The 168澳洲幸运5开奖网:Pokemon TCG welcomes the Future and Ancient Paradox Cards. These will work the same as the Rapid and Fusion Strike cards; some items and trainers will synergi♐ze with similar cards, and all ꧋of them will work for the Future and Ancient Paradox Pokemon Cards.

Pokemon TꦇCG: Every ex Card In Scarlet & Violet 151, Ranked
From Zapdos to Charizard, he🎀re🔥 are the best ex cards in Pokemon TCG: Scarlet & Violet 151.
So, let's rank all the Future Paradox Pokemon from worst to best. We will measure how well these cards can fit in the current meta and, at the same time, decide how much these cards will affect the meta. Can some of them give a 180-degree turnaround to what we already know? Stick around and find out!
Iron Jugulis
Too Hard To Set Up, No Benefits Afterward
- Type: Colorless
- HP: 130
- First attack: Homing Headbutt. Deals 50 damage to three of your opponent's benched Pokemon. It costs three Colorless Energy Cards.
- Second Attack: Baryon Beam. Deals 150 damage. Costs five Colorless Energy Cards, but it can be reduced to three if you attach a Future Energy Boost Capsule to Iron Jugulis.
This rank starts with Iron Jugulis, the weakest Future card. Based on Hydreigon, you might think this Pokemon has to be powerful, but in reality, it lacks strength; everything can rust this Iron beast. With only 130 HP, Iron Jugulis can't handle that much in the field, a꧒nd any Pokemon with enough damage or any it๊em that enhances damage can sweep it.
Baryon Beam has a bit of an advantage, as you can reduce its cost to three Energy cards if it has a Future Energy Boost Capsule attached to Iron Jugulis, yet 150 damage for three Energy cards isn't worth it. You won't have enough time to set the Energy cards to Iron Jugulis as your opponent can use a Boss Orders, sending it to the Active Spot. After that, it's very easy to defeat it as it has only 130 HP. Overall, it's a disappointing card.
Iron Moth
Wasted Potential
- Type: Fire
- HP: 130
- Ability: Thermal Reactor. If you move Iron Moth from the bench to the Active Spot, you can move all the Fire-type Energy cards attached to the rest of your active Pokemon to it.
- Attack: Heat Ray. Deals 120 damage, but you can't use it in the next turn. It costs two Fire Energy Cards and a Colorless Energy Card.
Iron Moth's main utility is that it can be a helpful card against mini decks or Lost Box decks, as it's a basic Pokemon that doesn't need to evolve to jump into action. Nonetheless, it has a major flaw: Iron Moth can't use Heat Ray, its attack, twice in a row.
Negating Iron Moth to attack again in the next turn kills any potential usage of this card on Fire-type-based decks. It's cool to see you can build it with the help of the rest of your bench, which also means it's a Pokemon destined for the late game, and you can retrieve it for free if you equip it with the Future Energy Boost Capsule, yet it's a bit of a risky move considering it only has 130 HP. Overall, it can have some usage, but there are Pokemon that can p🍃erform better under the same circumstances.
Iron Bundle
A Glorified Boss Orders
- Type: Water
- HP: 100
- Ability: Hyper Blower. You can switch your opponent's Active Pokemon for anyone in their bench, but if you do it, you must discard both Iron Bundle and all the cards attached to it.
- Attack: Refrigerated Steam. It deals 80 damage, and if you land it on an evolved Pokemon, it can't attack in the next turn. It costs a Water Energy Card and two Colorless Energy Cards.
Iron Bundle, the Future Paradox Pokemon based on Delibird, has several utilities, yet it can be a bit hard to use. It isn't necessarily bad; it just doesn't have good usage. Its ability, Hyper Blower, doesn't do anything a Boss Orders can't do.
Its attack, Refrigerated Steam, can have some usage because of its secondary effect, yet it's only applicable to evolved Pokemon, and aside from Gardevoir, the decks of the current meta uses Basic Pokemon. Resuming, it's not worth it to waste a spot for a Pokemon when you can do the same with a Boss Orders card. Its attack doesn't help it that much, either.
Iron Hands Ex
A Top-Tier Pressuring Tool
- Type: Electric
- HP: 230
- Attack 1: Arm Press. Deals 160 damage and has no further effect. Costs two Electric-type Energy Cards, and a Colorless Energy Card.
- Attack 2: Amp You Very Much. Deals 120 damage, and if you Knock Out your opponent's Pokemon with this attack, you can claim an extra Prize Card. Costs one Electric-type Energy Card and three Colorless Energy Cards.
Iron Hands might not be the most powerful ex card introduced in this expansion, but it's a great Pokemon that can work as a utility card for several Electric-type based decks. Amp You Very Much is a pressure tool you can use on your opponent. Your opponent will know that if they let you Knock Out their Pokemon, you'll get an extra Prize Card, so they'll try by any means to prevent that situation, for🐬cing them to tಞhink of a secondary strategy, destroying all their setup.
The only drawback Amp You Very Much has is that it costs four Energy Cards (three Colorless Energies and an Electric Energy). This means it'll be very hard to charge. With that in mind, Iron Hands can fit in a Miraidon ex deck, as Flaaffy can help it get the Energy cards necessary to attack, but aside from that, Iron Hands doesn't fit in any other deck.
Iron Valiant Ex
The Future Of The Meta
- Type: Psychic
- HP: 220
- Ability: Tachyon Bits. Whenever you move Iron Valiant from the bench to the Active Spot, you can set two damage counters (20 damage) to one of your opponent's Pokemon.
- Attack: Laser Blade. Deals 200 damage, but you can't use it on the next turn. Costs two Psychic-type Energy Cards and a Colorless Energy Card.
Iron Valiant is the undoubted winner of this ranking by far; It's the mascot of the expansion, and the Future Supporter Cards seem like they were designed to fit its strategy.
The idea with this is to have four of these cards dancing in between the Active Spot and the bench, dealing damage to your opponent's bench. You can do this easily via the Future Energy Boost Capsule, the Techno Radar, and Professor Turo's Scenario cards. Lastly, you'll give the coup-de-grace with one of your Iron Valiants, and you won't worry much about the secondary effect of Laser Blade, as you can use any other Iron Valiant to attack again. It's a solid strategy that is hard to counter, and we'll see this card in the meta for a long while.