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Picking up 16 years after 168澳洲幸运5开奖网:Resident Evil Village's main story, Shadows of Rose tells the story of Rose, the daughter of Ethan Winters. D😼uring this journey, she will be looking for a cure for her powers, something that sends her into some family memories﷽.
Shadows of Rose plays largely similar to the main game (no fist fights or bionic arms this time around), except for Rose's powers, which come in handy for dealing with enemies and progression. After the introductory cutscene, Rose will start off in a lab similar to the one she left, but you'll quickly find it's nothing but. Read on to see how to clear the first major area.
Getting to the Castle
The first section is pretty simple - it'll be a little while before you encounter anything dangerous. The only item of interest in the lab is the note by the exit. Head through the door and down the stone corridor. Eventually, there'll be a door on your right; inside is another note. Up the stairs and to the left is another small room with an item you can examine. Press on, and you'll find a locked cell door. Further on from that, there's another note next to the box with Rose's name written in blood. Go around the corner, and you'll find the Cell Key hanging on a shelf. With the key found, head back to the cell.
After a cutscene, follow the girl and help her lift the way out. You'll soon be in a delightful room with a missing switch handle. Head to the left through the cell door and crouch through another tunnel. You'll find the switch on the other side. On your way back, you'll find the door you came in covered in mold, so jump on the box and over the ledge into the room. Brace yourself, because it's enemy time. Run to the switch box as soon as you can and activate it - the gate will take a while to open. Stand there until the first enemy's close, then do a circle round and that should be enough time for it to open. Book it!
After some cardio, you'll have made it to the Castle.
The Bronze Mask
Now you're in the first major area, where your standard 168澳洲幸运5开奖网:Resident Evil pattern of locked doors and backtracking begins. You know how it goes. When you gain control, there'll be a save point immediately to your left. The cutscene will leave you facing a door, but if you ignore that and head to the right, there's a note in the other room. With exposition gained, go back and into the corridor. There's a First Aid Med on a table to your right.
After a cutscene, it's jogging time again. Escape to the left and up some stairs - an enemy will pop out in front of you but you can run behind it before it attacks you. Once you get outside, your way will be blocked, so go back inside. You'll get a gun, and be confronted by your first standard enemy.
While aiming, wait until your reticle focuses for extra damage. I♕f enemies are particularly close, however, it may♒ be better to just spray.
These guys take around 5 focused Handgun shots to defeat (on Normal difficulty). There's some more Handgun Ammo on the table next to it. In this room, you'll notice a red flower bulb-like thing blocking a door. You'll see many of these 'cores' throughout the DLC, but you can't do anything about them just yet. Head back into the last corridor and right, into the Main Hall.
To your right, you'll see an intricate statue and the purifying crystal Rose needs. Here lies your main objective of the Castle: unlocking this statue with three masks. There's another typewriter to the left of the statue. In the Dining Room beyond it, you'll see a shotgun - unfortunately, you need a key to get it. On the large table is some Handgun Ammo. The double door nearby is barred with a chain, so head through the single door and into the Kitchen, where there'll be another enemy. Behind it are the Bolt Cutters. Now♋ you can break the chain. Michael will gift you some ammo before you head outside.
In the Courtyard is the first mask, but of course, you can't grab it just yet. There's a Herb in front of you near a core. You may also notice a freaky eye door, but you can't do anything with that yet either. Near a body is a photo hinting at another mask's location. Head inside the ajar door on the north side and there'll be some Gunpowder in front of you. Upstairs is some Chem Fluid and a note which will remind you how to craft.
Craft one of each item for the Craftsmaster trophy.
The door to the left's locked, so head right into the Library. There'll be some Gunpowder on stacked books, and an enemy busy killing a girl. Crouch and sneak up on it to get a couple of focused shots in easily. Another enemy will spawn next to it, and a third will drop from the ceiling ahead. Two more will spawn next to the exit, but if you're quick you can run into the next room and leave them to it - the door will shut behind you. In this room, there is some Chem Fluid and a briefcase behind a core. There's nothing you can do about that yet, so head into the next room.
