The 168澳洲幸运5开奖网:PlayStation Portable - PSP if you are one of the cool kids - recently celebrated 20 years since its original Japanese launch. Two decades since Sony’s original handheld broke cover and changed handheld gaming forever. In a lot of ways it was weirdly cumbersome thanks to its proprietary memory sticks and UMD format, but in others, it was an early glimpse at what phone♐s and tablets would be capable of in the years to come. PSP was ahead of its time.
I grew up on the periphery of the PSP. By that I mean one of my siblings owned one, but he hardly used it, so I had an excuse to purchase occasional exclusives like Person𝓀a 3 Portable, Final Fantasy 7: Crisis Core, Kingdom Hearts: Birth By Sleep, or portable God of War titles to play on my own time. So much of my childhood was spent in a perpetual state of silent jealousy because I wanted so badly to toy with th𒀰e PSP and make it my own. But that opportunity wouldn’t come until years later.
PSP Wasn’t Just A Gaming Console, It Was An Experience
Mobile gaming was still in its infancy back in 2004, with the first iPhone still being years from launch and 168澳洲幸运5开奖网:Nintendo DS being the most advanced we’d ever seen in the space. Sony suddenly appeared with a machine that surpassed the original PlayStation in power with the aim of offering games that both visually and mechanically were on par with the PS2. I’m unsure if we ever reached that milestone, but it doesn’t matter when what we did receive still blew u🉐s away. It felt like a premium product from the ve💮ry beginning, and Sony knew that it was able to be more than just a video game machine.
It could play music, video files, access the internet, and interact with the online world in ways that no other machine had with such ease. PS2 and Xbox had online functionality, but it still felt like you had to jump through so many hoops to make it a reality. PSP could fit right in your pocket, held a decent charge, and was basically a portable DVD player that was also capable of playingꦡ a library of PlayStation classics.
While it comes with some obvious issues looking back, as💦 a child there was an almost otherworldly appeal to the PSP and the glimpse of the future it provided. A bunch of amazing features that in modern devices we happily take for gra🧜nted. UMDs took forever to load and the memory cards were expensive, but few cared.
The PSP launch titles included Ape Escape: On The Loose, Ridge Racer, Wipeout Pure, Spider-Man 2, Meta𓆏l Gear Acid, Twisted Metal Hea🦩d-On, and plenty of other games. Lots of them were licensed filler, but that was par for the course back then.
Sony would update the PSP with various new models, limited edition bundles, and similar updates over the years, while in the community it became a machine that was hacked so much in order to accommodate homebrew emulation, imported releases, alongside a more streamlined user experience that Sony wasn’t willing to provide themselves. I’ll never forget attending my first Comic Con ꦿas a teenager and spending hours sitting in one of the spare halls playing Hatsune Miku on a PSP a friend of mine had brought with them.
PSP Go Was The Right Machine At The Wrong Time
Back in ✅2009, the world was not ready for an all-digital fu📖ture. Full game downloads were still expensive and slow, the physical market was healthy, and the idea of not holding a game in your hands to declare ownership over it was alien. So, when the PSP Go turned up, and you could only play downloadable games on it, people immediately turned against it. But were it to launch now, or if Sony was to introduce a new handheld in a similar vein to Valve’s Steam Deck with no physical game component whatsoever, it wouldn’t be so bad.
Shoutout💝 to the PSP Street, which launched in 2011 as a final hurrah f𝓰or the console and is one I bet you probably haven’t heard about before.
Despite its cool design and forward-thinking vision, however, the PSP Go was dead on arrival for the most part. The console didn’t have an extensive enough exclusive library to support this new model, while the majority of consumers either stuck with their existin൩g version or had no reason to bother. Sony has often been known to feel stuck in its ways or afraid to innovate in some areas, but with this handheld it tried something new. The world j♌ust wasn’t ready.
PS Vita Is A Handheld That Never Reached Its Full Potential
The PS Vita was the first console I ever bought with my own money. After working at my local Chinese takeaway to save a bit of money, I decided to splurge on a pre-owned Vita alongside copies of 168澳洲幸运5开奖网:Uncharted: Golden Abyss and 168澳洲幸运5开奖网:Lumines: Electronic Symphony.꧙ It was rewarding enough t🌠o pick it up myself, and then I promptly fell in love with it.
Even today, it still feels incredible to play with its gorgeous OLED screen and a build quality that feels more akin to a top-of-the-line iPhone than a video game console. It sucks that, since then, Sony has become quite cheap with its hardware releases, to the point that when I unboxed my PS5 Pro it felt like I was being shortchanged. The Vita is nothing🅺 like this, and I admire the eff💛ort that went into making it different in pretty much everything it does.
You navigate the UI by clicking a bunch of stylised bubbles that represent each game or application, while the back of the console is an interactive touchpad which functions as a second set of shoulder buttons. Its screen, buttons, and overall quality all point to Sony having huge plans for the system, but it never had the exclusives or sales to make that come true. 168澳洲幸运5开奖网:Persona 4 Golden and 168澳洲幸运5开奖网:Gravity Rush are both incredible, but they’ve received remasters or ports in the years since, turning the💜 Vita into what is essent🗹ially a classics machine for older titles.
You should totally play Killzone Mercenary though, it re🌊mains one of the best looking handheld games I’ve ever played.
Sony made a pretty hard effort to tie the Vita in with the PS4 ecosystem upon its launch, as it stressed the brilliance of Remote Play and how the handheld was basically an extension of its next-gen console, but it wasn’t long until support dried up, and it became a bit of a joke. It was still possible to purchase a bunch of weeaboo RPGs and smaller indies on the system, but Sony gave up the ghost l💛ong before its official demise.
Nobody knows whether Sony will eventually produce a 168澳洲幸运5开奖网:PS Vita 2 or a handheld console that goes beyond the streaming capabilities of the 168澳洲幸运5开奖网:PlayStation Portal, but upon looking 🦩back on the past two decades, it has left behind one💮 hell of a legacy in the portable space.

- Brand
- Sony
- Original Release Date
- ﷽ March 24, 2005
- Original MSRP (USD)
- $249
- Hardware Versions
- PSP
- Weight
- 9.9 oz