The 168澳洲幸运5开奖网:Nintendo Switch has been a powerhouse console for stone cold classics. While the list is topped by two Zelda games in 168澳洲幸运5开奖网:Breath of the Wild and 168澳洲幸运5开奖网:Tears of the Kingdom, the Switch has a selection of exclusives that rival any console in existence. You've got 168澳洲幸运5开奖网:Super Mario Odyssey, 168澳洲幸运5开奖网:Animal Crossing New Horizons, 168澳洲幸运5开奖网:Super Smash Bros. Ultimate, and 168澳洲幸运5开奖网:Fire Emblem: Three Houses - all games that, along with Zelda's efforts, could put forth a credible argument at being the best in their iconic series. 168澳洲幸运5开奖网:Pokemon's major efforts (Let's Go, 168澳洲幸运5开奖网:Sword & Shield, 168澳洲幸运5开奖网:Legends: Arceus, and 168澳洲幸运5开奖网:Scarlet & Violet) all fall short of that claim, but they are at least somewhat experimental in ways Pokemon games have often faღiled to be. In the mix of these future classics though is Ring Fit Adventure, and it's a shame it never gets ✱a mention.
168澳洲幸运5开奖网:Ring Fit Adventure sold over 15 million copies, placing it at tenth on the all time Switch list with only Pokemon, Mario, Zelda, and Smash ahead of it. Though it will likely fall to 11th when the figures are next updated to 🍒include Tears of the Kingdom, that's still a mightily impressive showing from a new IP, based around fitness and sports, that comes with a required peripheral. So why has Nintendo rewarded it with the square root of nothing?
Maybe Nintendo has some other internal metrics that judge 15 million in sales to be a failure for a new sports IP, but I highly doubt it. That also means there are 15 million ring peripherals on the market, and evidence of a desire to link the Nintendo console to fitness - 𒅌something Nintendo has also pushed with Wii Sports, Wii Fit, Wii Fit Plus, and Nintendo Switch Sports. So why🦄 has there been no follow up?
You would have thought some kind of crossover to test the water with Switch Sports might have happened, but no dice. We're now four years out from Ring Fit's launch, and we've had no expansion pack, no word of a sequel, no hint of anything. Of course, those still playing Ring Fit Adventure regularly aren't really 'playing' they're 'exercising'. The aim of the game was to gamify the workout experience, and most players who have kept up their routine for long enough will have cleared the adventure now and will be using it as a home workout tool in the same way the short lived Xbox Fitne🐻ss service functioned. People keep up fitness routines because they are routines, and they won't want to buy another game with another adventure where they start from scratch for it.
However, this isn't the only option for Ring Fit Adventure 2. The first game just sent you onꦛ your way with a tutorial, but the sequel could either import your fitness level or let you start out at a certain level and either push beyond the first game or offer more tailored versions of the exercises aimed at specific types of fitness or muscle groups. It also wouldn't need to just be a fitness quest - it's a handy and sturdy peripheral for a console that already pushes movement and gyro control as a major selling point. I'm not sure what it would add in ex🐠tra development time, but I know there are millions of people who would love to run around Hyrule or Paldea with their Ring-Con (yeah, that was the name they landed on) in their hands.
It's especially strange when you think that 1-2 Switch, which sold just south of four million, just got a sequel. Admittedly a very lowkey sequel pushed out with💞 little fanfare, but still. Those figures were enou🧸gh for Nintendo to commit to another game, yet with four times as many sales, Ring Fit Adventure is left out in the cold.
Maybe it's being held back for Switch 2, or whatever they 🔯call it. I think that's the great hope of any more Ring Fit games at this stage, some form of meaningful evolution only possible on a more advanced console. Not many games have as much success on their first outing, especially games that come with extra peripherals that are never used for anything ever again. Ring Fit is a top tier classic of the Nintendo Switch era, and I hope Nintendo understands that.