Summary
- Vicarious Visions pitched a new 3D Donkey Kong game, but Activision stopped it due to Call of Duty focus.
- Vicarious Visions, now Blizzard Albany, has a history of canceled games and focus on major franchises.
- Industry relies on both live service and traditional single-player games for a healthy ecosystem.
This week, 168澳洲幸运5开奖网:Did You Know Gaming's Liam Robertson that back in 2015, Vicarious Visions was working on a pitch for a new 3D 168澳洲幸运5开奖网:Donkey Kong game tentatively titled Donkey Kong Freedom. Nintendo reportedly liked the pitch, but 168澳洲幸运5开奖网:Activision stepped in to prevent it from going any further. Apparently, the corporation was against the idea because it didn't want to lose VV as a 168澳洲幸运5开奖网:Call of Duty support studio.
Goodbye, Vicarious Visions
Vicarious Visions, which has since been renamed 168澳洲幸运5开奖网:Blizzard Albany and reassigned to work on the Diablo franchise, has way too many stories like this in its history. If you check out its , it even has a "C♏anceled Games" section with 13 games listed.
Most notably, Vicarious Visions made 168澳洲幸运5开奖网:Tony Hawk’s Pro Skater 1 + 2, the 2020 remake of the first two games in the seminal skate series. That game , making it the fastest-selling game in the series. Unsurprisingly, Vicarious Visions began working on a second remake that would have collected the next two games in the series, Tony 🎀Hawk’s Pro Skater 3 + 4. The project was unceremoniously shut down when Activision Blizzard moved Vicarious Visions to th💖e Diablo franchise.
Hello, Blizzard Albany
It’s a frustrating trend at Activision Blizzard, and it parallels Hollywood’s obsession with mega-budget blockbusters over everything else. Activision has a whole host of mid-level franchises in its back catalog, but only seems interested in a few big series that can be monetized to death. Call of Duty, Diablo, 168澳洲幸运5开奖网:Overwatch, and 168澳洲幸运5开奖网:World of Warcraft all ca🦩n support long-term monetization, while a game like Tony Hawk’s Pro Skat൲er 1 + 2 is designed to be played (and replayed), but doesn’t encourage further spending after the initial purchase.

🎃 Vicarious Visions Finishes Merge, Will Be "Fully Dedicated To Blizzard Games"
Another one bites the dust.
Players like that, companies don’t. But just like the fixation on every movie having a budget of $200 million or more led to last year’s 15 flop pileup, there are consequences when every game is meant to be played forever. We’ve seen those consequences yet again this year, as 168澳洲幸运5开奖网:Suicide Squ😼ad: Kill the Justice League (Rocksteady’s first full-length game in nine years) released to critical pans and disinterested fans. A few months later, it’s crystal clear that spending that amount of time and money on a game designed to chase monetization trends was a major mistake. Suicide Squad repeated the mistakes of Crystal Dynamics with 168澳洲幸运5开奖网:Marvel’s Avengers, BioWare with Anthem, and Arkane with Redfall.
You can’t build a functioning industry entirely out of games designed to be played forever. People only need so many Destinys in their lives, and “so many” usually just means one. When a game requires daily check-ins, it can easily start to feel like a job. If you’re playing multiple games that require that kind of consistent attention, you won’t have room for anything else That’s whyayers tend to stic♍k with the service games they know they like. They might try out something new for a while, but if it isn’t better than🦹 their old reliable, they’ll revert back. New live service games don’t just have to be good, they need to be better than the big players in the space.
Tony Hawk’s Pro Skater 3 + 4 and Donkey Kong Freedom wouldn&▨rsquo;t have needed to do that. Traditional single-player games are designed to be completed. For a healthy gaming ecosystem, we need both kinds of games. Thankfully, there are publishers besides Activision to fill the need.

The Real Reason Your Favourite Game Studios Are Getting Closed Instead💛 Of Sold
Spoiler alert: it's rational, but only if you're lacking 💖human empathy