Even though the focus of the game is collecting, 168澳洲幸运5开奖网:Pokemon TCG Pocket does include a battle system with both PvP and PvE elements. But the Pocket version is significantly reduced in size and complexity to the po🎀int that it’s almost a totally different game.

If You're Looking For A Fair And Balanced Meta In Pokemon TCG Pocket, You're Playing The Wrong Game
P🐬okemon TCG Pocket already has a way to win o🥃n turn one, and it probably always will.
Veterans of the physical card game🐈 and Pokemo💮n TCG Live will find lots of familiar elements, alongside some significant changes that will seriously affect both the way they play and the way they build decks. So this guide details exactly how Pokemon TCG Pocket battles are different from battles in other Pokemon TCG games.
Deckbuilding Differences
In Pokemon TCG Pocket, each deck only contains 20 cards, down from 60 in the standard version of the game, but must still contain at least one Basic Pokemon.
Along with the reduced deck size, you’re also restricted to two copies of cards with the same name. You can’t include four Charmander to ensure that you have the right Basic Pokemon 🍷to evolve into Chariza🌠rd later.
On the plus side, you don’t need to make room for Energy in your deck: there are no Energy cards in Pokemon TCG Pocket, since you’ll instead receive Energy from the Energy Zone during the game. This energy is randomly generated based on the Energy us♐ed for attacks in your deck, so including🉐 one Water Pokemon in a Fire deck can be problematic.
The Energy Zone appears to equally weight all energy types found in your deck, so including one Dratini in a Watꦚer-type deck will result in a 50:50 split between Water and Electric Energy.
This can make it tough to power up Energy-specific moves like Articuno ex's Blizzard, and incentivizes you to build single-color decks.
Rules Differences
The rules in Pokemon TCG Pocke🐬t are very similar to the game's standard version, with a few notable exceptions.
First, there are no Prize Cards in Pokemon TCG Pocket. Instead, the winner is decided by points, similar to the 168澳洲幸运5开奖网:My First Battle game packs. The first player to reach three points wins, and most Pokemon are worth one point to Knock Ou🌱t.
Most Pokemon are w🦹orth a single point, but ex Pokemon are worth two points.
Next, there are no Energy cards, but there is an Energy Zone that supplies one Energy per turn. It only supplies Basic Energy, and only of a type that your deck uses, so you never need to worry about running out of Eneꦅrgy in a game.
Another similarity to the My First Battle game packs is that the Bench is reduced to three Pokemon. This prevents the screen from being crowded with extra Pokemon cards, but also reduces your options and the number of Abilities you can access from the Bench, making each slot that much more valuable.
Because the deck is smaller, the hand size has also been adjusted. At the start of each game, you draw five cards, not seven. There is also a maximum hand size of ten cards, compared t🦄o the unlimited hand size of the standar🐲d game.
Finally, you cannot lose by running out of cards in your deck. If your deck is depleted, you continue toꦅ play, skipping all draws until the game ends with a winner on either side.
Player Action Differences
The actions that you can take during your turn are almost identical to the standard rules, with some exceptions. Evolving Pokemon, drawing cards, playing Item and Stadium cards, Retreating, and using a Pokemon's Ability all function the same in Pokemon TCG Pocket as 🌌they do in the standard Pokemon TCG.
Even if you're a Pokemon TCG veteran, make sure you read the cards. Many cards in Pokemon TCG Pocket have the same name and art as cards in the standard version, but very different functions.
Play A Basic Pokemon
Just like the standard version of the game, you ca🐽n play any number of Basic Pokemon on your Bench as long as you have an open position for them. The number of Bench positions is reduced from five to three, but this mechanic is othe♑rwise unchanged.
Attach Energy
Attaching an Energy in Pokemon TCG Pocket is similar to attaching energy in the standard game🐻: you can only attach one Energy per turn, and you can attach it to any Pokemon on your Bench or in your Active position.
The difference is that your deck does not contain any Energy cards, so there’s no need (or way) 𝐆to include them. Instead, you receive one Energy per turn from the Energy Zone, to the right of your Bench.
The Energy Zone randomly generates one Energy per turn, based on the attacks in your deck rather than the Pokemon types. For example, Dragonite’s Draco Mete𝐆or attack uses an Electric Energy and a Water Energy, so the Energy Zone can produce either if Dragonite is in your 🍌deck, but will not attempt to make Dragon Energy.
Playing Supporters
Just like the standard Pokemon TCG, you can only play one Supporter per turn. However, you can play a Supporter on your first turn, even if you go first.
Card Differences
It's normal for Pokemon to be printed from set to set with different HP, attacks, retreat costs, and even types. However, cards in Pokemon TCG Pocket have some layout changes, as🦄 well.
Most players will recognize that HP, attacks, retreat cost, and other important information are present in the same location between both Pokemon TCG Pocket and standard cards. However, Weakness and Resistance have been changed: Weakness is now calculated as a flat +20 damage, and Resistance is removed entirely.
Both of these changes reduce the advantage that a deck gains from playing against a deck of an opposing type, which is important for a game that encourages you t⭕o build single-type decks.

Pok�🍸�emon Pocket: Pack Hour Glasses, Explained
Here's all you need to know about the Pack Hour Glasses and how to u🌠se them in Pokemon TCG Pocket!