The '90s witnessed the birth of some of the best point-and-click games of all time, a genre where creators put complex mechanics aside and try to tell a story with far fewer resources at hand.
168澳洲幸运5开奖网:LucasArts, a subsidiary of LucasFilm, was perhaps one of the most prolific point-and-click game creators of the time, releasing a number of genre-defining titles that are still being played today, including bestsellers based on 168澳洲幸运5开奖网:Star Wars, 168澳洲幸运5开奖网:Indiana Jones, and Peaky Blinders. Sierra, Revolution, Westwood Studios, and Adventure Soft also contributed a number of classics that st🌌ill sta🐻nd today.
12 🌟 The Discworld Serie💖s
Discworld (1995), Discworld II: Missing Presumed...!? (1996) and Discworld Noir (1999) follow three original stories taking place in Terry Pratchett’s Discworld. Players take on the role of book characters like Rincewind to defend the city of Ankh-Morpork against a dragon, talk Death out of early r𝓡etirement, and accidentally get embroiled in its occult underbelly during a harmless investigation.
The CD-based games were voiced by a British cast of comedians and released for PC, and overlap with a number of Discworld books, including “Guards! Guards!”, “Reaper Man” and “Moving Pictures”. The games were later adapted for more operating systems and gaming consoles, including MS-DOS, Macintosh, 168澳洲幸运5开奖网:Sony PlayStation, and Sega Saturn.
11 ꧑ Broken Sword: The Shadow Of The Templars
Let’s say yo𒀰u’re an American tourist on vacation in Paris and you witness an unlikely assassination involving a clown and a bomb. What would you do? Well, team up with an investigator and a journalist of course, and go on an adventure that takes you across fictional locations in Europe and the Middle East in pursuit of the culprits - the ancient Knight Templar organization.
This exciting title was met with a lo꧅t of success for its exce♚llent research and interesting character art, which was drawn in pencil and digitally colored in Photoshop, spiraling into a full-fledged series of sequels.
10 Loom
As one of the earliest forays of LucasArts into the point-and-click genre, Loom is most loved for its uniquely experimental game mechanics which involve the player’s distaff and its magical abilities to solve every single puzzle, which had more than one logical solution. This was a huge d🥀eparture from point-and-click games released at the time, which relied on collecting items in your inventory or gathering clues from NPCs.
In this manifold fantasy mosaic, players can also learn spells by observing them. Interestingly enough, these spells take the form of music, simple magical tunes known as "drafts" that Bobbin Threadbare plays on ꩲhis distaff.
9 ღ ꦍ The Neverhood
Made entirely in claymation, The Neverhood follows the story of Klaymen, a character seeking to discover his origin and purpose in this peculiar clay world. The game is also light on inventory, as Klaym🃏en is forced to interact with his environment instead to solve detrimental puzzles, some of which can lead to game-overs, forcing him to start over from the very beginning.
In addition to being lovingly made, this 🎀classic is also remembered for its meticulous, humorous writing style, and gameplay that relies heavily on trial and error rather than helpful clues, encouraging replayability as an inevitable part of the experience.
8 Machinarꦓium
Eerily similar in premise to Wall-E, Machinarium follows the story of a small robo🐼t called Josef who was sent to the scrap heap. Having re-assembled himself, he insists on foiling the evil plans of the Black Cap Brotherhood, a team of three villains responsible for blowing up the city tower, and freeing his girlfriend Berta, who wa🎐s held hostage and forced to cook for them.
This 168澳洲幸运5开奖网:charming indie puzzle game features gorgeous hand-drawn illustrations and an original soundtrack, but it's perhaps its ambitious craftsmanship that earned it its standing. Developed over a period of three years by seven Czech developers, the entire game had a marketing budget of $1,000, which they financed out of their personal savings.
7 𓆉 𒁏 Broken Age
Famed for being Tim Schafer's first return to the genre since Grim Fandango, Broken Age follows the storyline of two different characters along two interlacing plot lines that take place on two separate worlds. Both of these characters are trying to break tradition in their lives but never actually interact directly.
Next to its beautiful artꦗ style, Broken Age is loved for its innovation in storytelling in the point-and-click genre, letting the player switch back and forth between🦹 characters whenever rather than play out each storyline to the end.
6 Sanitarium ꦗ
Going head-to-head with Grim Fandango🌠 for the 1998 Best Adventure Award of Computer Gaming World, Sanitarium is one of the first games that successfully merged psychological horror with point-and-click.
Sanitarium follows the story of Max, who wakes up in a mysterious asylum after a car accident. He then wanders the corridors of the asylum and slips into otherworldly realms as he slowly regain𝓡s his memory.
5 ꦰ Maniac Mansion + Day Of The Tentacle 🌊
Maniac Mansion, and its sequel Day Of The Tentacle, are two of LucasArts highest grossing point-and-click graphic adventures ever made. The first game follows Dave Miller, a teenager trying to save his girlfriend from a mad scientist, who has been enslaved☂ in turn by a sentient meteor, while the second follows Bernard Bernoulli and his friends as they try to stop the evil Purple Tentacle from taking over the world.
Reminiscent of Goosebumps, both games are love letters tꦑo B-movie clichés, inspiring a range of video games to be made in its liking. Writer Orson Scott Card even praised Maniac Mansion as a step toward "computer games [becoming] a valid sto✤rytelling art," and it was later even adapted into a television series that ran for three seasons.
4 ♚Grim Fandangꦡo
Another LucasArts favorite is 168澳洲幸运5开奖网:Grim Fandango, the story of travel agent Manuel "Manny" Calavera who decides to help a virtuous soul on her journey through the Land of the Dead, a place where recently departed souls travel before they reach their final destination. The game art is inspired by Casablanca, features a unique film noir style, and is widely praised for its incredꦯible voice acting.
The game is not only hailed as one of the best LucasArts ever made but as one of the best games of all time. Designed by Tim Schafer, who also worked on Day of the Tentacle, 168澳洲幸运5开奖网:Full Throttle, 168澳洲幸运5开奖网:Psychonauts, and Brütal Legend, the game borrows heavily from Mexican and Spanish cultures, with the characters represente༒d as calaca-like figures in pursuit of the Aztec afterlife.
3 ꦗ ✃ The Monkey Island Series
The Monkey Island series, and most notably Monkey Island 2: LeChuck's Revenge, is a timeless classic by LucasArts that chronicles the trials and tribulations of pursuing a career as a pirate. Throughout the six-part series, Guybrush Threepwood tries to become the most notorious pirate in the Caribbean, foil the evil plans of his antagonist undead LeChuck, and get the girl, who in this case is Governor Elaine Marley.
In each edition of the series, we learn more about Monkey ♑Island and the many secrets it holds. Guybrush Threepwood also makes a number of cross-over appearances in other LucasArts franchises, showing up in Indiana Jones and the Infernal Machine as a playable character and in a secret level themed after Monkey Island, as well as a playable skin in Star Wars: The Force Unleashed 2.