Before you embark on your story in 168澳洲幸运5开奖网:Rimworld, it'sඣ crucial to understand the very foundation upon which your narrative is built: the Scenario System. More than just a difficulty selector, scenarios dictate everything from your starting colonists and the🅘ir belongings to the very conditions of your chosen planet.

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These beginner tips will he𝔍lp you get your colony up and running success🐽fully in RimWorld.
While it's totally fine to simply jump into a game with one of the default settings (the classic is the classic for a reason, after all!), it can be a ton of fun to customis♉e exactly what sort of start you'🎐re after and how it'll affect the game and story you're trying to build.
What Is The Scenario System?
At its core, the Scenario System is RimWorld's dynamic setup tool, acting as the narrative springboard for every game you play. It's the first major decision you make after hitting 'New Colony,' and there are further tweaks that can affect far more than just your starting 🥃setup.
Scenarios define your initial conditions, posing immediate challenges and opportunities that shape your colony's early game and often influence its long-term tra✤jector🎃y.
The scenarios available to you are all described well - they give you basic setups wit𒅌h a certain number of settlers, a customised cache of resources and equipment, and some variables that get added to your starting map regardless of where you decide to settle.
Scenario Core Components
Every scenario, whether pre-built or custom, is composed of several key elements that i🍸ntricately weave together to form your starting situation.
Colonists
The most direct impact of a scenario is on 💫your starting pawns. This includes:
- Number of Colonists: From a lonely individual to a small band of survivors, the count dictates your immediate workforce and vulnerability.
- Skills & Traits: Scenarios can pre-determine skills (e.g., the 'Tribal' scenario often starts with lower tech skills but higher social/animal skills) and even specific traits that add flavour or challenge.
- Relationships: Sometimes, pawns will start with pre-existing relationships (e.g. lovers, rivals, family), adding immediate social dynamics.
- Starting Health Conditions: Some scenarios can intentionally give you pawns with injuries, illnesses, or even addictions, presenting an immediate crisis to manage.
What this setting cannot do is pick specific colonists🧸 for you to start with. Every scenario will lead you to the colonist-selection screen as per usual.
Starting Items
W🦩hat you begin with can make or break your early game. Scenarios dictate:
- Weapons & Apparel: From advanced assault rifles and power armour to nothing but the clothes on your back, your initial gear defines your defensive capabilities and protection from the elements.
- Food & Resources: How much food, wood, steel, or components you have determines how quickly you can establish a shelter, research new tech, and prevent starvation. This can be through food already provided to your colonists or through the start being located near certain animals.
Narrative Elements
Some scenarios have an underlying narrative or set of unique events that 🦋unfold:
- Pre-Scripted Events: The 'Crashlanded' scenario, for instance, includes the immediate wreckage of your ship, prompting you to salvage what you can.
- Ongoing Conditions: The 'Lost Tribe' scenario starts you as a primitive group, locking certain technologies until you can research them, forcing a slower, more organic progression.
- Immediate Threats: Some custom scenarios can have fun with certain options, such as specific incidents designed to fire within a certain amount of time after landing (e.g. eclipses, illnesses breaking out, or a kind resource pod crash).
How To Get New Scenarios
There are three 'types' of scenario:
- Default scenarios that are included with the game. These are either balanced around a fun experience or designed to challenge you. With DLCs, these can also be a good introduction to new mechanics, such as Odyssey's The Gravship scenario.
- Custom scenarios that you can create yourself. To make a scenario, you must first click on the Scenario Editor button at the bottom of the scenario screen. This will take your currently selected scenario and let you edit each and every variable with it. Once you're happy with the scenario you've constructed, you can save it and select it at any time.
- Downloaded scenarios, accessible online (such as from the Steam Workshop). These are simply custom scenarios that other people have made and uploaded.

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Rimworld: Odyssey adds a handy 𓆉new way to gather food: fishin🔯g!