168澳洲幸运5开奖网:The Last of Us was one of the first games I played when I got back into gaming in 2016. It was a no brainer since I already owned a PS3. Once I upgraded to a PS4, 168澳洲幸运5开奖网:Resident Evil 7 helped ring in the next generation.

In the seven years since, I’ve played every new entry in both series. But, 168澳洲幸运5开奖网:Naughty Dog has released just one The Last of Us game in that time (not counting remasters, which have mostly just updated th🍃e gra📖phics and improved accessibility options).

To be fair, 168澳洲幸运5开奖网:The Last of Us Part 2 Remastered did add a new roguelike mode, lost levels, developer commentary, and 𒉰new skins.

Meanwhile, Capcom has released full remakes of Residen𝕴t Evil 2, 3, and 4, and an entirely new game with Village. Both companies understand that video games now take a long time to develop, and their s🍌trategies reflect it. But, as PlayStation’s crown jewel, Naughty Dog’s response has been to lightly update its old games and sell them back to the audience as a way to buy time. Meanwhile, Capcom has rebuilt its games from the ground up.

Resident Evil 4 Remake - Leon Kennedy entering the village of Los Iluminados

As a result, when a new TLOU remaster gets announced, the response tends to be ambivalence. The response to the REmakes is completely different, with fans eagerly theorizing about the older games in the catalog that could get updated for a new generation. Resident Evil fans know that new new games are coming, which makes them happy to play✨ old new games🐼 while they wait.

The beauty of Capcom's approach is that it allows the series to reinvent the wheel one year, then revert to an extremely polished take on what fans expect the next. Resident Evil 7 was something entirely new, bringing the series into the present with the first-person perspective of indie horror games designed to turn Twitch streamers into Twitch screamers. But then Resident Evil 2 offered a more traditional take on the series, combining the story and structure of the original Resident Evil 2 with third-person gameplay inspired by Resident Evil 4. You could argue that the company was playing it safe by taking inspiration from two of the series' best-loved games, but it was also extremely good, so who cares?

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Resident Evil 3 attempted to follow the same playbook, but there just wasn't enough meat on the bone and it ended up feeling a bit slight by comparison. I'm a fan of that game, but I'm in the minority. Even as the dust settled, Capcom was getting ready to hype fans up for something new with Village. It worked. The Internet loved Lady Dimitrescu, the game was a hit, and Village scored a GOTY nom at The Game Awards (plus a win for Lady D herself, Maggie Robertson).

This isn't even all the Resident Evil games released in this window. The multiplayer games Resident Evil: Resistance and Resident Evil RE:Verse launched alongside the 3 remake and Village, respectively. Multiple games in the series got ported to Switch and Village and 4 Remake are playable on mobile devices. Plus, both Resident Evil 4 and its remake are available in VR.

This approach works, in part, because Capcom is a publisher, not a single studio like Naughty Dog. If you look these games up on Steam or Wikipedia, the developer will simply be listed as Capcom, but that obfuscates the way these games are actually made. Though the games share key staff in common, one team couldn't develop this many games at this level of polish in such quick succession. When devs put out big games with this regularity, it's because there are multiple teams behind the scenes working on longer cycles. It's how COD is able to get a game out every year.

Neither of these strategies are really ideal. I would love to see both Capcom and Naughty Dog get back to releasing smaller games on a shorter time frame. But if we’re stuck with four-to-five year dev cycles, Capcom’s solution is vastly preferable. And it so obviously works that it’s surprising more developers and publishers don't seem to be taking notes. Not every new RE works as well as the others, but when a game comes out every year or two, who has time to complain?

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Why Shouldn't Resident Evil 4 Remake Be $60 On The New iPhone?

Every🌺one is surprised that a brand-new game that costs $60 on every othe🎉r platform also costs $60 on the new iPhone.