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The 168澳洲幸运5开奖网:Pokemon TCG and the Pokemon games, at a competitive level, are pretty equal. Your success will depend not only on your luck but also on the way you play and use your resources, so it doesn't matter if you are facing a fully offensive team. If you have a good strategy, you'll win.
Hisuian Goodra VSTAR, it's a card that works alongside the Lost Zone engine, capable of easily mitigating a lot of damage while also retaining aggressiveness. Playing against this deck is a serious problem and using it is pretty fun, so here’s a guide on how to build and play this deck.
Hisuian Goodra VSTAR Deck List
Pokemon Cards |
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Hisuian Goodra V (x3) |
Hisuian Goodra VSTAR (x3) |
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Comfey (x4) |
Cramorant (x1) |
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Radiant Greninja (x1) |
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Energy Cards |
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Capture Energy (x4) |
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Water Energy (x6) |
Steel Energy (x4) |
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Trainer Cards |
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Boss Orders (x1) |
Colress Experiment (x4) |
Fantina (x2) |
Marnie (x1) OR Roxanne (x1) |
Training Court (x2) |
Air Balloon (x3) |
Choice Belt (x2) |
Lost Vacuum (x1) |
Mirage Gate (x4) |
Ordinary Rod (x1) |
Pal Pad (x1) |
Quick Ball (x4) |
Switch (x4) |
Scoop-Up Net (x4) |
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Hisuian Goodra VSTAR Deck Key Cards
Hisuian Goodra VSTAR
Hisuian Goodra VSTAR is the main character of this deck. It’s a Dragon-type card with 270 HP and has an attacking move named Rolling Iron, which costs a Water, Steel, and a Colorless Energy Card, and it’ll inflict 200 damage. In the next turn, Hisuian Goodra will receive 80 less damage regardless o💯f the🐬 attack and after the weakness and resistance calculation.
With this move, Hisuian Goodra can be a stomping beast while, at the same time, being able to significatively decrease the damage it receives, which will give it a lot of time in the field. And, on top of that, if Hisuian Goodra is about to get defeated, it can always use its VSTAR Power Ability, Moisture Star, which will heal all damage from it.
In short, this card (and therefo🍒re, this deck) is designed to be utterly annoying by tanking all the damage inflicted by your opponent.
Hisuian Goodra V also has good usage, as it has a move named Slip-’n’-Trip, which works like a Boss Orders but also inflicts 60 damage. Basically, with this move, you’ll make the opponent switch its active Pokemon with one of their benched ones.
Lost Zone Engine (Comfey, Colress’ Experiment, Mirage Gate, Cramorant)
The selected engine for this deck is the Lost Zone Engine. It works like a cꦰharm alongside Hisuian Goodra VSTAR.
The Lost Zone Engine works as follows; you’ll be using Comfey, which has an ability named Flower Selecting. This ability will let you take a look at the top two cards of your deck. After that, you have to send one of these two cards to the Lost Zone while the other one will land on your hand.
Comfey&rsquo🧜;s Flower Selecting can only be used if Comfey is in the Acti♏ve Spot, so you’ll be using many Switches and Scoop-Up Nets to keep the engine working.
On the other hand, you’ll also have Colress’ Experiment. With it, you can draw five cards only to keep three in your hand and send the other two to the Lost Zone.
The objective behind having cards in the Lost Zone is to give usage to the Mirage Gate, which will get activated after bulking the Lost Zone with seven cards. With the Mirage Gate, you can search in your deck for two basic Energy Cards of different types and attach them to any of your Pokemon in any way you prefer. After that, you’ll have to shuffle your deck🦹. The Mirage Gate will be responsible for giving you the exact Energy Cards you need to suit Hisuian Goodra VSTAR up.
Lastly, Cramorant will be a secondary attacking option as it has Spit Innocently, which cost💮s two Water Energy Cards and a Colorless one, and inflicts 110 damage but thanks to its ability, Lost Provisions, if you have four cards in the Lost Zone, Cramorant can attack for free.
Fantina
The Hisuian Goodra VSTAR Deck uses the Lost Zone engine because of two reasons; it’s good to get cards constantly, and it gives you access to Fantina, a very powerful card.
