168澳洲幸运5开奖网:Resident Evil 6 isn’t a good game. I know hardcore fans will gaslight themselves into thinking it was actually decent because the Leon Kennedy campaign didn’t suck total ass, but no matter how much you try and convince🍸 yourself, there is no denying the bloated sixth entry is anything but painfully average. The meagre bombastic set pౠieces don’t make up for the awful gunplay and tedious controls. That doesn’t mean it didn’t have potential, though.
Bringing decades of iconic heroes and villains together for a globe-trotting adventure similar to Marvel’s Avengers is a great idea, with Capcom building up enough cultural cache to get the concept over with fans long before Resident Evil 6’s initial reveal. Taking on a threat that can only be stopped with Chris, Leon, Ada, Sherry, and a bunch of new characters I can’t remember the names of working together is a compelling foundation. It’s just a shame it was executed as a half-assed 168澳洲幸运5开奖网:Gears of War clone instead of a survival horror experience that honored the series’ roots. But with the success of 168澳洲幸运5开奖网:Resident Evil 4, this direction felt almost inevitable.
Did you know that a helicopter crash sequence in Kong: Skull Island was inspired by a simi🔥lar moment in Resident Evil 6? See, it was good for something after all.
After years of remakes and being so far removed from the series’ soft reboot, we’re headed in an entirely new direction. The ending of Resident Evil 4 hints at a similar revival of 168澳洲幸运5开奖网:Resident Evil 5 with Albert Wesker’s worsening plot and mentions of Tricell, and remaking it (168澳洲幸运5开奖网:minus the racist stereotypes) would naturally open the floodgates for 6 to make an eventual return. But unlike before, when we saw the action ramp up to a point of unsustainable excess, things could be considered in a more nuanced way, or at le𝔉ast by Resident Evil standards.
Resident Evil 4 is so beloved to the extent that we knew a remake wouldn’t change much, or it wou🧸ld at least try to recreate it and innovate in all the right ways. Resident Evil 5 and 6 are compl🔴etely different kettles of infected fish, and chances are the majority of fans will trust Capcom to reinvent them in ways that embrace the originals as much as they leave them behind.
So long as Chris Redfield punches boulders in Africa and Sheva Alomar is there to help, the fifth remake can go anywhere and do anything as far as I’m concerned. Maybe it will explore Wesker’s new plot in greater detail or even tie in Ada Wong’s newfound betrayal, setting the stage for Resident Evil 6 that doesn’t feel so disconnected like it did before? It could set up a global threat that doesn’t immediately murder billions in a shower of explosions, it could now be more subtle in its escalating threats as our heroes try their best to work together and put a stop to everything before it’s too late. No more feature-length helicopter crashes followed 🥂by boss battles against literal dinosaurs made out of evil billionaire tentacles.
Dare I say it, but a remake of Resident Evil 6 would have so much to gain from even the slightest bit of subtlety. It could go balls to the wall once all the pieces on the board are assembled, but the original never worked because it went so hard and never gave us a chance to breathe, thr💮owing so many awkward elements together when not a single one rose above mediocrity.
A remake should do away with multiple campaigns, or at least limit it to a maximum of two, and confine it to a handful of locations instead of trying to tick so many boxes that you only end up tripping all over yourself. Horror can stiꩲll be accomplished on a global scale with horrifying monsters or threats that feel unstoppable, but Resident Evil 6 never achieved that. It arrived during a time when Japanese game companies were desperately trying to appeal to Western audiences, even if it meant diluting legendary franchises into something alien.
Resident Evil 4 was the beginning of that journey, but it was also a harrowin𒀰g survival horror amidst all the cheesy dialogue and over-the-top firefights, aspects its two sequels would soon leave behind. All these years and remakes later, Capcom will have learned so many lessons about how to best approach a potential revival. I hope it doesn’t repeat the same mistakeꦕs.