The floor is covered in deadly mold, so rather than die walking across it, head up the stairs and push the ladder down. Jump onto it and head out through the open portrait, then up a ladder and into the back room of the Attic. In here is a save point, some healing items, a note, and finally, the Amplifier. With this, you can now destroy every core you had to walk past. There are two in the ꩵlast room, so give it a sho🌳t. The first will give you some Handgun Ammo and the other will clear the way to some Gunpowder.
Now to head back for the Mask. In the Atelier, get rid of the mold by breaking the core on the ceiling. Watch out for the enemy who will burst through the door. In the Waiting Room, clear the way to the briefcase and grab the High-Capacity Mag - combine this with your Handgun ꦐfor a bigg𒐪er clip.
Destroy a core in the Library to get some Chem Fluid, and another to clear the exit. Two enemies will stumble towards you, but with some maneuvering, you can get by without spending precious ammo. There are four cores in the Courtyard to clear, including one that will grant you the Bronze Mask. Head back to the Main 🐈Hall. Michael will൲ gift you an item on the way.
The Silver Mask
In the Main Hall, break the core on the stairs and head up. There's a Hand-drawn Map on the floor at the top. In the Gallery ahead is some Chem Fluid, and a puzzle you can't solve yet. Head back and to the right for two more cores. One clears the way back to the las♓t briefcase, and the other drops some ammo. On the other side, there is an enemy and another core (on the ceiling).
After you break this one, the Duke will bad guy it up and a rather large enemy will spawn: The Amalgam. Don't fight this guy - run♛ through the door and straight down the 𝕴corridor into the Drawing Room.
The Amalgam is the Tyrant-esque enemy of Shadows of Rose - like Mr. X or Lady Dimitrescu when you see it, it's better to run than burn through ammo.
On the table is a note. Crouch under the fireplace and grab the Chem Fluid on your left. Up the stairs are two packs of Handgun Ammo, Gunpowder, and a second Amplifier. Now you can use your powers to freeze enemies, but you've only got three shots - so make them count. If you get grabbed, you can use one to break free. Back in the Drawing Room, you'll get some White Sage, which refills your power (wait until you're empty to use it).
Back in the corridor, two enemies will be ahead of you, and there are two more in the Dressing Room to your right. To be safe, take out the first two before heading right, but watch out for either party sneaking up on you. In the Dressing Room, there is the Monocular Key, a note, and Handgun Ammo. Back in t𝔉he Main Hall is another enemy.
Now that you've got the Monocular Key, head back to where Rose originally peeked through the Main Hall doors and destroy the nearby core blocking the Salon. Inside is some Gunpowder, a herb, a note, and a locked briefcase. Use the key to get the Compensator - atta♍ch it to your Handgun for increased firepower.
In the Dining Room, Michael will give you another gift. Use the Monocular Key to open a door in the Courtyard. In the upstairs corridor, there's a note on the table, White Sage, an enemy, and some Chem Fluid (near the locked door). Next up is your first puzzle.
Solving The Statue Puzzle
To open the door ahead, you need to activate four statutes in the correct order. Each statue shows a person in various states of death, and the inscription on the far wall hints at the order in which they occurred. Activate the statues in this order: Noose, Sword, Drowning, and Arrows.
With the door open, head down the ladder to the basement. Straight ahead is another core and some ammo. Crouch through the tunnel and The Amalgam will show up - he's in no rush to be anywhere, so he'll pace around the room. Use the centre cover to your advantage (grab the Chem Fluid on top) and destroy the core blocking your way. If it sees you, there's no losing him up ahead, so head back, or run into the next room.
You can use your powers to freeze The Amalgam, but it's best avoided if you can help it, as the ജeffect lasts less time than norma♔l.
There's some White Sage and an enemy in here, plus another core blocking progress. Crouch through the hole to find another core hiding Gunpowder, then head up the stairs to find a Pipe Bomb and the Silver Mask. Just one more left.
Amalgam will spawn as soon as you grab the mask, so turn tail and run through the hole and immediately left to avoid more enemies. Running fast should allow you to get out of the basement without firing a shot. A core will block your way up ahead, and as you go to destroy it, Amalgam will join the party again. Now's a good time to use that Pipe Bomb - the core will drop another.