As you use Fantina, in the next opponent’s turn, it will make all of your Pokemon receive 120 less damage from every attack of your opponent’s Pokemon V. Hisuian Goodra VSTAR’s Rolling Iron, combined with Fantina’s 120 less damage gives a total of 200 less damage, which will protect you from any damage while you can still attack.
And if you want to use these cards again, you’ll be able to put them back into your deck by using Pal Pad, which will take two Supporter Cards from your Discard Pile to your 🔯deck and then will sh✨uffle the deck.
Other Cards
The rest of the cards in this set works to give Hisuian Goodra VSTAR a bit more sustain (C𒁃hoice Belt) or will let you switch easily between Active Pokemon and Benched Pokemon, so you can keep the Lost Zone engine working (Capture Energy, Air Balloon, Scoop-Up Net, and Switch).
Out of these cards, the most important one is Marnie, which will make you and your opponent shuffle your hand only to put it on the bottom of your deck. After that, you can draw five cards from your deck while your opponent will only be able to draw four.
You can switch this card for a Roxanne, which does the same, but in this case, it’ll force your opponent to draw two cards after the shuffling, while you can draw seven. The only problem with it is that you can only use it if your opponent has claimed three or more Prize Cards.
Hisuian Goodra VSTAR Deck Strategy
First Turns
Always try to go first when playing with this Deck. It’s important because you need to collect as many cards in the Lost Zone as possible. The first thing you need to do is to put a Comfey in your Active Spot. If you didn’t get a Comfey on your first hand, don’t worry, use the rest of your resources to look for it.
Try to find as many Comfey cards as possible; these first turns will be all about putting the Lost Zone engine to work. If you don’t have any options to bring a Comfey to your hand, try to find and use cards like Capture Energy or the Level and Quick Balls. And if you have Energy Cards in your hand, you can opt for using Radiant Greninja to get more cards. You’ll not be using the Energy Cards in this turn, so ཧdon’t worry about that.
Now that you have a Comfey in the Active Spot and other ones on the bench and in your hand, you can retreat the active one either with a Scoop-Up Net, an Air Balloon, or even a Switch. This is to activate your second Comfey’s Flower Selecting to keep sending cards to the Lost Zone.
Mirage Gate Usage
At this point, you should have a couple (or at least one) of Hisuian Goodra VSTAR cards in your hand or on the bench, plus the Comfey cards you are using to keep adding cards in the Lost Zone. This is the exact moment when you have to attach an Energy Card to your Hisuian Goodra, then look for and use a Mirage Gate to take two cards from your deck (which have to be a Water and a Steel Energy Card) and attach them to your Hisuian Goodra.
After that, send the Hisuian Goodra to the Active Spot by switching and then attack with it. Start claiming Prize Cards as soon as possible. At the same time, try to have a second Hisuian Goodra prepared to jump into action in case your opponent takes the first one down.
Then, you will have to keep sending cards to the Lost Zone until having enough to use Fantina. Also, try to use Hisuian Goodra’s VSTAR Ability to heal it when it’s about to get defeated. It’ll allow you t🥃o keep your first Hisuian♛ Goodra in the field while keep attacking your opponent.
Hisuian Goodra VSTAR Common Threats
The main problem with Hisuian Goodra VSTAR is that you’ll win or lose depending on what your opponent has. If Hisuian Goodra VSTAR is against a deck that aims to deal constant damage instead of bursting its enemies, then it’ll be easy to win, but, if this deck faces another one that can sweep any VSTAR card in a single turn, it’ll be very hard for Hisuian Goodra VSTAR to get an advantage.
As an example, decks like Dragonite VSTAR, Giratina VSTAR, or Eternatus VMAX are serious problems because they deal a lot of damage constantly and wo♉n’t give Hisuian Goodra VSTAR a chance to heal or at least protect itself.
There’s no reliable way to counter these decks other than giving some usage to cards like Path to the Peak, which doesn’t let Eternatus or Dragonite use its abilities. Alternatively, you can try to stop any engine with cards like Galarian Weezing, but they don’t fit this deck. Resuming, most of the time, you’ll win de🌞pending on your luck and your skills to pick cards quickly with the Lost Zone engine.