you are first starting, spare parts are more useful to you.
Once you have many bots that need Biofuel and are making enough spare parts to afford NPC homes and buildings, you'll want to switch gears (ha) and save your Biofuel.
Your Bots are powered by Biofuel and will be draining it slowly. On top of that, the NPC buildings aꦚnd some of the additional mechaꦚnics they bring to the table are expensive.
Stock up on Biofuel, so you aren't sat waiting for more to generate.
Focus On Haiku And Echo
There are seven NPCs that help Rusty either by providing a service or unlocking a new feature. In the early parts of the game, there are two NPCs you should prioritize and those are Haiku and Echo.
Haiku is the natural first as their home costs the least out of all of the NPC buildings. You will have to save 50 Biofuel and 1,000 spare parts and then can start construction on Haiku's Home.
Haiku is going to help Rusty with everything around the farm. Everything Rusty can do, Haiku can too. And you can set their priorities separately in the Priorities tab.
Echo requires you to skip ahead of the other NPCs that would be the natural next options. But they will be much more helpful in generating more Biofuel and spare parts faster. Echo's Workshop costs 300 Biofuel and 8,000 spare parts. Once built, Echo can enhance your helper bots to make them faster or increase their capacity.
Of those two upgrades, speed is the most important. As your farmland expands, you're going to want the bots to be able to quickly get from their station to the crops and then to the converters as fast as their little legs will carry them. Have Echo focus on upgrading each bot's speed.
You don't have to max it out before upgrading the capacity, but at least one speed upgrade first for everything.
Each upgrade costs Biofuel and spare parts, but the boosts are well worth it.
Wait For Slate
You may be tempted to get Slate's Barn as quickly as possible. Who can resist a cute pixel cow or pig? But there's more you have to spend before you can even purchase some animals.
First, Slate's Barn costs 3,000 Biofuel and 10,000 spare parts. Quite the jump from Echo. Then, Slate will first need to collect fossils. And, before you can bring any animals to your field, they will need an animal feeder. An animal feeder is 580 Biofuel and 11,000 spare parts.
Before you even purchase your first animal, you will need seven fossils, 3,580 Biofuel, and 21,000 spare parts. And that doesn't include any land expansion to make room for them.
So, fight the temptation to have Slate be one of the first NPCs you bring onto your land. You'll want to be well-established before draining the coffers. Especially because animals need to eat your crops, so they will♛ be eating your profits for a while before helping add𝄹 to them.

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