There's just something I find charming about top-down games. It started with Diablo 2 has evolved over the years, and is what drew me to Redacted in the first place. The game doesn't really want you to know – 168澳洲幸运5开奖网:and we can't really blame it – but it's a spin-off of The Callisto Protocol. Set in Black Rock prison, the same one from the sci-f⛄i horror game, in each run you take on t🦂he role of a different security guard trying to escape the chaos that ensues.

Thankfully, you don't need to know much about Callisto to play Redacted – you can jump right in and start blasting through room after room of aliens-mutants, rob♌ots, and inmates on your way to ✨the last escape shuttle off Jupiter's moon.

Related
We Need To Talk About The Opportuniܫty Cost Of ꦺHades 2

Hades 2 is good, but think aboꦜut what we could have had instead

6

The first thing you'll notice about Redacted is its art style. A blend of cel shaded art and frame-based movement in the cutscenes is a major and welcomed d♔eparture from The Callisto Protocol. The overall tone is light, featuring humour, 🐼cliches, and a whole lot of sarcasm. While it makes sense to keep things light in a game like this, I did eventually want the narrator to shut up.

It was a good ru✱n of fun until my first death, upon which I realised that all this s༒eemed similar to a rather popular game by Supergiant, which recently got a sequel.

Rise Of The Hadeslikes?

Yes, the most obvious thing about this game is that it's a Hades clone. But that's not necessarily a bad thing – there are plenty of metroidvanias, soulslikes, and battle royales to attest to🏅 the idea that you can build something great on another game’s foundation. It has a lot of the same formula – dashing around while clearing rooms full of enemies, choosing between power-ups, creating a build based on your weapon, unlocking terminals in the hub area, and of course, getting more powerful with each run.

However, Redacted does add its own unique ideasꦕ into the mix, the most obvious of which is that you're not the only one gunning for that last escape pod. During each run, you're competing against at least three other NPCs, each of which is a well-defined, but definitely not well-adjusted character. This adds a sense of urgency to your playthrough, as it sets a time limit to each run.

This dual objective introduces an extra l🌱ayer of engagement – along with fighting off enemies in the rooms, you need to attack your rivals remotely until you can get into the same room with them. However, even then, there's a chance they will escape and live to fight another day. Each of these eight rivals holds a keycard, and once all are collected, you get to unlock the prison warden's bunker, which holds some major revelations.

Remotely killing a rival with an exploding barrel will not allow you to pick up their keycard. Which I found quite frustrating.

You can remotely pause or𓄧 slow their progress by turning the correctional facility's security measures against them, make them take more damage if you expect to run into them, or even cause a remote explosion that eats into their health bar. Strategising which rival to target with which tool and at what time makes you feel like ওa master tactician. You're incentivised to pick your rivals off, or at least weaken them before reaching the end; if not, you'll be in for a boss-rush featuring all of them. I learnt this the hard way.

Remotely attadking rivals in Redacted.

Occasionally, you'll come upon a room with a computer in it, where you can 'unredact' intel on any one of the rivals. While you learn about their messed up history, they also receive a nerf with each file unredacted, like taking more damage. This is one of the most unique metꦿroidvania progress♔ion features I've seen in a long time.

Redacted Ronnie's file.

Along theও way, you'll also get a chance to fight the corpse of the guard you played on your previous run, with the same weapons and build. As interesting as this idea is, I didn't find the rewards entꩵicing enough to add another tough boss fight into the mix, especially if I died towards the end of the previous run.

Building Up To The Escape

Like any metroidvania,👍 you're encouraged to create a build based on t🍎he weapon you've chosen. Redacted gives you a melee as well as a ranged weapon, but they don't always complement each other. I don't find myself using the melee weapon in the heat of battle unless I'm out of ammo and have no choice.

What Redacted missed gathering from Hades was that the primary and secondary attacks are mixed up depending on the weapon of choice. If the primary attack of a weapon is melee based, the secondary is a ranged attack, or something on those lines. While weapons in Redacted are fun to use, you won't find yourself seamlessly switching between them while clearing a room full of enemies. It's a deliberate choice that sometimes breaks the 🍸flow.

As for the weapons themselves, you'll start with a regular pistol and baton and work your way up to a linear beam cannon called the Atom and a whip that does area-of-effect damage. As the weapons become more powerful, they also become more fun to use. I upgraded my Atom to pierce through enemies and fire three beams at ꧅once. I was clearing some rooms by simply dashing to a corner and firing the Atom into the center.

Though I wish I was incentivised in some way to use the previously unlocked weapons, there are clearly some that are more powerful, making going back feel like shooting myself in the foot. Before each run, you also have the option of changing your suit, with each offering a specific bonus. However, a good chunk of the options feature a bonus of attracting a certain type of power-up – perfect for the planners, but not so much for the improvisors🦂 lik❀e myself. I just ended up picking whatever suit gave me the most HP.

My main build was the Atom and two broken bottles that acted as dual blades. I found myself returning to this build even after unlocking more powerful weapons and upgrading earlier ones.

A lot of the resources tend to become redundant once you've made enough progress through the game, as you've already unlocked everything it could offer. I started ignoring the electronics rewards once I had unlocked every kiosk and power up, with the remaining only offering a nominal 💯buff to certain functions. While this made my choice at the end of a room easier, it made the game narrower too.

Time For Another Run

The most important thing for a game like Redacted is that it makes you want to immediately start a new run upon dying. And it does. One quick run before bed becomes two, becomes three. And that's pretty much all🥀 it needs. I know where and why my guard died and immediately want to rectify it. And, despite coming back to the sa🍰me build, I do want to unlock the remaining weapons and buffs.

The narrator telling the player something inb Redacted.

But what's stopping me from going for that fourth run is that the first three felt the same. I don't feel like changing my build, and the level design feels the same every time. I can't choose which rivals I'm going to face in each run, so I can't focus on the end goal of collecting all the keycards. It doesn't quite strike the balance between baiting me with the next unlock and makin꧂g me work for it.

Unfortunately for Redacted, probably t𒁃he biggest thing working against it is its release date. The game comes out 🔯on October 31, right on the heels of Hades 2's Olympic update. However, should you get bored of Melinoe, Redacted is a great substitute with fresh ideas.

mixcollage-08-feb-2025-10-12-am-2950.jpg

Your Rating

168澳洲幸运5开奖网: [REDACTED]

Reviewed on PC (Steam)

Roguelike
Dungeon Crawler
Action
Shooter
Systems
4.0/5
Released
October 31, 2024
ESRB
🔯 🤡 Teen // Blood, Language, Violence
Developer(s)
ဣ🅠 Striking Distance Studios
Publisher(s)
Krafton
Number of Players
1
Steam Deck Compatibility
Verified

WHERE TO PLAY

DIGITAL
Pros & Cons
  • Weapons are fun to play with
  • Art style and tone keeps things light
  • Brings original ideas to the formula
  • Primary and secondary weapons don't seamlessly complement each other
  • Some rewards become redundant too soon
  • Lives under the massive shadow of Hades 2