One of your primary objectives in 168澳洲幸运5开奖网:Riven is neutralizing the megalomaniacal Gehn by trapping him in a fake Linking Book. Naturally, this plan goes sideways right from the start since you lose the book immediately, and it turns out Gehn has hidden himself in a pocket dimension, Age 233, which can only be accessed🐲 via the arcane machinery of the Golde🍬n Dome.

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Mostﷺ of your adventures in Riven will steer you toward gathering the neces🌌sary resources and information to pursue him. When you're ready to return to Temple Island, here's everything you need to do to power the Golden Dome.
How To Recover The Trap Book
The rebel faction on Riven, the Black Moiety, have taken the Trap Book to their hideout. To get it back, you need to travel to Tay using the 168澳洲幸运5开奖网:secret passage on Jungle Island. When you arrive in Tay, turn around🌸 and approach the idol in the room behind you. The rebels will capture you and ꦏbring you to their town.
Once you've had a few minutes to explore your cell, a Moiety rebel will explain to your (in Rivenese, but you'll get the gist of it if you listen closely) that Catherine told them to expect you and to give you the book. She'll leave Catherine's Journal and the Trap Book on the 👍desk. Pick them up; a few moments later, the guard will k💫nock on your door, indicating that you're free to go.
Read through Catherine's journal for some critical information that you'll need in order to finish the game, as well as the location of a shortcut back to Tay in case you want to return. Follow the walkways up and over the main area of the town, then back down the other side and enter the guarded room, where you can link back to Riven.
Using the T🌺rap Book will get you an Achievement / Trophy, but triggers the game's worst ending, since you trap yourself forever in the book. Save your game first!
How To Start The Golden Dome Puzzle
With the Trap Book in hand, it's time to go after Gehn. Before you return to Temple Island, be sure you've done the following:
- Activated all five Fire Marble chargers in the 168澳洲幸运5开奖网:Starry Expanse (including Prison Island!)
- Written down or screenshotted the base value and adjustments for each symbol in 168澳洲幸运5开奖网:Gehn's workshop (randomized with each new playthrough).
- Noted the colors associated with each of the symbols in the observation chamber on 168澳洲幸运5开奖网:Survey Island
When you return to the Golden Dome, look for a button on the right handrail as you approach the Linking Book to Age 233. Ensure that all five lights around the rim are lit; if any aren't, you need to charge the Fire Marble in the 🤡Starry Expan🦩se sphere for the symbol associated with its pont on the star.
If you've missed aꦐ sphere entirely, the symbols are as follows:
Island |
Symbol |
Color |
---|---|---|
Temple |
Circle with a dot in the center |
Green |
Jungle |
Eye with a vertical line pupil |
Red |
Boiler |
Circle with a vertical line |
Violet |
Prison |
Sideways eye with a dot pupil |
Blue |
Survey |
Circle with a horizontal line |
Orange |
When you press the button, the Fire Marbles will each change to the color associated with their symbol, as shown by the undersea lights visible from the observation chamber. When the machine is ready, pull the lever on the left to begin.

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How To Solve The Golden Dome Puzzle
Start by placing the Fire Marbles in the correct positions in the grid. The layout is the same🔥 as the grid that you used to enter the observation chamber on Survey Island, but each socket must have the correct color. The blocks on the original puzzle each represented one of the islands of Riven, with the socket representing its Expanse Sphere. Therefore, the correct positions are as follows:
Marble |
Position |
---|---|
VIolet |
Top row, leftmost column |
Green |
Top row, second from right |
Blue |
Top row, rightmost column |
Red |
Second row from bottom, second column from left |
Orange |
Bottom row, second column from left |
Next, you need to adjust the sliders. For this, note the base value from Gehn's notes (which is usually around 8 or 9, but again is randomized on each playthrough) and add or subtract the values for each symbol, as associated with the correct colors. Since the solution will be different on each run, you'll h♏ave to do some quick arithmetic to fജind the correct values.
The slider starts at zero and has a larger mark ever🔴y five positions, which helps makes counting easier.
When the marbles and sliders are all positioned, pull the lever on the left again. If everything is correct, the button on the panel will light up. P🐟ress it to power the Linking Book, which you can use to travel to Age 233.

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