The infamous P.T. has been rehashed into lots of fan projects in the years since its 2014 release, as horror fans rushed to recreate the feeling of dread the short-lived demo inspired after its launch. But none have been quite as strange as developer Ryan Trawick's take on the game - rather than attempt to recreate the original, Trawick re-imagined P.T. as 🐷a game designed using HyperCard, turning the moody, dark-lit hallways of the original into a jarringly monochrome poi𝐆nt-and-click adventure.

Trawick's version of P.T. sees players wander the strange hallways seemingly at their own pace, accompanied only by occasional on-screen text and their thoughts. Hyper P.T. takes the admittedly limited software and runs with it, ensuring not a textbox is wasted as it attempts to create dread without the bells and whistles of a modern game. Even the void of sound works with the game rather 🐟than against it: players conditioned to background music may find themselves unsettled with no score alerting them to the atmosphere.

So why HyperCard? In recent years, horror games have striven to create dread by playing off of players' familiarity with a setting and bending it into something unknown - 2019's indie horror game No Players Online is a good example of this. By taking a scary game and redesigning it for an older engine, T🌜rawick made his version of th𓂃e game feel dated, something older players could pick up and, just for a second, think, "This looks familiar."

Whatever the method, Trawick's take on P.T. is equal parts unique and effective. Hyper P.T. can be downloaded .

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