There hasn’t been a new game in 13 years. I was nine when The Forgotten Sands came out - nine. I’m n𝓡ot just saying that to annoy my colleagues editing this who keep calling me a child cause I scroll through TikTok every day, I’m saying it because Prince of Persia is a long-dead 🐟series that hasn’t been around since the early PS3 days. Most remember it as a classic PS2 action-adventure ironically forgotten to time. But it’s finally coming back next year, and yet the response from fans is disinterest.
The💮 gameplay reveal trailer has 14,000 likes to 56,000 dislikes.
Prince of Persia’s biggest legacy is paving the way for the incredibly successful 168澳洲幸运5开奖网:Assassin’s Creed series. The first game began life as a spin-off but was repurposed into its own, standalone title. So, going back, Ubisoft’s original Prince of Persia games feel like smaller, more linear Assassin’s Creed entries. It can't return in its original form without diluting an already diluted property.
Ubisoft had to change the formula. And what better way than to look back at Prince of Persia’s roots? It wasn’t always a 3D hack-and-slash platformer with an emphasis on 168澳洲幸运5开奖网:hot gruff dudes and metal riffs. It was originally a 2D side-scroller, developed by Broderbund, not Ubisoft. The first one came out ﷽in 1989. I’d tell you how old I was to keep the joke going but I don’t think my parents were even together at that point. It got a sequel in 1993 called The Shadow and the Flame, which ended the era of 2D Prince of Persia games.
31 years later, The Lost Crown is going back to 2D. It has been a long time since we last degraded in dimensions, but it’s a welcome return that makes sure Prince of Persia will stand out from other Ubisoft titles. It’s fresh, daring even, and rather than the usual triple-A obsession with next-gen graphics, we get something more stylised. But that’s the trouble. Prince of Persia fans are itching to see the PS2 series brought back to life with graphics on par with Valhalla and Mirage.
It ignores all of the context of the past two decades and how much Ubisoft has changed - even returning to its roots in Mirage proved unpopular. Before Lost Crown was released, I was resigned to the hard truth that there’s just no place for Prince of Persia anymore. Assassin’s Creed took that spot and was far more successful for Ubisoft than PoP had ever been. But it found a way and proved me wrong. I’ll always cherish the original PS2 trilogy, but the only way they’ll ever come back is through remakes.
Instead, there’s an opportunity to reinvent Prince of Persia and do something new. It’s easy to forget that when Ubisoft tried to keep the classic style going with The Forgotten Sands in 2010, two years after the first Assassin’s Creed, it wasn’t exactly popular. It got an average of 74 on Metacritic which, in gaming terms, is a bang-average dud. Nothing to write home about. And yet, early impressions of The Lost Crown are i✤ncredibly positive.
Ubisoft already tried juggling Prince of Persia with Assassin’s Creed and it didn’t work out. The Lost Crown is the best hope of a future this series has, and the radical shift in genre, tone, and style gives it such a striking identity that it can finally break free of Assassin’s Creed꧑’s shadow.
Maybe it isn’t what you’d hoped for after you finished The Forgotten Sands all those years ago, eagerly looking to the future unaware it would never come, but it’s giving Princ✤e of Persia another ch🦩ance in an era where it has no place.

Dear Witcher 4, Not Every Game Needs To Be Grouꦦndbreaking
Sequels don't need to reinvent🌞 🐈the wheel to be good.