Amidst all the big announcements and highly anticipated demos at 168澳洲幸运5开奖网:Summer Game Fest, you sometimes get to see a game unlike anything you’ve ever played before, and it ends up becoming the one you can’t stop thinking about. That’s my favorite thing about SGF. I loved being 168澳洲幸运5开奖网:o🔴ne of the f♕irst people to play Pragmata and getting 168澳洲幸运5开奖网:the inside 🌼scoop on Resident Evil Requiem right after it was revealed. But when I left SGF after ♉four whirlwind days of gaming, the one I’m most excited about is a 2D puzzle parkour game about stealing African vases.

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You may not have even seen the reveal trailer for Relooted, which debuted during the Day of the Devs stream after the Summer Game Fest Showcase. The game, made by the 30-person South African studio Nyamakop, doesn’t look like your typical stealth-focused heist game, but after playing it, I don’t think I’ve ever seen a game make planning and execu🗹ting a heist feel this satisfying.

Taking Back What’s Rightfully Theirs

Y’know how 168澳洲幸运5开奖网:Indiana Jones is always going on about how stuff belongs in a museum? Well, that depends on whose museum we’re talking about. African nations and historians have long contended that the countless artifacts looted from their countries during ꧂colonial times and kept in Western museums should be returned back to Africa where they belong.

Relooted is set in a near future where ♛an international treaty has been drafted to do exactly that. The Transatlantic Returns treaty promised the return of 70 artifacts from Western museums to their countries of origin. Unfortunately, museums took advantage o🌌f a loophole in the treaty by removing them from display and smuggling them away to private collections. With no legal recourse, a small multinational crew decides to take matters into their own hands.

Each of the 70 historic and cultural relics is based on a real-life African artifact, and you can learn ab✃out their history in the game.

You play Nomali, a parkour expert pulled into this scheme by her troublemaking little brother. Throughout the game, you’ll recruit experts from different African countries to join your team, allowing you access to neꦗw tools and strategies to pull off your heists.

It’s a simple premise: break in, steal an artifact, and bring it back where it belongs. That’s a༺ lot easier said than done, though, and these hi-tech museums aren’t going to let these treasures go without a fight.

It’s All Part Of The Plan

Relooted View Of An Entire Level.

Relooted is a lot less cloak-and-dagger and a lot more smash-and-grab. You don’t ﷽have the inside connection to stage an elaborate Ocean’s 11-style heist, so🥀 you’re taking the more straightforward approach: yoink the relic and run like hell.

Fortunately, you have all the time in the world to set up before you grab the artifact and all hell breaks loose. The moment you remove the object from its container, alarms will soun𝓡d, security doors will slam shut, and murder drones will chase you down. You have to be quick, but more importantly, you have to be prepared.

There are a lot of ways you can set things up to make sure you can get out alive with the artifact (or three artifacts, which was the case in the level I played). You can move furniture aroun💞d to block automatic doors from closing. You can set up ziplines that let you avoid bottlenecks and dead ends. You can assign your crew members - each with their own speciality - to post up in different parts of the map and activate them when the time is right. If you can’t keep a door open, maybe you𒅌 can position your brother to pick the lock as soon as it shuts.

There are many ways to approach each mission, but having a plan and executing it correctly is the most important thing. Once I’d mapped out my escape and positioned all my team members, I dౠid a practice run to make sure I knew the route I wanted to take. It involved sliding under half-closed vault doors, ziplining through broken windows, and launching myself across rooftops. I accounted for every variable, or at least, I th🌌ought I did.

Sometimes You Have To Improvise

Relooted Hero About To Steel An Artifact

Grabbing the three artifacts and escaping the museum went exactly as planned, which felt amazing. Every door I needed o✱pen was open, and every jump I needed to make, 🌱I cleared. My team knew the plan and they didn’t let me down, but once I made it outside, I realized the heist wasn’t quite over.

There’s a final gauntlet at the end of each mission that you can’t plan for. With the drones hot on your tail, you only have a short window to make it to the getaway car and escape. At this point, you have to rely on your instincts and platforming skills to get away. Even the most careful🦄ly planned job has a little improv in the end, ensuring that every heist has an exciting, high-stakes conclusion.

The core gameplay loop is unashamedly borrowed (or stolen, if you want to be ironic) from Teardown, a 2022 physics-based voxel heist game. Teardown is a first-person game with a focus on destructability, so while there’s plenty of shared DNA, Relooted still feels fresh. So fresh, in fact, that it might be hard to wrap your head around it. The developer watching me play was surprised I managed to finish the mission on my first try because it has such a unique approach to puzzles. Even with a lengthy tutorial, it might take you some time to fully grasp what Relooted expects you to do (unless you’r𓂃e a pro gamer like me, obvs).

I sincerely hope you give it that time, because it's more satisfying to pull off ♉jobs in Relooted than in any other heist game I’ve played. The combination of 2D platforming and route planning gives it a really cool balance of action and strategy that’s hard to achieveཧ. I feel like I just discovered a new kind of game, and I can’t wait to play more.

Relooted