Many of my problems with lie in that it feels incomplete. I’m not a fan of its dialogue, but that would be much more tolerable if its many systems and mechanics hꦆad a place in the game. As it is, I’ve never built an outpost or a ship. I have no use for the many aid items the game clutters my inventory with, which I find myself keeping just in case. Its food system seems totally extraneous, like it’s there more for flavour (ha) than anything. Fuel on your ships? Pointless. Environmental hazards? More colour than anything.

But then I came across , and it all started to make sense. Reddit user u/Flashy_Background820 made a very comprehensive argument 🃏about how Starfield seems to be full of vestigial systems from a version of Starfield that was far closer to a survival game than the version we have now. Take, for example, that Todd Howard has previously stated that earlier versions of the game had a fuel consumption system that would require you to refuel with 𝕴every grav jump. This would mean you’d likely have to build outposts to extract Helium-3 fuel, allowing you to venture further into the star map and away from the major settlements, which are all clustered in the beginning areas of the map.

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The fuel system was rejiggered lat🗹er in the game, making it way less annoying to travel from system to s🔯ystem. Technically, it still matters because it affects how far you can jump from your current system, but you can just pop up somewhere and make another jump. You can also increase your fuel tank space with bigger ships. It’s not hard to work around it.

But that removes the need for outposts in any concrete, practical sense – I see them the way I see base-building in Fallout 4. It’s fun for some people, I’m sure, but it’s not for me, and I have no practical reasons to do it. I have not built a single outpost in my time with Starfield, and I probably never will. It’s boring, I don’t want to have to train my skills just to use it, it takes loads☂ of resources and it’ll take time that I could be using to do something else. I would have been forced to learn if they were necessary for space travel, but they’re not, so they’re completely extraneous to me, and to many players.

Then there are environmental hazards, which feed into the game’s injury system, a mechanic I’ve 168澳洲幸运5开奖网:already complained about at length. You can get a number of afflictions based on the environments of different planets, which can be cured with different ‘aid’ items that I get basically no use out of. I’ve only ever used medpacks and trauma packs, for what it’s worth. However, viewing this through the theory that Starfield was originally built as a survival game, these hazards make much more sense. These aid items would have been indispensable, and environments would have been much more hostile and hard to survive. What we have now feels like a mostly flat,🎀 middling shooter when you’re not actively following quests, but different suits with different protections could have been crucial in protecting your character from the elements, as much as different medications would have been important in keeping your character alive.

u/happy_and_angry made some insightful points about skills on the original post. Many of the skills feel more like they’re meant for convenience, and not like they’re necessary to the game. Astrodynamics, scanning and astrophysics skills all seem pointless in the game we have now, but would be helpful and even crucial in the survival game that Starfield might, at some point, have been. Zoology and botany skills are pretty much useless, considering you’ll never have to make an outpost for farming. There’s no need to become self-sufficient outside of the settled systems, and that means many of the skills ar💖e unhelpful in the scope of the game.

The final version of Starfield we got is very different from the Starfield we’re envisioning here, and I don’t think I would have liked it much either – not because it would have been worse, but because I just don’t like survival games. I find them stressful and difficult, and I bounce off them quickly. I꧋ feel like I might have respected it more for what it is, though, and the bravꩵery of Bethesda to try something outside of its usual shtick. Then again, considering how the majority of Starfield is woefully empty and boring, I can’t imagine I would have felt any desire to go through all that trouble just to explore deep space, which means most of the survival gameplay would have been lost on me anyway. Maybe it’s better this way after all.

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