168澳洲幸运5开奖网:Process of Elimination has you second-guessing every character's motivations and actions. As the game progresses, the cast shrinks gradually as the various nefarious machinations of the villains take hold and end their lives. As a mystery game, it's up to you, dear player, to work out what happened in these grisly cases.

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The third chapter is no exception, as even though Wato, our Incompetent Detective protagonist, is mastering his power of Denouement, he is slow to grasp that he cannot prevent every tragedy around him. Re🦂ad🌺 on to learn how to take on this chapter with ease.

Pre-Investigation

Process of Elimination - The opened SPX robot

As the cast explores the secret passage underneath Gormenghast, you'll be asked a pointed question by Renegade Detective, who has found an elevator key. The correct answer to this question is "... connects to the research facility."

Shortly after, you're presented with the next case of the game. When prompted to recall what your first step should be, you should choose "Organize the crime's key aspects." Of course, you then have to present to your comrades what these key aspects actually are. Like before, there are three:

  • How the culprit entered the sealed room.
  • Why I was attacked.
  • The cards scattered on the floor.

After answering t𒊎hese questions, the c♈ase begins in earnest!

You will begin the investigation with the Cards Near the Body piece of evidence.

Investigation: The Case Of The Semi-Sealed Cell

Process of Elimination - Bookworm Inspecting in Chapter 3

Detectives

Incompetent Detective, Bookworm Detective, Techie Dete꧂c🍷tive, Armor Detective

Time Limit

9 Hours

Analyzable Evidence

  • Cards Near the Body (1 Difficulty)
  • Scratches on Cell Bars (3 Difficulty)

Mystery Points

  • Hidden Cell Door (5 MP)
  • Warden's Room Chair (7 MP)
  • Weaponized Spike (Locked | 15 MP)
  • Damage to Bed (Locked | 10 MP)
  • Site of Assault (3 MP)

Throughout this entire Investigation, Renegade Detective will be in pursuit of Incompetent Detective. You'll need to make sure that, no matter what happens, you do not begin an Investigation while one of your detectives is within Renegade's dark cube of influence.

Time Left

Actions

9 Hours Left

  • Move Bookworm Detective near the Evidence Square in the corridor and have her Inspect.
  • Start a Preliminary Investigation.

  • Evidence Acquired: Scratches on Cell Bars

  • Using Mapwide Movement, Move Armor Detective inside the second cell from the east on the western side. It is the cell with an Evidence Square, but not with Gourmet Detective inside.
  • Move Techie Detective around the SPX, closer to the Evidence Square near the secret passage. Have him Analyze the Scratches on Cell Bars.
  • Move Incompetent Detective around the corner he's closest to and then have him Analyze the Cards Near the Body.
  • Start Investigation.

  • New Mystery Point: Damage to Bed

8 Hours Remain

  • Move Bookworm Detective adjacent to the Hidden Cell Door Mystery Point and have her Infer it.
  • Make Armor Detective Inspect the Evidence Square.
  • Move Techie Detective adjacent to the Evidence Square near the secret passageway and have him Inspect.
  • Start a Preliminary Investigation

  • Evidence Acquired: Cell's Hidden Door, SPX Wire, Undisturbed Spiderwebs
  • Now Intervenable: Doleful Detective

  • Move Armor Detective to the entrance of Gourmet Detective's cell.
  • Make Doleful Detective Inspect the Evidence Square inside the Warden's Office. He doesn't have to move to do this.
  • Start a Preliminary Investigation.

  • Evidence Acquired: Phosphorescent Paint

  • Move Incompetent Detective back around the corner he came from and then have him Analyze the Phosphorescent Paint.
  • Start Investigation.

  • Evidence Acquired: Warden's Chair
  • New Mystery Point Unlocked: Site of Assault

7 Hours Remain

  • Move Doleful Detective out of the office and adjacent to the new Mystery Point, the Site of Assault. Make him Infer the point.
  • Move Armor Detective next to Gourmet Detective and have him Inspect.
  • Move Incompetent Detective further up this side of the corridor and have him Analyze the Undisturbed Spiderwebs.
  • Move Techie Detective next to the Residual Thought tile and have him Analyze the SPX Wire.
  • Use Mapwide Movement to move Bookworm Detective into the adjacent cell with the keyword point inside.
  • Start Investigation.

  • Evidence Acquired: Assault Location, SPX Spike
  • Mystery Point Unlocked: Weaponized Spike

6 Hours Remain

  • Use Mapwide Movement to move Incompetent Detective next to the Residual Thought next to the SPX.
  • Have Techie Detective Analyze the SPX Spike.
  • Make Bookworm Detective Inspect the keyword point.
  • Make Doleful Detective Inspect the nearby keyword point.
  • Start a Preliminary Investigation.

  • Evidence Acquired: Wire Attached to Spike
  • Mystery Point Unlocked: Damage to Bed

5 Hours Remain

  • Make Techie Detective Inspect the Residual Thought Tile.
  • Use Mapwide Movement to take Bookworm Detective into the final remaining cell with a keyword space inside.
  • Move Armor Detective outside the cell he is currently inside.
  • Use Mapwide Movement to move Doleful Detective adjacent to Armor Detective, on the opposite side from Renegade Detective.
  • Start a Preliminary Investigation.

  • Evidence Acquired: Voodoo Doll

  • Make Incompetent Detective Inspect the Residual Thought tile.
  • Start Investigation.

4 Hours Remain

  • Move Doleful Detective adjacent to Renegade Detective and have him Infer.
  • Make Armor Detective Asssist Doleful Detective.
  • Start a Preliminary Investigation.

  • Threat Eliminated: Renegade Detective

  • Use Mapwide Movement to bring Incompetent Detective adjacent to the remaining Residual Thought.
  • Use Mapwide Movement to move Techie Detective into the cell with the final Mystery Point.
  • Make Bookworm Detective Inspect the final keyword point.
  • Start a Preliminary Investigation.

  • Move Bookworm Detective out of the cell and in range of the second Residual Thought.
  • Start Investigation.

3 Hours Remain

  • Make Bookworm Detective Inspect the Residual Thought.
  • Start a Preliminary Investigation.

  • Evidence Acquired: Golden Screwdriver

  • Make Incompetent Detective Inspect the Residual Thought.
  • Start a Preliminary Investigation.

All that's left to do is to solve the final Mystery Point. All the remaining🧸 characters should be going for it, so you should have no chance of losing.

Post-Investigation Clarification

Process of Elimination - Demonstrating how Rowdy was killed

As always, the Investigation is followed up with some questioning to find out what truly happened. Don't answer the questions incorrectly, or the group's trust in you will falter.

The correct answers are as follows:

  • Gourmet Detective
  • From the SPX.
  • Sliding the spike down the wires.
  • The warden's room chair.
  • Workaholic Detective.
  • It's not on the way to the bathroom.
  • Techie uses a wheelchair.
  • He didn't want to kill her.
  • The room swap.
  • Renegade Detective.

With that, you've solved the case!

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