Back upstairs, the way you came's blocked, so head into the newly-opened Guest Room to get another gift from Michael. In this room is a save point and a First Aid Med. Head out through the single door to the balcony. Out here you'll find a Herb and another core with Chem Fluid. Through the Guest Room's double door is the Snake Painting, and the way back to the Main Hall.
Solving The Painting Puzzle
With the Snake Painting in your possession, you can now head back to the Gallery to complete the puzzle. The Amalgam will spawn in the Courtyard, but you can route him pretty easily if you're quick; watch out for the enemy in front of the Dining Room door.
The Gold Mask
With the Triocular Key in hand, grab the Shotgun from the Dining Room, then head left from the Courtyard entrance to the Triocular door. Straight ahead on the lower ceiling is another core with an item. This is another room covered in mold. To get the Gold Mask in here, you'll need to destroy some hidden cores to make a path. Near the stairs are some White Sage and Chem Fluid. Head up and there's some Gunpowder and Handgun ammo near a door leading back to the Library. There's a Herb in a flower pot in the corner.
The first core you need to destroy is downstairs, in the corner to the right of the Mask statue. Look up and around and you'll see it. Breaking the core will drop a piano into the mold - walk onto it and a few enemies will spawn. If you've still got it, this is a great time to use that second Pipe Bomb. Once they're down, head back onto the piano and break the core on the left side wall. For the final core, head back upstairs and across to the other side. Two enemies will come out of the room in the corner, which also has a core/item, plus Rusted Scrap (used for crafting Shotgun Ammo + Pipe Bombs). The final core to destroy is on the ceiling above the Mask statue. Grab the Gold Mask and complete the set.
After the cutscene, you'll be trapped in a cell with only so much time to escape. To do so, you need to destroy the three correct cores out of the many in front of you (there's some Handgun Ammo behind you). Michael will guide you to the correct ones. You can make mistakes without punishment, so don't worry about getting the pattern right the first time.
- The first is in the bottom row on the other side of the bars - the second from the left.
- The second is to your right - the largest one inside the hole in the wall (an enemy will block it).
- The final core is in the very centre of the ceiling.
The bars will open and you'll be free. There's a save point just ahead, and Michael will give you another gift. In the Dungeon, grab the White Sage and Rusted Scrap. Up the stairs are an enemy and some items. Unlock the door, and you'll be back in the Kitchen, free to head back to the Main Hall statue. Place the masks on it - Bronze goes on the left, Silver on the right, and Gold on the bottom. Grab the Crystal.
The Amalgam Boss Fight
It's time to get rid of The Amalgam. The arena you're placed in is pretty small (check around for some items), but its attacks are pretty easily avoided if you run around the centre. Its weak spot is very clearly marked by an orange glow - freeze it to line up easy shots. Here's what it will throw at you:
Grab |
The Amalgam will pace towards you with its hand stretched out to grab you - if it does, you can Mold Counter it with a p🍬o🦩wer slot. |
Overhead Swing |
Again, a quick pace towards you, but with its weapon held overhead. When it gets close it'll bring it down. |
Dash |
From the second phase, it may sprint down the corridor ♍and swing 🎶rapidly. |
Sink And Swing |
If The Amalgam dissolves into mold, keep moving, as it'll quickly rise back up somewhere else and swing at you. It'll then be stuck for a bit, leaving it open for damage. |
Charge Attack |
Holding its mace upside down, it'll charge for a short period and then unleash mold all around the arena. Shoot it while it's charging and head into a corridor to avoid the mold. |
If you've got the materials, a Pipe Bomb will help out (though consider saving it for some upcoming enemies - more spawn each phase). Keep hammering the weak spot until it's had enough. When it's down, quickly head towards the iron bars to avoid the mold that appears. The bars will open, two enemies will come out, and The Amalgam will stand back up.
Repeat the process in this modified arena (the weak spot is now on its leg). The corridor has a bunch of ammo and a core to open at the end. When the boss is down again, another set of bars will open and let in some more enemies. Behind them is yet another Amplifier, which will give you a fourth power slot, plus a First Aid Med and another core blocking the way. Check around for more ammo. For the third phase, the weak spots on the back. You know what to do.
When it's down, you're all done with The Castle!